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Old 11-28-2006, 11:30   #41
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Quote:
Originally Posted by McCormick View Post
"Furthermore, we have no current plans to remove Repair Terminals or to introduce a Repair fee. Also, as we always try to avoid changing Item stats, we have no plans to make Unlimited Items suddenly Limited."

But the idea is there already ?
This is a scary thought. Itīs prolly impossible to turn unlimited stuff suddendly limited, it would suck major ass, if for example your shadow was suddendly limited, where did the peds go?
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Old 11-28-2006, 11:33   #42
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Quote:
Originally Posted by maxwellhawk View Post
There wouldn't be much of a challenge if everybody had 'Shadow' armor.

Yeah like that was really going to happen. It's hard enough as it is to even loot something low end that is usable. A good example - Korss 400 - nice weapon to use and you could actually go out and "farm" for one of them and had a good chance of getting one - that is now no longer true. Is that smoke on the water or just up my a$$.
What he means is that taking a long enough time line, if they kept the drop rate for items constant, everyone would eventually get one. An analogy is if you keep pouring the same rate of water into a jug, eventually the whole jug would be full.
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Old 11-28-2006, 12:02   #43
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Quote:
Originally Posted by gmccumskey View Post
What he means is that taking a long enough time line, if they kept the drop rate for items constant, everyone would eventually get one. An analogy is if you keep pouring the same rate of water into a jug, eventually the whole jug would be full.
lets say 2 shadow setts drop each day, then 20 ppl join each day. then shadow would just be getting rarer and rarer based on shadow/partisipants
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Old 11-28-2006, 12:18   #44
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Quote:
Originally Posted by Dunn View Post
lets say 2 shadow setts drop each day, then 20 ppl join each day. then shadow would just be getting rarer and rarer based on shadow/partisipants
sure, thats all well and good untill we get a crap VU and load of ppl quit, playerbase decreases, item count ingame stays the same and bang.. recession :p

the number of players is a variable, but the armor sets are constant
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Old 11-28-2006, 12:46   #45
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Quote:
Originally Posted by Lighterthief View Post
sure, thats all well and good untill we get a crap VU and load of ppl quit, playerbase decreases, item count ingame stays the same and bang.. recession :p

the number of players is a variable, but the armor sets are constant
well, we cant always have inflation can we, besides a few more shadow setts around would't ruin my fun in any way what so ever
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Old 11-28-2006, 13:38   #46
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Of course they had no problem changing the level 9 and 10 armor into (L). True, nobody has the BP's to craft them yet, but this:

Quote:
"Also, as we always try to avoid changing Item stats, we have no plans to make Unlimited Items suddenly Limited."
when combined with an old Marco statement that "all items are available to loot" indicates to me that somebody at MA is lying to us.
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Old 11-28-2006, 13:56   #47
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Quote:
Originally Posted by Dunn View Post
lets say 2 shadow setts drop each day, then 20 ppl join each day. then shadow would just be getting rarer and rarer based on shadow/partisipants
Ok then, sheesh, dont take it literally. What it means if loots were kept sonstant then, is that everyone at SOME point would get a set. Lets use my analogy again shall we....

Lets say you have a jug, that increases in speed at a cetain rate. At first its only 1litre in volume. Then water starts filling it at a slower but constant rate as well. The water gets up to 500 ml while the jug has grown to 2L. The water gets to 1L while the jug has grown to 4L.

If you keep going long enough, eventually the water will rise till it gets to 4L even though jug 8L is size. Then it gets to 8 when jug 16. But the water will eventually get to 16 wont it.

See the point ....
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Old 11-29-2006, 17:37   #48
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Quote:
Originally Posted by Jorael View Post
current? Better make it forever. paying fee's to repair items? Thats insane..!
= A way for MA to get people to use the (L) stuff more sooner or later... If you buy a limited laseramp (lets say Shear X80) that is currently totally useless for hunting due to crap eco (compared to all the looted ones atleast...) there wont be a repairfee since its disposable after.
If you use an A106 to minimum tt there would be a "repairfee" that might resemble the markup on the XR80...
Atleast thats how i read it...
Again a way to "get around" actually changing stats on the old laser amps but still "nerf" the actual useage of them :/
Neat little "trick" and a scary thought indeed :s
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Old 12-08-2006, 19:02   #49
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when the Dev's say "Unlimitted" I'm sure they mean repair as many times as you want....not no repairs needed.....

..I don't see why the make the unlimitted items that dont need to be repaired but the performance slowly degrades......ofcourse, IMHO

It appears to not matter what I Think, but I will continue to voice oppinion

Last edited by JustinIce; 12-08-2006 at 20:27.
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Old 12-08-2006, 20:31   #50
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Quote:
Originally Posted by Optima View Post
= A way for MA to get people to use the (L) stuff more sooner or later... If you buy a limited laseramp (lets say Shear X80) that is currently totally useless for hunting due to crap eco (compared to all the looted ones atleast...) there wont be a repairfee since its disposable after.
If you use an A106 to minimum tt there would be a "repairfee" that might resemble the markup on the XR80...
Atleast thats how i read it...
Again a way to "get around" actually changing stats on the old laser amps but still "nerf" the actual useage of them :/
Neat little "trick" and a scary thought indeed :s
A repair fee would just be another way for MA to indirectly change the stats of all the items ingame again. If they ever implement something like this il be gone for sure...
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