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The efficiency of scopes/lasers - Statistics/Discussion

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Old 02-03-2008, 16:18   #101
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Quote:
Not realy sure what this tell us, but I think it should be more flat with a uniform distribution? Maybe someone who has more experience with histograms can say something about it?
I would say: try a bigger (factor >=3) sample please.

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Old 02-03-2008, 23:01   #102
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I looked at the damage distribution from the first part of the hunt (before changing amps). The average fraction of max damage done was 0.696. 0.692 is what is predicted by taking the mean of min and max.



Still looks like a uniform distribution to me.
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Old 02-09-2008, 15:00   #103
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Native HA: 5.38
Modification: 31%
Modified HA: 7.05

mob: scipular young-dominant
hits: 3452
shots: 4052
hit rate: 85.2%
Expected native hit rate: 86.73%
Expected modified hit rate: 88.83%
(80% base HR, 1.25%/HA)

Still getting ripped off...

Not as bad as before. The parser didn't crash this time.

Other info:
56 of 3452 hits were criticals (1.62%)
Total recorded number of taken hits: 1219 of which 13 were critical (1.07%)
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Old 02-09-2008, 15:19   #104
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With each test the evidence that skillmod doesnt do a thing increases. I accidently TTed my attachments (at least I think, they are gone), so I am kinda disencouraged to buy new ones and do more tests.
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Old 02-09-2008, 15:28   #105
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Quote:
Originally Posted by Witte View Post
With each test the evidence that skillmod doesnt do a thing increases. I accidently TTed my attachments (at least I think, they are gone), so I am kinda disencouraged to buy new ones and do more tests.
My socmate was missing a beast amp last night, too. You should ask support what happened to them.

The previous tests we did supported the hit ability modification theory pretty well. Until the bugs are fixed such that i start getting consistent hit rates at least somewhere near the expected value if attachments do nothing, i'm not prepared to make a conclusion one way or another.

So far, it looks like normal attack speed mobs do about 1% crits.
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Old 02-11-2008, 13:03   #106
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Native HA: 5.38
Modification: 31%
Modified HA: 7.05

mob: scipular young-dominant
hits: 9843
shots: 11212
hit rate: 87.79%
Expected native hit rate: 86.73%
Expected modified hit rate: 88.83%
(80% base HR, 1.25%/HA)

The first decent hit rate. I think the post-VU lag is fading a bit. This is also the first test i've done recently that has supported attachments having an effect on HA. Good news...

This is a composite of 3 hunts. The parser crashed only the first hunt, and long after i stopped shooting.

Other info:
134 of 9843 hits were criticals (1.36%)
Total recorded number of taken hits: 3393 of which 40 were critical (1.18%)
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Old 02-18-2008, 17:22   #107
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This one seems too sad to even post, and there may be errors because the logger continues to crash at irregular intervals. I'll put it here for CH statistics and completeness.

Native HA: 5.39
Modification: 31%
Modified HA: 7.06

mob: longus, warriors and feffs (and drones, etc.)
hits: 2627
shots: 3228
hit rate: 81.38%
Expected native hit rate: 86.74%
Expected modified hit rate: 88.83%
(80% base HR, 1.25%/HA)



I seem to have trouble hitting longus when they are up close and personal.

Other info:
39 of 2627 hits were criticals (1.48%)
Total recorded number of taken hits: 257 of which 1 was critical (0.39%) (no armor worn, so i would expect 50% less criticals; this is a small statistic, but so far it seems that scips do more crits)
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Old 02-18-2008, 18:01   #108
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With a crashing program, the results are kinda useless imo, unless you stop right when it crashes. I didnt get any crashes myself, so I dont know how to fix it. I made a small update on something that might have caused it, so it may be a good idea to download latest file. I will run it for several hours to see if something goes wrong.
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Old 02-18-2008, 19:51   #109
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Quote:
Originally Posted by Witte View Post
With a crashing program, the results are kinda useless imo, unless you stop right when it crashes. I didnt get any crashes myself, so I dont know how to fix it. I made a small update on something that might have caused it, so it may be a good idea to download latest file. I will run it for several hours to see if something goes wrong.
This is a change since the one Tussi suggested?

I always stop when the program crash is announced. What i'm not sure is if the program stops writing values before that happens.
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Old 02-18-2008, 20:19   #110
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Quote:
Originally Posted by Doer View Post
This is a change since the one Tussi suggested?

I always stop when the program crash is announced. What i'm not sure is if the program stops writing values before that happens.
Yeh I made that change just a couple hours ago. I am running the program for several hours now without any crashes. Although im not in EU, so there arent any values being read or written. PS, you should be able to check the "last modified" info to see if the latest data is written away.
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