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#51 | ||||||||
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Elite
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One thing we could say is that if the attachments have no effect, the deviation is pretty big, about 2.1% Quote:
![]() Last edited by Witte; 09-01-2007 at 16:13.. |
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#52 | ||||||||
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Elite
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![]() If someone with 0 HA wants to do this test i could FAP. |
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__________________
Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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#53 | ||||||
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Elite
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To make it all a bit easyer, I heard there used to be an OCR program that reads the chat and can record the damage you do. What happened to this program? Or did it never exist? If not, maybe its a idea to create a tool like this. With help of Squee or Dutchy that should be easy to do right?
I can just set my anti RSI software on 2 seconds so the cersu doesnt die, and can let it do runs of 2000 shots or somthing, without any need of interaction. |
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#54 | ||||||
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Prowler
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A friend of mine just did a small test on Tantillions using a Mann MPH with a Hit Ability of 0.315 - 0.33.
Total Shoots: 998 Total Hits: 800 Hit Rate: 80.16% The hit rate should theoretically have been a bit higher according to the 80 - 91% formula, but the test wasn't large enough to cover it all. It does however seem that the lowest hit rate could be 80% from this test. Here are the results from lower amount of shoots fired: Total Shoots: 869 Total Hits: 700 Hit Rate: 80.55% Total Shoots: 743 Total Hits: 600 Hit Rate: 80.75% Total Shoots: 619 Total Hits: 500 Hit Rate: 80.77% Last edited by Recoda; 09-01-2007 at 17:12.. |
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#55 | ||||||
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Still married
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We just did a batch of Hunnir lasers and jzar scopes so if u need highend attachments to test with just gimme a pm as im very interrested in the results also
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__________________
"Don't talk back to Darth Vader, He'll get cha!" Please note you cant steal copyright on that line, as its allready stolen by me from the internet |
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#56 | ||||||||
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Stalker
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Gender:
Ingame: ![]() Avatar Name:
Rayne Jade Blackmoore Soc: Gloryhound Irregulars
Location: On a quest... check my siggie ;)
EFD: 1,660.90
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A question for the group doing the testing: is the shooting with manual aiming or auto-aim (select mob and press hot key)? Also, do you guys think it makes a difference manual aim vs. auto-aim? Thanks again for the research!! Very good stuff! |
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__________________
Rayne Jade Blackmoore
Check out A Brief History of... Sweating | The Society | Skills | Trade Terminal | Crafting | MA Events Avatar Features | Cities, TPs & Locations | The Auction | Mining | WoF Records | Society Lineage Ingame since 23 JULY 2005 - Reached 135K Skills on 16 OCT 2008 - Watch My Quest |
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#57 | ||||||
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Provider
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Since the results we seem to keep getting appear ambiguous, I thought we might be barking up the wrong tree. While everyone seems to be focusing on HA multipliers, I thought I would do a small experiment to see if skillgains are the actual intended effect of lasers and scopes. Many people have suggested this, but I have seen no actual tests yet.
The setup: Opalo +A101 Target: Foul Young only. I did not track the hits or misses, did not track the loot, in fact I did not even track the number killed. I went out with 20 PED ammo for each run, approximately 1 hour of hunting. I checked my skills before the hunt and noted them. I recorded my skills after the hunt and recorded them. I did 10 hunts one after the other, alternating between the naked Opalo +A101 and one loaded with a Seizzt 1950RS and two Seizzt 2000L+ for a 15% skill bonus. Each run with the scope and sights added 0.65 PED to my decay bill. My Opalo has been maxed for years, my laser sniper (hit) is 26. I used the chip optimizer tool to determine the PED value of the skills earned for each run. I believe that regardless of level the PED value of skills on identical runs should be equal as the optimizer tool accounts for the varying value of skills at differing levels. I used auto-aim only. Here are the results: Run #1 (With attachments) 9 PED of skills Run #2 (Naked) 6 PED of skills Run #3 (With attachments) 8 PED of skills Run #4 (Naked) 4 PED of skills Run #5 (With attachments) 9 PED of skills Run #6 (Naked) 6 PED of skills Run #7 (With attachments) 7 PED of skills Run #8 (Naked) 7 PED of skills Run #9 (With attachments) 9 PED of skills Run #10 (Naked) 7 PED of skills. Naked total = 30 PED of skills Attach total = 42 PED of skills. Now, granted, the optimizer tool includes chip prices, so that would have to be subtracted out somehow. 200 PED for a test may not sound huge, but trust me, I killed a rather obscene number of foul youngs. The other problem is the rounding to the highest PED by the optimizer, it is not an accurate enough tool to get exact stats. I do know I spent an additional 3.25 in attachment decay in return for an additional 12 PED towards my skills (should I have purchased chips instead). That sounds like a pretty good deal, and does not count the agility bumps I picked up along the way either. Perhaps this is why they raised the curve for hunting related skills... now you need uber scopes and sights to get past 5.0 HA before you retire. You make the call. One critter only tested, one single setup. I wonder if the results would vary with different guns and different targets. Or if this is simply a statistic anomaly. PS: selling foul bone buttons ![]() Last edited by Rival; 09-02-2007 at 01:55.. |
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__________________
If your only tool is a hammer, all of your problems tend to look like nails. http://thumbprintofgod.com |
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#58 | |||||||
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Elite
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Your experiment is interesting, but you ought to use Entropia Tools or WikiTools to do the skill calculations. Both of those are better suited for that purpose, and will give more details and PEC precision. How did you record the skills? If you did it with NRF snapshots, i have a script that can parse the full data file (in XML format) and calculate the gain between each hunt in hunting professions specifically. Rayne: I use autoaim (right click) for my PvP tests to set the aim, and then left click. |
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#60 | ||||||
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Elite
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It requires a python interpreter and isn't very user friendly. You still want it?
![]() I hoped to get the functionality included in NRF or a similar program, but didn't get any bites from Squee or see enough community interest to turn it into a finished program on its own. davidfalkayn on gmail could help you out if you want to send in the NRF file Rival. |
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