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Old 09-06-2006, 15:23   #51
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Quote:
Originally Posted by Marco|MindArk
My plan is to have the next one in a month or so. And then it will be one Q per person. ,-)
OH great but maybe then you could also work on some of the questions which you cannot answer now? (Of those which IS possible and allowed to answer of course )

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Old 09-06-2006, 15:27   #52
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Originally Posted by Cameron Vayle
How very interesting that you DO post uch a number on your home page for EU. So you are stating that this number is in fact a lie?
registered accounts and active users are two different numbers...
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Old 09-06-2006, 15:28   #53
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MA owns the virtual items, but the participants own the value of them.
Thank you. Now go tell support about this because I tried to ask them and they gave all fishy answears.
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* Can we Know how exactly work the advert system for the loot ( does it increase all loot , only create special loot ...)

The information stated in the VU Content List explains this.
No, it doesn't. I looked in the news archive:
2006-07-04 (VU 8.5) Ads are added and if you enable them you have higher loots...

So how does it work? Can we now get mob HP*50(+1 with ads) as a maximum loot?

Quote:
It is clearly stated in the EULA and you all know that MindArk do not endorse the use of any Third Party software in connection with the Entropia Universe. All external software is prohibited on the basis of fairness of experience. Software that may offer a participant an unfair advantage over any other participant is in contradiction of the EULA. The discovery of such software may result in the locking or closing of a participants account.
Wrong, actually (in the first sentance). All third party software that interacts with Entropia is prohibited. I don't know what the second sentance mean and the third and fourth are fair (with a warning, not instant permanent ban unless it's a cheat - ie not something you could have done yourself).
(Oh and by the way, the question wanted an unevasive answear and what he or she got was a very evasive one. Are auto-clickers allowed, ever? (By this I mean does it make a diffrence if you're watching the crafting process or not?)
Quote:
* Will there be improvements to the beacon system? like, more different tt beacons?

Development of Existing Systems.
What does that answear mean? I saw other, similar answears and I just don't know what it mean. "We will do it." or "System is in place, we change nothing!"
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Old 09-06-2006, 15:32   #54
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Quote:
Originally Posted by DarkFire
registered accounts and active users are two different numbers...

You are correct on this and I am not. Be best though if they made that the active accounts as I bet a good % of people assume when they see that number that are brand new players think, WOW this is great. Then reality sets in once they d/l the game and log in.
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Old 09-06-2006, 16:26   #55
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Further insight into the future plans of Mindark and more answers from Marco to questions from the community can be found here:

http://e-pec.info/forum/index.php?showtopic=3076

Some of the more interesting answers include:

Is there any concern about speculation and the volatility of some markets within game?

Marco|MindArk: The market will always rise and fall and rise again. What is important to understand is that we need an economy that caters to every level in Entropia Universe. From the participants with a budget of a few PED's, to those with millions of PED's on their PED Cards. We also need to address some imbalances in the economy, like the lack of a BLP and Plasma Opalo counterpart. The mining system needs ways to expand the amount of ore and EnMatters available over time, the crafting system needs more options – maybe add-ons that reduce the time per attempt and the ability to automate some manufacturing. We have a lot of exciting ideas (actually, we have an Idea-file which has several thousand entries). Taming, Mindforce and Beauty need attention. New backbone systems in Entropia Universe like the new physics engine will go live shortly, which enables us to add vehicles. Who will own the first auto manufacturing plant? ,-).

After the introduction of some new professions (Taming, Land Management, Carpentry), should we expect to see additional professions within the coming year? If so, what lines?

Marco|MindArk: Industrialists and bankers. Maybe politicians, we have to see.

Finally, from a personal perspective, what is the one thing that you are most excited to see come to fruition in the coming months?

Marco|MindArk: I really like the concept behind the factories and the ability to actually employ other people to work for you. It is really cool. There is no ETA on it yet though.
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Old 09-06-2006, 16:29   #56
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Yes, MindArk already have the greatest respect for the player base and pay attention to all feedback and suggestions. Unfortunately the staff here cannot instantly implement all the wishes and suggestions that come in from such a large player base. We are forced to sort and prioritize community wishes. We will never be able to accommodate every wish and have to reflect upon every idea in light of the greater good and how such suggestions will affect the virtual universe itself.
Quote:
Having more In-World support is a good suggestion and will be discussed further.
Quote:
Me (Marco) and Frank make official statements to the community when they are needed.
And my favorite
Quote:
I cannot comment on In-World balancing matters. It has been the policy for years and it still stands, sorry.
Its awesome how much time could a person invest in empty phrases.
But unlike us hes get paid for this.

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Last edited by NanoTech; 09-06-2006 at 17:17.
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Old 09-06-2006, 16:30
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Old 09-06-2006, 16:34   #57
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Interesting, but no real meat. The most direct answer to future content was this:

Yes we are still planning for vehicles. A more accurate date is probably mid-2007 I guess.

And this date was bumped back from the end of 2006. So...another year, though the "I guess" absolves anything difinitive on this ETA. There was a mention of flying to other planets which I figured on, but not holding my breath.

Always the potential..."in the pipeline", "yes", "we are planning.." or "unable to comment, sorry."

I was expecting much, but I did expect a little more than this . At least now I have a document summing up a majority of problems and potential with a timestamp on it, which I did not have before.

Still, he did take the time to sum-up and address them...and even cutting and pasting does take some effort

Thanks, Marco

I'll be waiting patiently for these things to materialize...
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Old 09-06-2006, 16:51   #58
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Quote:
Originally Posted by Frigid
Interesting, but no real meat.

Still, he did take the time to sum-up and address them...and even cutting and pasting does take some effort

Thanks, Marco

I'll be waiting patiently for these things to materialize...
Seems like, going on other implementations, could be a few years down the road before anything substantial comes around, so you may be waiting a while.

I have a feeling that these Q&A sessions may be pointless, if all we ever get are, I don't knows, Can't answer that, Can't comment due to balancing etc etc.

Seriously, I think MA would be better in creating there own Q&A, giving us something they know they can answer, otherwise it may be a waste of time even coming up with questions.
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Old 09-06-2006, 16:51   #59
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Thanks Marco for the answers!
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Old 09-06-2006, 16:54   #60
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Geeze, that Marco guy is such a spammer



*goes off to skill Fishing skill*
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