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MindArk Official
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As many of you know, I have two specific (and numerous minor) work descriptions – Community director and Concept development manager. During the last few weeks the focus have been on the latter of the two, with the major overhaul of the current crafting system in Project Entropia. Myself and four other people on the design team have been analyzing and evaluation the current situation and what our vision is. Many hours have been used to go through the various ideas and suggestions received from the community in order to meet the demand of all of you, as well as keeping it within the scope we have to work with.
The crafting profession today is somewhat limited and difficult to get ahead in. We want to change that. One thing that will come is for crafting-only item areas, where using crafting is the only way to acquire certain attractive items. There will be additions on a new kind of blueprints, which will add never-before-seen items to Project Entropia. We are looking at the component/equipment areas and want to make that a lot more enjoyable. Also, some sort of drain feature in regards to the new items is also looked into. Long term (not coming in VU 7.6) we are looking at the feasibility to add factories, with machines, employees and large-scale construction of consumable items. It is not improbable that we will add ammunition manufacturing to the community, where ammo makers can add bonuses to ammunition, to make them better than the TT ammo supply. But now I get ahead of myself. There are so many cool ideas floating around here. On some other notes, we have solved the much annoying “Empty FAPping”. It sometimes occurs when you change between items quickly and the server fails to register the change fast enough. This update comes in VU 7.6 as well. We are also looking into a big annoyance with the Revival Terminal and Teleporter killings – PvP will be removed from these areas and safe zones will come. We are looking into the prospect of allowing landowners to shut PvP on and off, but that is still being investigated, so no promises there, yet. Well, I am signing off for a month, as I go on vacation today. I’ll probably be checking the boards from time to time, but overall, I intend to me in the real world for a change, before returning into a very exciting fall season. |
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Regards -Marco Behrmann -Director of Community Relations, MindArk PE AB NOTE: I do NOT handle any kind of Entropia Universe Support matters on the boards or in PM:s. |
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Proprietor, Epic Enterprises
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Epictetus "Epic" Ahab Soc: Delta Force - Colonel
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Very intriguing, thanks for posting Marco. Will be interesting to see what the ammo buffs are like, such as "-1 ammo burn" or "add electricity damage."
I would like to set up a factory that produces ammo which causes the mob to glow if it has loot. ![]() Have a nice vacation. |
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__________________
Visit www.entropiagateway.com |
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Dominant
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great stuff... thanks for staying in contact with us.
it seems marco/ma is making more effort to communicate with the community, and is working on integrating things we want, fixing things that dont work right... in general just doing a great job. marco, have a great vacation... didnt you just get back from one?! |
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PE Addict - Project Entropia Free MMORPG Maps, Charts, and Guides |
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Guardian
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Excellent news about the developments.I am particularly encouraged about your decision to implement safe zones around the RT and TP areas as many players had raised this as an issue. I will start visiting Amethera again, once this takes effect. Ammo factories sound really good! - how about soc owned ammo factories which can be Pk'ed in a spectacular fashion - Kaboom! (though with no PED loss for the society concerned) I appreciate you have a zillion and one ideas for the project, so the update is appreciated. |
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