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News Fetcher
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Known Issues
5 Jan 2007 1. Difficulties attaching second laser sight to weapons combined with scope. 2. Problems with attachments becoming detached after a relog. 3. Delayed sound effects with certain weapons - causing sound to be clipped. 4. Rubberbanding. 5. Items becoming invisible in estates. (more info below) 6. Shinook Forest irregularities (more info below) Estate Issues Some participants have had problems with Items in their estates becoming invisible on one or more occasions. We understand that this can be quite frustrating and are working to fix this issue as soon as possible. In order to quickly get to the bottom of this problem we need your assistance. We ask any participants that experience problems with invisible Items to contact the Support Dept. immediately, providing us with the address of the estate (don't forget to set the access to public). We are also grateful for all relevant information, like detailed descriptions of the actual circumstances before the problem arose, such as which activities or actions that were being performed etc. Supernatural Shinook Experiences Colonists visiting the Shinook Forest district have reported terrain difficulties and unusual supernatural experiences. Investigation teams have sent to look into the reports and we advise colonists to avoid this area until we have more information available. More... |
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Alpha
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Posts:
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Nutarix Red Dagmar Soc: Advantage
Location: Denmark
EFD: 7,710.83
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Interessing |
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__________________
I'm a troll ?
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Elite
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When I was there last time, I could fly. This was very convenient, as the mobs were also flying.
But after killing about 10 flying nexcesis with no loot, i decided that it was not a good thing, and left the haunted place ![]() |
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Elite
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I have recently had similar supernatural experiences East of Twin Peaks. The night i unlocked avoidance there were five avatars on the radar at the outpost there, and two mobs -- next to the outpost and turret, just standing there. They were there the whole night, not moving. Yesterday there was an atrax next to the turret continually moving his legs, but going nowhere at all. I also have an "out of universe" experience everytime i get killed in that region this last week, where i don't look dead but the mobs lose interest and i can't move until i relog and see i'm dead.
Strange things are afoot in Entropia! ![]() |
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Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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Forum Founder
Administrator ![]() ![]() ![]()
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Werty MindBuster Someone Soc: Freelancer
Location: EntropiaForum
EFD: 28,882.91
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Very nice with all the updates ![]() |
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Roaming Calypso as freelancer since 2002.
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Elite
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![]() (Or just a bug?) |
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Elite
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i thought perhaps the old ghost days were back, when you had to run back to a revive point after being killed (not that i was around in those days, as you can see from my siggy, but still, thought it could be the issue
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oZ, fighting spelling abuse of "LOSE" since August '05
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