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#13 | ||||||
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Dominant
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Just a reminder:
Once (L) weapons are completely used up, they cannot be dropped, even in an apartment. Only weapons that have at least one click of life remaining can be used for the museum. How to figure the breaking point? Three percent of the total tt is the point at which most (L) items break. So then you add about 2 times the decay of the item to the 3% figure, and you have the stopping point for display purposes. |
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__________________
Visit the (L) Weapon Museum at Sakura Sachi Apt 15B! http://www.entropiaforum.com/forums/...ml#post1091698 |
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#16 | ||||||
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Stalker
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Brilliant!
I will see if I got any close-to-empty weapons ready for your museum. Can you still seethe stats correctly on a gun even if this is nolonger usable? +reps all the way for a good job done! Maybe a couple of big signs from MA on the building, to show the way...? ![]() |
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__________________
![]() Little Shop of Horrors with Leather, Loot, L-amps and L-guns. Stock List My big SIB Weapons Guide with complete charts of all Limited weapons. |
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#17 | |||||||
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Dominant
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Quote:
If I had a shopkeeper, it is possible that broken weapons could be placed their for others to view. Not really sure though. |
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#18 | ||||||
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Hunting nekkid since VU 9.0
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While we're on the subject of broken and nearly broken (L) weapons: I noticed that the %age figure on weapons now refers to the amount of useable value rather than tt value left.
I.E. it is now dead at 0.0% not 3.0%, although the tt value at this point is still the same when it dies. |
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__________________
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#19 | |||||||
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InGame-Productions
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Quote:
"Condition Limit The condition limit indicator now displays the usable condition range e.g. the top 10% condition for items with a 90% condition limit." Official Thread Here Awesome idea by the way Coop! |
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__________________
Take care and GL, SnapNet Trago Blue |
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#20 | |||||||
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Stalker
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Quote:
![]() Could you please cut it out in cardboard for the mathematic dumbnicks? (me) |
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