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The Last Landgrab? | Land Grab: Discussions relating to the 2008 Entropia Universe Land Grab events. |
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Old Alpha
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Flerin neomaven Flerinson Soc: Warants
Location: Miami, USA
EFD: 12,316.65
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While members of the 'mega-alliance' celebrate their victory and their extremely economical accumulation of 17 land areas, they might want to consider the true cost of this victory; those land areas they acquired were certainly not 'free'.
The real cost was the quite probable death of Landgrab as we know it. I highly doubt that MindArk will be in much of a hurry to host another Landgrab event anytime in the near future, at least not in the format that so many participants have grown to anticipate and love. The purpose and spirit of Landgrab has always been for the top societies to fight, tooth and nail, to acquire land areas. From the very first Landgrab announcement from MindArk, in VU 6.1 (Oct. 2004): This spirit and purpose of Landgrab has been completely sidestepped and undermined by the mega-alliance. Let's imagine the following hypothetical scenario: MindArk announces a Landgrab event to take place in two months, with 15 lands up for grabs. A few weeks later, a statement is posted on the forum, signed by all the leaders of the top 15 most powerful PVP societies (not necessarily exactly the same as the top 15 most skilled societies), in which they announce their intention of forming a mutual non-aggression and support pact in order to claim all of the lands with little or no combat, and to prevent any society outside of the pact from obtaining any land. What would we expect to happen in the community in such a scenario?
I am unhappy to report that this is exactly the situation the EU community finds itself in now, with only one exception: the most powerful PVP society is not a part of that pact, and never would be even if invited. The real shame is that Landgrab, one of the most exciting and anticipated events in Entropia Universe, was sacrificed for the worst of possible reasons: short-sighted, simple greed. Statements and justifications from some of the 'mega-alliance' society leaders show this quite starkly: Quote:
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In many threads discussing this year's Landgrab, many alliance members attempt to cloud the issue and relieve their conscience by saying things like: "Why didn't Warants also make a big alliance themselves" "It's not our fault that there is no competition" "Warants should have been more active in recruiting members and building allies" "Blame Mindark, they set the rules, not us" The fact of the matter is that the society leaders of the alliance constructed the alliance with full knowledge that it would be all but impossible to mount any opposition. Quote:
Let's examine the mega-alliance (I think some people will be shocked at the actual size): 2. Art of War - 20 3. Menace to Society - 27 4. ck Coat Killers - 26 6. BlackAngels HQ - 24 12. Dawn Daemons - 21 18. ck Shadows - 34 20. Shaolin - 27 31. Dawn Daemons eXtended - 17 37. BlackAngels Evolution - 29 48. Dawn Daemons Rises - 26 Warning to Society - 8 Other societies reported to support the alliance: 10. Via Dolorosa - 15 11. Elite WildD3amons - 5 12. Veterans - 8 23. Puddle of Blood - 5 NBK - various societies, 20+ helpers apparently Skillin Villians - Total available players: ~300 I realize that not all of those players were online and available to the mega-alliance, and that figure of 300 only represents the potential possible pool of players (of course the same would apply to Warants and any other opposition). However, by all accounts, the total alliance force in rounds 2 and 3 ranged between 200 and 250 players at any given moment, most of whom were very well equipped with the best PVP gear (Infiltrator, LR 65/66, AL29, rocket launchers, etc.). Here is what is left over: 1. Warants - 16 5. Amethera Demons - 16 (didn't participate, many inactive) 9. Dark Knights - 24 (only 5 or 6 available to help) 17. Ex Cons - 24 (didn't participate in LG, except for 1 or 2 who scouted around) The rest of the top 50 society list is mainly composed of entirely inactive societies, or by societies that are completely inactive in PVP or prior Landgrabs, such as: 8. Obsidian Order - 6 13. Calypso Agency - 9 14. mjau - 5 15. ROUA - 9 16. -=SDW Elite=- - 12 21. Rangers - 10 22. La Faction Beta - 14 26. -=(ATL)=- Les Athalantes - 12 27. Les amis de Fernand - 11 It's very convenient for the alliance to claim innocence with this argument, and shift the blame to Warants' "failure to recruit allies" or to a flaw in the Landgrab rules. However, the reality is that such potential support does not exist in Entropia. I can assure you that the leaders and prominent members of the alliance were fully aware of this. In fact many of their ranks were busy private messaging Warants members yesterday with explanations, excuses, apologies, and in some cases outright disgust with their own societies and the alliance for destroying Landgrab. Many members of the alliance (and observers) also questioned why Warants did not attempt to claim any lands. Some readers may not be fully familiar with the dynamics of landgrab and attacking/defending claims, or the balance of relative PVP power. Let me try to make things as clear as possible: With such an overwhelming alliance, each member society had no worries of being attacked by other alliance societies. All the alliance needed to do was follow Warants around and help defend whichever claim we decided to attack (and yet we were still able to disrupt 4 claims). This is precisely what the alliance did in round 2. If Warants had claimed a land, let's say one hour into round 2, here is what would have happened: All of the alliance societies could have waited for their initial claims to be completed. Once free of any defense obligations, they would have more than ample time to mount a massive coordinated attack on our claim, with 200-250 attackers, perhaps even more. At no time did we ever have more than 13 Warants + 15 allies to help us. Even assuming if we had "built a stronger alliance" of our own as suggested (see above for how unrealistic that option was), and were somehow able to find 50 more players with decent PVP gear and skills to support us, there is no possible way that 60 players can defend against 200+, especially considering that only 13 or less Warants members need to be killed to reset the claim. In fact, the alliance did not even need to wait for their own claims to be secured, since they had no fear of being attacked by any of the other alliance societies. The entire alliance force could attack with total impunity, and leave only a token rearguard to protect their active claims. Thus, even if Warants had taken a claim right at the very begining of the round (so that ours would have ended at the same time as the claims of all the alliance societies), the alliance could have mounted the same mass attack force with only 30-40 minutes left on the claim timers, fully knowing that they had no risk of losing their own claims. Once any non-alliance claims were reset, the alliance would then have a very simple task of scooping up the remaining land areas. The part that seems to have been overlooked