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#141 | |||||||
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Guardian
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I begin count, when "You were killed by ..." message appears, and stop when fade out animation begin. Results was from 17 to 17.6 seconds. Countdown timer appears in 5-6 second after death message. Is that normal? IMHO that a "bit" longer than 10 seconds, isn't it? ![]() |
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#143 | |||||||
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Guardian
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Marco, I think flippancy might not have been the best choice to make here. I hope you've figured that out by now.
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![]() I agree, it makes sense to penalize death somehow. I really liked it in Ultima Online (and apparently in the ancient history of PE) that you had to travel over-land as a corpse before you found a place to revive (or a wandering healer, in that game). BTW, it was a bit more interesting in UO, since the entire continent was PvP, and where ever you died is where your corpse sat, waiting to be completely looted by the first person who happened along, if you couldn't get back in time. And you guys think EU is hard! ![]() Just be glad MA chose not to also copy the pickpockets ... and invisibility ... ![]() Oh, and to all the inevitable "MA is incompetent to program" whiners: dude! MMORPG's are a huge market. There's millions to be made, so get started programming yours right now! And leave us alone.... |
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__________________
the fastest way to make a small fortune in EU is to deposit a large fortune. aridash This is THE GAME without to make it looks better and taste sweater. crywolf
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#145 | |||||||
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Guardian
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Will quietly quiting make the game any more better? No. If they don't get any negative feed back (or don't want to hear one), then nothing will ever change. Positive changes never happen, if you keep quiet and take everything silently and live with it. That's behaviour on that dictatorship and terror regimes are build of. Gladly we don't live in such dictatorships anymore, so everyone has the right to say when something is wrong/not right. Only then a company can realized that a change was bad and make it better. Remaining silent, is a agreement/confirmation of the changes. And this shall not be tolerated in the present time. Everyone should rise his voice, when things are not right and if enough people do it, they'll maybe realize it and finally start to do things that actually benefit their customers and act like a serious company. You're naive and blind. How shall things get better, if you in the same post advise people to shut the f*ck up? Nothing will change by this. Nothing. |
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#146 | ||||||
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Soul Keeper
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Thats just another cover-up for adding a tax between actions...
How? easy. U get killed doing a mob, have to wait 10 seconds now before reviving. Meanwhile, since HP regen of mobs have been bosted, and every second counts for it to regen, when you TP back to the mob, it will have recouped a bit more of HP thanks to those 10 seconds of wait. Lol... Server performance... Its so obviously an excuse... its pathetic. |
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__________________
Easy money can many times end up costing you a fortune.
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#147 | ||||||
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Guardian
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Well in huge events like the Landgrab it indeed reduce the lag/burden of the server, if people can't spectrate etc. Well basicly all of the changes where good, with the exception of the non-event rezzes being changed to 10 sec countdown. It not only annoys players but makes it easier for people to cheat and abuse macros to gain free defensive skills.
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#148 | |||||||
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Elite
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![]() still bs, though ![]() |
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__________________
oZ, fighting spelling abuse of the word "LOSE" since August '05
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#149 | ||||||
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G.O.D
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Posts:
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Great Optima Dane Soc: AoW
Location: Denmark
EFD: 31,889.91
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Pros and cons on both sides of this i guess, a suggestion on the new 10second revive rule (if its indeed to disrupt revivalkilling in which case i personally find it good) would be to do the 10seconds, but to allow instant revival @crits. That way it would "function" as intended, since no matter what your hp is a 150+ crit usually comes after you already been hit a few times and really has nothing to do with if the mob is in your "league" or not. Not to mention mobs that crit for 250+ where i guess were talking like 50people ingame that can take a hit without dying even if @full health when it strikes.
The fertilizer station "safe zone" thingy also makes sense i guess depending, since there will be noone hiding in the "bushes" sniping using the nonpvpzone to "hide in" if they get discovered, makes for more "fair fighting", even if it disrupts some peoples chance of taking a look @the action while being safe from harm. What i dont really get atm though personally is the new 10second rule for claimrod resets, we had a "testrun" already, MA changed the rules according to what they thought best for the first round of the actual grab (and it worked very well imo (not mentioning serverissues since thats hardly the point here), some claims were disrupted so it wasnt impossible like last LG year ago where first claimed would always get the area, still it was hard to remove another soc like its supposed to be?). Now they change it again?!? (besides fixing bugs ofc which i hope they did). This sucks royally since alot of people made plans for the whole thing, which are now garbage since the changes are major things. Im glad MA evaluates, then changes what they think should be changed, but ffs change it til next time and not in the middle of it all (that goes for all the changes, if you set rules that people spent alot of time planning from after having a testrun they simply shouldnt be changed, also on principle)? ![]() Ofc i can see the advantages from MAs side, alot bigger chance to reset a claim means alot bigger chance for more fighting and more ammo/decay/hours spent. What i fear though is that the change will make it more up to "luck" though regarding holding a claim... 10seconds isnt alot to put it mildly, all it takes is a lagspike + @couple of crits @once and regardless how strong a soc is, and how well organized they might be they could be removed just by neing unlucky, and not from fair fight which is what changes like these should be all about? Ah well i guess its "adapting time" again... |
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__________________
All landgrab areas now 3% tax! Check out http://www.entropiaforum.com/forums/...w-3-taxes.html for more details
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