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Old 04-29-2008, 20:32   #71
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Thumbs up for MA! A nice step to accomodating the masses. If I stay up a little later which is likely I`ll definitely prowl around and see if I can score a kill shot or so.
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Old 04-29-2008, 21:21   #72
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Quote:
Originally Posted by Chopper View Post
Why can't the Map have a big number on each of the pvp areas?
well, i think thats a bladdy good idea!


p.s. why do this on Queensday? the one day where i LIVE IN HELL and cannot skive some time off work! all my drivers have excuses for not driving, they miss the boats sailing and so have to stay at home, the channel tunnel breaks down and nobody can get out of Holland with my trucks. All for an excuse for a wicked party

+rep to MA for splitting the health requirements, hope it works out ok


and to anybody who doesnt like the colour of orange.....
YouTube Video
ERROR: If you can see this, then YouTube is down or you don't have Flash installed.


Stinky

Last edited by Stinky; 04-29-2008 at 21:24. Reason: silly forum ;)
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Old 04-29-2008, 21:50   #73
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Well I'm self employed so I ask myself can I go into work late today please......oh go on then
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Old 04-29-2008, 22:43   #74
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FAP 5

Couple of questions?

1. is PVP1 a lootable area? (if killed do we lose our loot)

2. is anti-toxic shot required for PVP1?

3. which is nearest revive to PVP1?

thx

soLO
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Old 04-29-2008, 22:59   #75
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Quote:
Originally Posted by Nazbrat View Post
A lot of Newbies here will not know that the scanners used to actually show the true Hp amounts Or at least an Estimate of Another's HP. Accuracy was totally dependent on the amount of scanning skill that one had Gained. i cannot remember what VU that was changed in. was a long time ago now
Nope, it didn't. It did however write attributes as a (semi) random range of say 77-85 when it really was 80.

Quote:
Originally Posted by soLO 3000 View Post
Couple of questions?

1. is PVP1 a lootable area? (if killed do we lose our loot)

2. is anti-toxic shot required for PVP1?

3. which is nearest revive to PVP1?

thx

soLO
1. No (no)

2. No

3. There are three fairly close outposts, Orthos West Mound the only one with a teleporter. Then there's one northwest and one east (that's south or Orthos) of the zone. As well as Port Atlantis. There's no revive inside the pvp zone.

Edit: Visit Jaxmap for revival-zone information:
http://www.jaxmap.net/
(For some reason the site seem to be down atm, though.)
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Old 04-29-2008, 23:30   #76
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Very nice idea! However, don't think my 106 hp is going to cut it
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Old 04-30-2008, 00:42   #77
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Quote:
Originally Posted by snake_eyes View Post
Very nice idea! However, don't think my 106 hp is going to cut it
CUT it<<<<<<<< maybe it will ?

Infil....crappy against blades.

Cowardy custard colonists

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Old 04-30-2008, 00:55   #78
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I gotta ask this, can we have this RX event lasting all day? I really want to kill some RX units but I have too much to do tomarrow to stay up all night. If you need help I volenteer to donate my time and play as a RX unit .
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Old 04-30-2008, 01:18   #79
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Quote:
Originally Posted by soLO 3000 View Post
3. which is nearest revive to PVP1?
PvP 1 is covered by four separate revival zones. For details of the revival boundaries, you can check Jaxmap as suggested by Konve, or Harald's map.
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Old 04-30-2008, 03:42   #80
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Is it 7:30 AM or PM ?
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