in all of the discussions of the mega-alliance in this Landgrab in various threads is this: Warants was not the only society hurt by the undermining of Landgrab. Mid-level societies such as Supremacy Reign HQ and Hunters Unlimited were also denied the ability to claim a land area. Warants was not allied with any of those societies before Landgrab started (not that it would have made any difference). We did however hand over one of the claims that we disrupted (Shaolin) to HU, and tried to help them defend it. As described above, as soon as all the initial claims ended, the entire alliance force of 200+ players attacked the HU claim en masse. Shaolin retook the claim, which was then (apparently after some backroom negotiations) handed over without a fight to Menace 2 Society. I hope some readers will take a few moments to consider the points I make in this post. I am fully aware that I will not change the opinions of many of the alliance members; that is not the purpose of this thread. I simply wish to give other participants another viewpoint to consider. This is not the ramblings of a sore loser, only an expression of sadness for the potential loss of one of the most exciting and unique events Entropia Universe has offered in the past. I can assure you that not a single member of Warants feels any shame or embarrassment due to the outcome of Landgrab 2009. Our society lives for Landgrab, and based on the actions by most of the rest of the top societies this weekend, treasures it much more than they do. Our only disappointment is that Landgrab might well have been destroyed forever. In some ways, we hope that the results of this Landgrab will shine a bright light on the current state of affairs, and perhaps help to reveal what portions of the EU community are truly dedicated to fairness, healthy competition, honorability, and the growth of Entropia Uninverse, and expose those portions of the community that are only interested in self-serving and short-sighted goals. Finally please note: This thread is not about Warants' results in Landgrab 2009! If it helps to see my points more clearly, imagine that all Warants members decided not to log in at all during the last 4 days. I think then you might see the real negative effects this alliance had on this Landgrab and possibly future Landgrab events offered by MindArk in general. Last edited by neomaven; 05-31-2009 at 21:18.. Reason: Footnote |
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#2 | ||||||||||||||||||
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Old Alpha
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Flerin neomaven Flerinson Soc: Warants
Location: Miami, USA
EFD: 12,316.65
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It seems many alliance society members (perhaps even alliance society leaders) were very misled with the overall plans of the alliance, and how things would actually take place during rounds 2 or 3. Many seemed to think that some of the alliance societies would be battling one another for lands in rounds 2 and 3.
Take these quotes for example (posted in the Rise of the Alliance thread after Round 1): Quote:
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#3 | ||||||
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Prowler
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Lets predict the end of Land Grab instead of making a post on how to improve it. I have been in game for 3 land grabs at this point. during my first I had no chance at all and it was only a goal to try for. In the second I tried to support a friend's soc only to be killed by Ubers in one shot rarely even getting a shot off myself. This land grab was very one sided I agree but in the past Land Grabs it was still one sided with warrants having the advantage, was that ok? In reality it is still very one sided this is an event for about 250-300 players out of how many?
I expected more from you than just complaints And a predicton of the end of Land Grab PS: Feel free to leave a comment in my thread about positive changes for LG 2010 Last edited by Kartunes; 05-31-2009 at 18:01.. Reason: added last line |
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#4 | ||||||
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Marauder
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Condensed version:
When Warants sits around at a falx land claim, mostly unopposed because no one can defeat them, everything is fine, we role! When Warants plans nothing and gets nothing, it's the end of the world as we know it. --- ![]() Last edited by Xen; 05-31-2009 at 18:11.. |
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| EFD Awarded to Xen for this Post | |||
| Date | User | Comment | Amount |
| 05-31-2009 | steffel | 500.00 | |
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#5 | ||||||
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Alpha
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One question (but it might be a stupid one)!!!!
Why not having a LG For some LA´s, and the societie´s exemple: M2S v.s Warants - 1 LA Warants v.s AD - 1 LA Etc, and just concentrate on the Gameplay from those specific societies and the one that can hold the LA without any other societies or alliances at all added in the struggle win the LA? Just Society v.s Society without any help? Okey, might be a hard way of participate and look at the war but that may be quite easy for MA to implemend that other than the named society-members dont have any PVP-rights? Do u understand what i mean? Or do i make my question a bit fuzzy? (yeah i am not that good at english) ![]() |
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#6 | ||||||
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Prowler
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mike Futurama anderson Soc: Freelance
Location: 56°58′N 24°8′E
EFD: 55.61
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#2
Yes, was kinda weird when that chomper DNA was given to M2S without a fight in the 2nd and 3rd round. Well of course i can`t talk about their negotiations (who might have paid who, made promises, agreements etc., etc.). |
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#9 | ||||||
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Old Alpha
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I was hoping this thread would bring something new to the discussion, sadly it doesn't. Each land grab has been the last as we know it, new rules are made for every version. If you feel you couldn't have possibly beat the alliance, well too bad for you. Again, in my opinion we and our allies are not to blame for that.
We won. World domination. |
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#10 | |||||||
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Old Alpha
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Flerin neomaven Flerinson Soc: Warants
Location: Miami, USA
EFD: 12,316.65
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Apparently you decided not to bother actually reading the opening post and just prefer to make a cynical and meaningless reply.
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LinkBack to this Thread: http://www.entropiaforum.com/forums/land-grab/153014-last-landgrab.html
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| Entropia-Forum.de | This thread | Refback | 06-02-2009 10:21 | |
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