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Old 09-06-2006, 13:46   #31
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* Will Fishing be made a profession in the near future? What will these fishes be used for, if so?

Fishing is cool. ,-)

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WOOT! Bring it on Marco, I'm gonna catch the biggest mutant alien fish ever found on Calypso!
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Old 09-06-2006, 13:54   #32
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Quote:
Originally Posted by Epictetus
---cut

* Will Fishing be made a profession in the near future? What will these fishes be used for, if so?

Fishing is cool. ,-)

---cut

WOOT! Bring it on Marco, I'm gonna catch the biggest mutant alien fish ever found on Calypso!
imagine, use fish as food, as a professionand as a weapon,

FISH SLAPPING ...

...and add an amp so it spits scales at you
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Old 09-06-2006, 13:58   #33
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Old 09-06-2006, 14:26   #34
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Sounds alot like a support ticket to me, but, Marco, thank you so much for your effort. Just the fact that you interacted with the community in this scale is gigantic step towards better customer communications relations, i.e. YOUR JOB DESCRIPTION.

As for improvements to make your job easier, yes, 1 question per user is good, but how about trying to ask the correct inhouse department at Mindark HQ to get a detailed response? I would really like to see an answer such as "so and so department says "perhaps"", rather than "I cannot discuss such issues." Offcourse you cannot discuss an issue you have no concept about.
From this view, yes, more time would be required, more resources that is, in your language, but a really good question could get a really good answer from the correct terminal, even if the answer takes 2 weeks to get through.

Giving good answers or in the least a constructive ambivalent response gives hope to the interested party in question, rather than an evasive statement leaving the questionare no further than the entry point, albeit disillusioned and/or invalidated as a valued customer.

Does this make any sense to your corporate lingo filter?


All the same, thank you for responding and interacting with your customers.
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Old 09-06-2006, 14:31   #35
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Half the answers were great, half of them were rubbish - but this is a good deal better than having no answers at all.

Well done, Marco.
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Old 09-06-2006, 14:33   #36
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Thanks Marco.

That question list was quite an undertaking. Although alot of the questions are proprietary and you can't go into any details on balancing I hope it puts a bug in the balancing manager and dev teams ear on items and the such.

My favorite answer and I think I will keep this somewhere on my hard drive so I can copy paste it into the new reseller threads of the future is:

"With a system as open as the Entropia Universe you are going to experience the full range of human behaviour. Resellers and the like are able to exist because people allow them to exist and provide them with the means to exist."

I look forward to further productive Q&A in the future.

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Old 09-06-2006, 14:34   #37
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Quote:
Originally Posted by Look
...
Sorry, but do you imply that introducing operational leasing to the real economy in 20th century created monopolies ?
In the 20th century, there wasn't a fixed number of rare items to 'monopolize'.

I think what MA is afraid of is that some rich dude, buys (nearly) all the (a)imk2's in EU, and start renting them out. (For instance)

That would suck.
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Old 09-06-2006, 14:36   #38
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Quote:
Originally Posted by Vedder
In the 20th century, there wasn't a fixed number of rare items to 'monopolize'.

I think what MA is afraid of is that some rich dude, buys (nearly) all the (a)imk2's in EU, and start renting them out. (For instance)

That would suck.
yea, and I didnt think of that before I saw that answer.. It would indeed suck..
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Old 09-06-2006, 14:39   #39
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Maybe utilising the objects rarity properties (the figures which determine an item's rarity) you could define a maximum item ownership, so for something Like a Mod Merc, the most anyone one person could own is two. As an example.
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Old 09-06-2006, 14:43   #40
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Quote:
Originally Posted by Vedder
In the 20th century, there wasn't a fixed number of rare items to 'monopolize'.

I think what MA is afraid of is that some rich dude, buys (nearly) all the (a)imk2's in EU, and start renting them out. (For instance)

That would suck.
BUT....

Those items would see more use. Therefore MA receives the benefit of increased decay $$ on the item, the economy is boosted by the ammo purchases and more players can experience the item first-hand to determine if it is right for them. I still believe that a leasing system adds to the overall reality of the RCE rather than detracts from it.

How many items right now never even see the light of day because they are in storage?
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