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Old 03-20-2008, 08:15   #41
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Originally Posted by Sonne View Post
I myself calculated every single Texture inside my Shop pretty carefully.
after I calced them only with daily priced Materials/per Klick I got the result that its nearly impossible to craft Textures for those prices Auction Dumpers try to get on them in Auction.
It's simply the market value of the textures. Comapare with "standard dampers" whos value is right exact 1.0 even though cost of oil and lyst is above 100%. Typically, I guess that most of the high volume textures (the "TT-bp" one, for instance) is mainly used for skilling. The one who skills using this BP are likely not to have the texturizer(L)+bleacher(L) combo (an investment of more than 100 ped total), but might be a low-level hunter who have looted the extractors and the wool by them selves. And, if he can use the materials to skill upp and then sell to someone who can use it for texture skilling at a reasonable cost, I think that is good. I myself sometime use orange color I get from auction just for skilling (well simply because the more usable colors are way to expensive for raw skilling), and because the way it works, having markup of 120% instead of 110% would efficiently double the cost of skilling.

As for other textures being cheap, it's also (probably) a matter of that few players are at the level to use them efficiently, leading to few buyers. (Compare to the new (L) faps - where SK50 is rare and sold for at least 150%, but uberones that probably no one can use seriously are sold for say 110%-120%).

The problem with orders, and L items are:
First, I think orders should not be anonymous, the same way offers aren't. Maybe this will discourageg things like placing an order for 10 *unlimited* blueprints of the same kind.
Secondly, the % in auction should tell the markup of the usable parts. This would be useful for below-average TT of looted weapons, for instance.

I often "dump" things like animal oils on auction as cheap as I can. Why? Simply, to make it easier for crafters. The option for me would, practically, be to TT it (which I also do). Another option for me is to use up the oils myself and sell the outcome.
Some time ago I know a crafter who announced for animal oils, but pretty soon I got the impression that most crafters get all the oils they need by their own hunting or from socmates (probably at higher level).

As for shops being an alternative to buyouts; well for a seller, shops are no alternative (unless you have 30k ped to spare), as currently there are no shops availible (though, the shops probably have an owner - but the shop is deserted - no maintenance fee paid - or the shop/maketplace deed is held by a reseller/trader who doesn't actively use the shopmarketplace himself).
Neither are shopkeepers.

For a buyer, for me it's a pain to look in malls because of the "lag" (caused by memory demands), and also the numbers of sellers are limited. Let's say you're looking for a specific (L) part of a dropped armor - how would you do it with the current shop system? Given, it may be looted by "any" random (probaly higher level) player and that there are at least 20 socs among the 20 top socs.

Last edited by aia; 03-20-2008 at 08:26.
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Old 03-20-2008, 09:25   #42
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hehe yes Malls should become more lagfree in future I myself often login on top of my Shop kinda balcony ROFL :P
same as the Problem to have a free Fall down into nothing :P

Because of your Post I have to say its a nice one to make some things understandable to people.

I myself really would appreciate to see the Names of people posting Orders simply to prevent kinda Ripp Off Mark-Up ...... only to have the possibility to find a poor Noob or someone who dont has a Clue about real Price on a special BP or Item and to get it for an apple and an egg.

Crafting Dumps are such un-economical in case of the fact that people throw away final products from their crafting tries and in worst case they may needed lotsa time and Peds for a Hunting Run with only a low Droprate in specific materials..... such Animal Skins, specific Wools, Paints they had use for to skill with. Best would be if people who skill up with materials they looted would make themselves the work to calculate it exactly before trashing it away....... Pure Loss this way in my view. If people would use the chance to calc their products more exactly, and sell them for this exactly price via auction....... it will be a thing of time .... but finally Im sure Prices would become a bit more stable and this would prevent Auction Dumping too.

For sure there will be lotsa lotsa Newcomers arround in future wich prefer trashing at TT or to sell for Dumping Prices because they used up their money and do not want to deposit. True thing but here I see a Main Problem of the Huge count of Newcomers who are out on a fast money. And with this a big Problem for the global market result:

For Example: when I go to the supermarket with the focus to buy a half bag of Potatochips I would be thrown out soon I open the Chipsbag to only bring the half content to the shopkeeper in order to spare money by only buying the half bag of Chips.

