![]() |
|
|
#11 | ||||||
|
Stalker
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Makes sense to remove the question really.
"No I want to stay here until one of the 10 people who has a resurrection chip and skills to use it comes along to revive me!" ![]() It'll take a day or two to get used to not pressing "T" when I snuff it. |
||||||
|
__________________
|
|||||||
|
|
|
|
|
#14 | ||||||
|
Dominant
![]() ![]() ![]()
|
I understand these rule changes for LG...
But if there is a 10 sec rule on revive throughout the game then crits from Ambu/allo are gonna hurt like hell now as they will be fully repaired for sure by the time u get back to them... or have i read this wrong? No more pressing t as soon as u die? oO JaKst3r |
||||||
|
|
|
|
|
#18 | |||||||
|
Dominant
![]() ![]() ![]() ![]()
|
Quote:
Before that change i was able to revive in 2 seconds now it will take 8 seconds more. This will have a huge impact for solo/team hunts on CP for example. Why again implement such changes without asking you user base first ? You did it before inventory/storage changes and the result was just PERFECT !!! |
|||||||
|
__________________
|
||||||||
|
|
|
|
|
#20 | |||||||
|
Stalker
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Posts:
Gender:
Ingame: ![]() Avatar Name:
Kerawan Kerham Maddahy Soc: Project -X-
Location: Bucharest, Romania
EFD: 7,309.04
|
Quote:
Other than that, is a change I like very much, 8 sec/death doesn't bother me and I think are nice tweakings for LG. |
|||||||
|
|
|