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#31 | |||||||
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Citizen
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well, then the arenas on the 10th floor would bring LOTS of visitors, and people might actually want to rent the shops on the lower floors to sell their stuff, if they know a steady stream of participants/spectators will be travelling through. |
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50% of shots hit.........
*50% of creatures loot.. ───────────────────── = 25% loot to pay for ammo. |
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#33 | |||||||
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Guardian
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I also like the idea of a Trophy's or maybe some kind of Winners Badge that you can pin on your clothes, nothing stupid, i mean like smart decent looking badges like military ones, clusters and signets (i think thats what they called lol ) ) or maybe trophys for big events and badges for small or even Trophy for the Winner and a badge for 2nd n 3rd.Maybe people could implement making Team Outfits for Stadium Team Events i love this post btw Last edited by Deathlok; 05-03-2005 at 12:51. |
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#34 | ||||||
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Old Alpha
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If there is going to be like event terminals, I would like to se a "donation" option.
For example, you register an event and schedual it to start in 1 week. During the time until the event starts, people could donate stuff for the price pool, directly into the terminal. Of course this option can be toggled on or off, depending on the event holder. |
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#35 | ||||||
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Dominant
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Events can be a very funny thing. One of the main aspect beside a good event story is the lag. The event has to be "playable".
One main discussion here was ( i didnot read all ) that the number of participants has to be limited. Only a fixed number of player can attend an event, and a fixed number of visitor can view an event. Maybe events must be divided in event classes and depending on the players skills events can be joined or not. LG was a good example. Another important point is, that even "precious" noobs should be able to attend events. It could help to keep them longer in game and to develope them to "depositers" some day Noob events should or could? have a learning process too.Last edited by Oije; 05-18-2005 at 06:32. Reason: changed bloddy into precious as requested |
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#36 | |||||||
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Guardian
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![]() (and "bloddy" should change in "precious") ![]() |
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#37 | |||||||
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Old Alpha
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#39 | ||||||||
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Citizen
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#40 | ||
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![]() NOTE: this is a bad example of what a the event settings window could look like. the event system. purpose: allows people to put it money to the event so they are confident that they arent getting scammed. allows the host to show off prizes, have different modes of play. features: -safe deposit box that gives confidence to players that they arent getting scammed when they give the host their money. - allows players to see the prizes. - allows players and host to see who is in the event. - uses the event chat room so that you can talk to participants - when player wins event, prize is transferred to their account. - different modes for events. - options for host to choose whether destination can be displayed on radar and much more could be added to this! the event system should also allow the player to have his money back if he quits, but only before a certain period of time, to prevent ppl from getting their money back if they lose at the end. my beautiful paint job on the team settings window took me like 5 minutes lol. oh, and the window should have the option of displaying the host and have the host a different color on the participants radar, and the participants different than the host's color. the race mode would work like this: the host has two flags, a green flag and a red or yellow flag. the green flag is the start point, and he sets it down at the start, and can only be picked up by the host. the second flag is the finish line, and when the participant touches it or claims it, he recieves the prize. The host can set a time when the event begins, or start it manually. the event system should work like creating a team, not like creating a society. if the event system had a event terminal, then it should display the events in a sortable way. and it should look like the auction. also, if the event was held in some sort of stadium, they should allow spectors to watch the event for a fee. |
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