Same it is when I would go to the Pawn Shop.....
the Shopowner never will take a TV without Receiver.

so its factly impossible to call it a real market when non relevant values of markettransactions do a negative influence by Huge Peanut Transactions from Newcomers that make losses by illegal Order-Handlings of grasshoppers who get Huge amounts of stuff for underlined marketprices. This is an illegal way of drain the market with help by poor Newcomers who not can afford a basic stock for a regular market transaction.

Regular MindArk has to protect Newcomers and by the way the market also.
The best way to do this would be a reward for the succeeded Newcomer Period in order to give all Newcomers poor or even rich the possibility to get a valid market transaction collected.
This means the first transaction should be for a minimum ammount of Itemcount so the Newcomer has to learn how to trade off-market to realize a valid auction transaction. Maybe a free Deposit of 100-200 Peds after successfull Newcomer Period would animate to deposit more.
For sure my Identity is checked by MindArk to prevent Froud.
This is cause once I lost my Gold Card for a few Days, I had to send a copy of my ID-Card to MA via my registered e-mail adress.

My suggestion is: Authentification is needed after Newcomer Period to gain a Newcomer Reward and full access to the market.

By Example: No one gets a bank-account without authentification.

Remember: "EU is not a Game its a virtual Universe" (official MA Statement).

For those who think its a Game....... there is a TT


PS: I like Newcomers

I myself was a Newcomer too !




Yours

Sonne

Last edited by Sonne; 03-20-2008 at 09:35.
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Old 03-20-2008, 12:13   #43
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of all the things to change, why this? Why only L?
cus they dont want L to have a high markup els they cant replace UL stuff with it.
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Old 03-20-2008, 13:07   #44
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Hmm... Well at least we know they're still alive over there Seriously though, these lag-stutters are annoying and I've been getting them since VU 9.0, I'd rather that was fixed... Though it may have something to do with my Wireless connection, not much I can do about that, except moving...

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Old 03-20-2008, 14:05   #45
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Quote:
Originally Posted by aia View Post
For a buyer, for me it's a pain to look in malls because of the "lag" (caused by memory demands),
That will probably cease to be an issue after CE2 when you won't even be able to run EU unless you have a healthy amount of RAM and VRAM. I don't get that paging freezing at all now on a new system with a dedicated partition for EU. Defragmenting your HDD will help.

I've thought that the buyout option should go away on auction to make shops really viable, but that would definitely upset a lot of resellers and some actual customers, as well.
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Old 03-20-2008, 15:27   #46
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I don't get that paging freezing at all now on a new system with a dedicated partition for EU. Defragmenting your HDD will help.
Could you maybe explain me how to do this dedicated particion on a WinXP system?

Does it help at all? I could really need a little boost on my laptop. I run Intel 1.83Ghz on 2Gb RAM with help from a GForce 7600 card.

Sorry - for offtopic. Could maybe discuss in assigned forum?
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Old 03-20-2008, 16:03   #47
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Could you maybe explain me how to do this dedicated particion on a WinXP system?

Does it help at all? I could really need a little boost on my laptop. I run Intel 1.83Ghz on 2Gb RAM with help from a GForce 7600 card.

Sorry - for offtopic. Could maybe discuss in assigned forum?
I mean that i created a partition of the hard drive just for EU, which keeps all of the files in the same general area of the HDD to minimize the time when loading and swapping (close all other programs, ofc). Making your swap file in the same partition is probably a good idea.

You can probably split your existing partition with some utility and you could probably get the same advantage by running a decent defragmenter that gives you more control over things than the default windows one.

I imagine in your case the problem is exacerbated by the low RAM on the video card, though. I'm not sure how good of result you can expect with the slower HDD and low VRAM on a typical laptop. My new system has 4 GB RAM (~3 accessible) and 512 MB VRAM.

