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Fertilizing Station - Basic Tutorial

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Old 01-24-2008, 20:13   #1
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Fertilizing Station - Basic Tutorial

Because many peoples often ask me how much Fertilizer is needed to feed the Mobs, I decieded to share these basic Infos because in fact, you need to own a Land to really know it and I'm sure many peoples ask themself how it work.
I will try to keep it easy to understand. I will show only the "Minimum to Maximum" adjustment. Maybe I will refine my tutorial in the futur but for now, it will give you a good idea.

*******************************

1- Throw a lot of Energized Fertilizer in the "Fertilizer funnel". This will convert the Energized Fertilizer into "Improvement Points".
20 Energized Fertilizer = 1 Improvement Point.


2- Go to the Fertilizer terminal and select the DNA you want to modify.
In the upper-right corner you can see the "IP" available and how much you spent once you have begin to modify.

3- There is 2 sliding buttons. One for Quantity and the other for Maturity.
You have the possibility to adjust each one in 10 different settings.


4- You need 20 "IP" to slide the Quantity to the Maximum and 60 "IP" for the Maturity.


5- Click on the little padlock icons to lock your settings. As the Information pop-up say, this will locked your settings as long there are enough "IP" to sustain it.
It will cost 0,4 IP/day to lock the Quantity and 0,6 IP/day for the Maturity.
If you don't lock it, your adjutments will drop with time.


6- Push up or push down the settings cost the same amount of IP.
So, because it cost 60 IP to go from Young to Stalker, it will cost 60 IP if you changed it from Stalker to Young.
You better unlock the padlock and just wait for the wanted adjustment.

*******************************

To resume:

1 IP = 20 Energized Fertilizer
0,4 IP = 8 Energized Fertilizer
0,6 IP = 12 Energized Fertilizer

- Push Quantity at the Maximum = 20 IP (400 Energized Fertilizer).
- Push Maturity at the Maximum = 60 IP (1200 Energized Fertilizer).
- Push and lock Quantity and Maturity at Maximum for 30 days = 110 IP (2200 Energized Fertilizer).

*******************************
NOTES:
*After 30 days, 80 IP left but the settings stay locked and the IP will begin to be consumed at the normal rate of 1 IP / day.

*They will not unlock automatically. You have to unlock it yourself if you want to save your IP.

*If you unlock the settings, Quantity and Maturity will drop with time but IP will not be consumed.

*You better add more Energized Fertilizer before it reach 0 IP because it's the adjustment who is expensive. The maintenance is easier to sustain.

Last edited by Bernz; 01-24-2008 at 21:22..
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Old 01-24-2008, 20:15   #2
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I see your Land Area has Trilomites. Such awesome creatures. Often, at night, right before I lay my weary head to rest, I pray to Lootius that he'll allow me to have a Trilomite for a pet.

Every morning, when I wake up to find no Trilomite next to me, I get so sad and dissappointed.

I sure wish I had me a Trilomite. Or better yet, TWO trilomites.
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Old 01-24-2008, 20:17   #3
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Quote:
Originally Posted by NotVF View Post
I see your Land Area has Trilomites. Such awesome creatures. Often, at night, right before I lay my weary head to rest, I pray to Lootius that he'll allow me to have a Trilomite for a pet.

Every morning, when I wake up to find no Trilomite next to me, I get so sad and dissappointed.

I sure wish I had me a Trilomite. Or better yet, TWO trilomites.
Just be thankful that Lootius hasnt given you a Trilomite egg yet... who knows when that thing would have hatched.
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Old 01-24-2008, 20:22   #4
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Quote:
Originally Posted by drifter View Post
Just be thankful that Lootius hasnt given you a Trilomite egg yet... who knows when that thing would have hatched.
I would hug my egg every night, and keep it warmly tucked under my decaying clothes! I am sure the combination of love, warmth, and the promise to make a fucking omelet out of it if it doesn't hatch within 9 weeks will ensure swift growth to ensure another fine addition to the Trilomite race.

Awesome tutorial, by the way!
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Old 01-24-2008, 20:26   #5
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Nice Plus Rep to you for a nice "Tute"
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Old 01-24-2008, 20:32   #6
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Thanks for the tutorial. Wound up teaching it after all

Quote:
Originally Posted by Bernz View Post
- who already know how the Fertilization Station works.
(Optional but I don't want to teach it)
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Old 01-24-2008, 20:36   #7
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Originally Posted by BrianMik View Post
Thanks for the tutorial. Wound up teaching it after all

I just don't want to repeat it hundreads times. A single Link and it's done.
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Old 01-24-2008, 20:52   #8
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Thanks for tutorial. That explains a bit about land operations. Questions I have are:

Whats the point of having 3 of same DNAs -- is it just to be able to do whole spectrum of mobs from young to stalker? is 3 x Max quantity on each DNA = 3x mobs?

Do dna locations determine where in land mobs appear? (e.g. first dna slot - north east of land, second - northwest...etc...)

Once you put in dna can you take it out?

Thanks in advance
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Old 01-24-2008, 21:09   #9
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Quote:
Originally Posted by Aske View Post
Questions I have are:

Whats the point of having 3 of same DNAs -- is it just to be able to do whole spectrum of mobs from young to stalker? is 3 x Max quantity on each DNA = 3x mobs?
In my case, the 3 Trilomite DNA was supplied with the Land.
I don't understand what you ask in the 2nd part of your question but I'll try a answer anyway.
Each DNA supply his own Mobs. 3 DNA = 3 x more Mobs.
You have to modify the settings on each DNA if you want them all modified.
For example: If I boost the Maturity at maximum on 1 Trilomite DNA, I will have some Stalker but because the 2 last Trilomite DNA are at minimum, I will also have Trilomite Young in the area.




Quote:
Originally Posted by Aske View Post
Do dna locations determine where in land mobs appear? (e.g. first dna slot - north east of land, second - northwest...etc...)
No. I don't have any control for the spawn location. The spawn is all random.


Quote:
Originally Posted by Aske View Post
Once you put in dna can you take it out?
No. If I remove a DNA, I will not be able to use it again or sell it. The DNA is "destroyed" if I remove it.

Last edited by Bernz; 01-24-2008 at 21:27..
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Old 01-24-2008, 21:10   #10
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Nice tutorial Bernz.

Quote:
Originally Posted by Aske View Post
Whats the point of having 3 of same DNAs -- is it just to be able to do whole spectrum of mobs from young to stalker? is 3 x Max quantity on each DNA = 3x mobs?
More DNAs = More mobs on your land

Quote:
Originally Posted by Aske View Post
Do dna locations determine where in land mobs appear? (e.g. first dna slot - north east of land, second - northwest...etc...)
No, pretty sure they just spawn everywhere in the land generally. Although sometimes some areas seem to be more dense than others (Deathifiers Hispidus land is a good example of that).


Quote:
Originally Posted by Aske View Post
Once you put in dna can you take it out?
You can only destroy the DNA completely. So you can't remove it and sell it...
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