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Old 02-12-2008, 13:06   #11
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Full names BS still here
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Old 02-12-2008, 13:25   #12
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Quote:
Originally Posted by Vedder View Post
I think it's a server/client synchronization bug, like you also seem to have noticed.

There are many types of lag ofc, and I agree with you that it's not the usual client lag.

But yes, I'm pretty sure it's triggered by server and/or network lag.
I'm pretty sure it's triggered by MA testing their software under ideal network conditions and making no effort to code in simple preventative measures. (if action.type == attack and selected_target == self then cont) I shoot myself at least 15 times a hunt these days on a brand spanking new high-end system with a broadband connection. I miss a lot due to another similar bug that seems like it must be due to decay-producing events (ammo burn) being sent by reliable protocols like tcp, while "inessential" things (like hitting a mob) seem to be sent by udp.

It's not the kind of coding idiocy i feel like paying for anymore.
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Old 02-12-2008, 14:00   #13
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Quote:
Originally Posted by Doer View Post
I'm pretty sure it's triggered by MA testing their software under ideal network conditions and making no effort to code in simple preventative measures.
...
You're talking about the cause, not the trigger.

Quote:
Originally Posted by Doer View Post
...I shoot myself at least 15 times a hunt these days on a brand spanking new high-end system with a broadband connection. I miss a lot due to another similar bug that seems like it must be due to decay-producing events (ammo burn) being sent by reliable protocols like tcp, while "inessential" things (like hitting a mob) seem to be sent by udp.

It's not the kind of coding idiocy i feel like paying for anymore.
Apart from you being more upset than me, I think we're pretty much agree what we think the problem is. At least that's how I read your post.

And I do agree too, that while the 'bug' might actually be hard to get rid of, a few extra validations in the code, could prevent us from shooting ourself, and from killing other people with our faps etc.
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Old 02-12-2008, 15:59   #14
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Mindforce doesn't make you look like an idiot anymore... i think they may have fixed the MF switch bug too...suppose i'll go test it...tomorrow
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Old 02-14-2008, 20:48   #15
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Quote:
Originally Posted by Bertha Bot View Post
Version Update 9.2.3
12 Feb 2008

The Entropia Universe is being updated with VU 9.2.3.Land area bug fixed.
GBP available via PaySafeCard

Originally Posted Here

And avatars slowed down / creatures speeded up?

I've put a thread here anyway:

Running speed Nerfed!!
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Old 02-14-2008, 21:01   #16
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I was hoping that MA would add Areanatrox Alpha Satan Stalker spawns to the LG land marker areas.
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Old 02-14-2008, 23:36   #17
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Can anyone tell me what the hell a GBP is? Or for that matter a PaySafe card?

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Old 02-14-2008, 23:57   #18
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Quote:
Originally Posted by Blackjack View Post
Can anyone tell me what the hell a GBP is? Or for that matter a PaySafe card?

Blackjack
My guess would be a GBP is a Great British Pound and that the card in question is a way of depositing or withdrawing money.

But I had thought their card-system was non-functional at the moment, so it's an interesting update.
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