But a defrag of the hard drive will often have a huge impact due to the way everything gets split up during VUs and such.
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Old 03-20-2008, 22:55   #48
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Quote:
Originally Posted by Sonne View Post
I myself really would appreciate to see the Names of people posting Orders simply to prevent kinda Ripp Off Mark-Up ...... only to have the possibility to find a poor Noob or someone who dont has a Clue about real Price on a special BP or Item and to get it for an apple and an egg.
I don't think general beginners place orders - it took me about a year or so, when someone told me what had heppen, when suddently something I put on aution got sold within a split second.


Quote:
Originally Posted by Sonne View Post
Best would be if people who skill up with materials they looted would make themselves the work to calculate it exactly before trashing it away....... Pure Loss this way in my view.
I think most people do want to try different things. The option to craft using the stuff they loot themselves, would typically be to first sell stuff they looted, and then buy it again to start crafting. Unfortunately it is kind of expensive, the markup when buying smaller (say less than 100 ped) batches of material can sometime be pretty costly.

As for crafting for trade terminal, even items above basic filters (like jester D1, breer p1 or basic pattern pants), is because you hope to get a useful blueprint (a blueprint for an item that you can actually sell or use yourself). And, meanwhile, get skills to be abe to use the blueprint with bigger success (hopefully).

Quote:
Originally Posted by Sonne View Post
If people would use the chance to calc their products more exactly, and sell them for this exactly price via auction.......
It's hard to sell let's say animal oils, worth 102%, at exactly price on auction. If you have 50.3 ped of animal oils, you have the option of either sell it for 51 ped or 52 ped (or even 50 ped). If you sell it for 52 ped, your price will be way above markey value (relative), and way below if you sell for 51 ped. Hence, it really doesn't matter - especially if you know it will get returned to you in a week if noone wanted it at 103%. Then you just lost the auction fee.


Quote:
Originally Posted by Sonne View Post
For sure there will be lotsa lotsa Newcomers arround in future wich prefer trashing at TT or to sell for Dumping Prices because they used up their money and do not want to deposit.
After each hunt, I am broke, in terms of PEDs. I usually return with a mixture of wool, generic hides, extractors and a few caldorite stones. To be able to hunt again, I *will* need to sell something, and that relatievely fast.

Some people might have assets worth say 40k ped they can liquidate easily - not so with me. I typically have less than a PED on my PED card, and my storage is full of misc stuff (no, I don't TT *everything*). Though, at my level I don't have cash to keep me up for a week while I sell things the proper way. And, when I feel bored and if I haved a real bad hunt, I might craft up some of my looted materials, and at the end of my crafting session, I'd like to get some cash so I can try some more hunting or maybe mine instead.

Or, as seen from another perspective: If I hunt with a (L) weapon (250%) and (L) armor (say 200%) instead of crafting with my looted materials, I might lose the same amount of PEDs anyway. And, anotyher way to see it, if I can sell materials cheaper to crafters, they might be able to craft weapons cheaper (well, theoretically in an ideal world).

Quote:
Originally Posted by Sonne View Post
Maybe a free Deposit of 100-200 Peds after successfull Newcomer Period would animate to deposit more.
My problem is typically, when I start to run out of PEDs, that I've had a really bad hunt, with say 30% return. At that point, I have three options. Deposit again (usually a bad idea). Try to make something with the materials I got. Or go sweating. Sweating not to gain sweat but just do something that's free or cheap (this option works for say up to an hour, my computer typically gets lagged pretty quick at sweat camp and neas place).

Oh, yeah, another thing: I hunt for items, something that is fun, and to keep myself, not to sell (and something that will last - not an (L) weapon I'll use up in less than a day). I don't intend to get rich by trading, or to hope for that 1M ped (all oils) ATH. If it's just peds that I should want, I could deposit. Though, I'm pretty aware that the chance to loot something nice (and repairable) these days is close to 0. But I'm a sucker and keep on hunting anyway...
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Old 03-20-2008, 23:32   #49
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Quote:
Originally Posted by Solaris View Post
[...] it would also prevent shops from being robbed for items, that are just
thrown back into auction at higher prices.
Prevent from be robbed? The Shop Owner sell Item A for X Peds. He has
get the Money he want for the Item, or?


Greetings - Zwarka
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Old 03-20-2008, 23:37   #50
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This fix is do to this

Auction Orders Bugged!
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