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Old 12-11-2007, 08:25   #11
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^^

Nice idea , i will save for you some (L) guns , now im soon to finnish
Isis LR 48 (L) ( i think a nice piece to collection )

Also +rep for idea >)
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Old 12-11-2007, 08:32   #12
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Very nice Idea ... +rep for this
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Old 12-11-2007, 12:19   #13
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Just a reminder:

Once (L) weapons are completely used up, they cannot be dropped, even in an apartment. Only weapons that have at least one click of life remaining can be used for the museum.

How to figure the breaking point? Three percent of the total tt is the point at which most (L) items break. So then you add about 2 times the decay of the item to the 3% figure, and you have the stopping point for display purposes.
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Old 12-13-2007, 14:07   #14
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Quote:
Originally Posted by PW3CKA View Post
Nice idea , i will save for you some (L) guns , now im soon to finnish
Isis LR 48 (L) ( i think a nice piece to collection )

Also +rep for idea >)
Yes, I would love that for the collection!

Thanks to Oleg for the Svempa s60 delivered with 1 pec to spare
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Old 12-13-2007, 18:54   #15
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Quote:
Originally Posted by Coop_ View Post
Yes, I would love that for the collection!

Thanks to Oleg for the Svempa s60 delivered with 1 pec to spare
Hehe I didn't realise I'd been quite so efficient
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Old 12-14-2007, 07:00   #16
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Brilliant!

I will see if I got any close-to-empty weapons ready for your museum.

Can you still seethe stats correctly on a gun even if this is nolonger usable?

+reps all the way for a good job done!
Maybe a couple of big signs from MA on the building, to show the way...?
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Old 12-14-2007, 14:30   #17
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Originally Posted by Solaris View Post
Brilliant!

I will see if I got any close-to-empty weapons ready for your museum.

Can you still seethe stats correctly on a gun even if this is nolonger usable?

+reps all the way for a good job done!
Maybe a couple of big signs from MA on the building, to show the way...?
Yes, you can still see stats on a broken weapon, but you cannot place it in the apartment. I have a small collection of broken weapons in storage, but obviously only I can check stats on them.

If I had a shopkeeper, it is possible that broken weapons could be placed their for others to view. Not really sure though.
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Old 12-14-2007, 23:52   #18
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While we're on the subject of broken and nearly broken (L) weapons: I noticed that the %age figure on weapons now refers to the amount of useable value rather than tt value left.
I.E. it is now dead at 0.0% not 3.0%, although the tt value at this point is still the same when it dies.
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Old 12-15-2007, 05:31   #19
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Quote:
Originally Posted by Redfrog View Post
While we're on the subject of broken and nearly broken (L) weapons: I noticed that the %age figure on weapons now refers to the amount of useable value rather than tt value left.
I.E. it is now dead at 0.0% not 3.0%, although the tt value at this point is still the same when it dies.
Yes, this is due to the following change in the recent VU:

"Condition Limit
The condition limit indicator now displays the usable condition range e.g. the top 10% condition for items with a 90% condition limit."

Official Thread Here

Awesome idea by the way Coop!
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Old 12-15-2007, 15:00   #20
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Quote:
Originally Posted by Redfrog View Post
While we're on the subject of broken and nearly broken (L) weapons: I noticed that the %age figure on weapons now refers to the amount of useable value rather than tt value left.
I.E. it is now dead at 0.0% not 3.0%, although the tt value at this point is still the same when it dies.
I almost get that...

Could you please cut it out in cardboard for the mathematic dumbnicks? (me)
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