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Old 01-29-2007, 22:00   #101
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Why is there so much looted armor with better stats that armor crafters are only able to sell a few of the armors available for them to craft. Even if there was a market for some of the mid-level armors, they use ore/enmatter that's so rare nobody will pay the price it would cost to craft them. Same goes for weapons crafters although the Breer series has helped them out tremendously.
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Old 01-29-2007, 22:27   #102
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I did see this kinda mentioned...

Why would you have an event like the Feffs attacking Fort Fury KNOWING that your servers cannot handle it? It is an event because SOMEONE at MindArk made it happen. We know nothing happens in this universe without a programmers input. Just standing at Port Atlantis is a taxing experience, so 50 avatars fighting 200 Feffoids in a small fort is just silly. Upgrade your servers or add more, guys. We are not asking for the unthinkable. If you went to the cinema to see the latest, greatest movie and it was not state-of-the-art sound and picture you would most likely want YOUR money back ;-)
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Old 01-29-2007, 22:28   #103
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No Comment


Click to enlarge


My question is:

What MA it is going to do about ESI , skills transfer ?

It is unacceptable (at least for me) to pay +1300% for an ESI
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Old 01-30-2007, 08:50   #104
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Hi Marco,

Is it possible to improve the basic security for logins, i use a gold card but ive always wondered why the password is not entered in a different order every login like the banks do on online banking systems.

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Old 01-30-2007, 09:27   #105
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Is it balanced to make it better for low and high level players and worse for the mid-level? Or it is just about bussiness? That midplayers who invested in decent gear wont really quit playing and still be around and generate decay. And those who dont, quit. Low level players who like the game, because its easy to get a good low level gun and armor make some deposit and then realise that its better being a noob than mid level, quit.
Next noob..

Aslo, as mentioned before. Replace all no loots with 1 animail oil residue.

Last edited by habanero; 01-30-2007 at 11:01.
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Old 01-30-2007, 10:54   #106
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how does MA (plan to) balance its own position in a market with new uprising competitive companies, which offer games with comparable concept, but less costs, better grafix, less lag, less bugs, less...
in order to prevent an expectable mass exodus from PE towards the new competitors, coming along with a market crash?

will the current limiting of the cash-out (i.e. ESI drop rate/cash card issues/money transfer delay) be the only method?
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Old 01-30-2007, 11:40   #107
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Lightbulb Question for MA

I of course understand that questions such as:

"please give me all loot algorithms"

cannot be answered.

But what about:

"Could you please give us the algorithm of the Auction Fees" ?

In Developer's Blog you state: "We haven't included the exact formula, not because it's secret, but because it feels just a bit too hard core. Anybody talented with mathematics and who has the interest can easily work it out by placing two items on the Auction and doing some math."

I was trying hard, but it is not so straightforward.

It is just too complicated. Even if I have created formula, which worked with small mark-ups, it was not working correctly with higher mark-ups.

As you have stated that this algorithm is not secret, it would certainly make better sense, make the matter much more transparent and greatly help all the Sellers at the Auction if you will make the Auction Fee Algorithm public.

Thank you in advance.
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Old 01-30-2007, 11:48   #108
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Quote:
Originally Posted by HvSW View Post
I of course understand that questions such as:

"please give me all loot algorithms"

cannot be answered.

But what about:

"Could you please give us the algorithm of the Auction Fees" ?

In Developer's Blog you state: "We haven't included the exact formula, not because it's secret, but because it feels just a bit too hard core. Anybody talented with mathematics and who has the interest can easily work it out by placing two items on the Auction and doing some math."

I was trying hard, but it is not so straightforward.

It is just too complicated. Even if I have created formula, which worked with small mark-ups, it was not working correctly with higher mark-ups.

As you have stated that this algorithm is not secret, it would certainly make better sense, make the matter much more transparent and greatly help all the Sellers at the Auction if you will make the Auction Fee Algorithm public.

Thank you in advance.
unless thier is something I'm forgetting auction fee is relatively easy to calculate. The fee is 50 pec for listing an item and 5% of whatever it sells for over tt price. If you start the auction above tt price you will pay 5% of what ever price it is over tt price (regardless if it sells or not). However any fees you pay to list is deducted from fees you owe at end. Any fees not payed auction fees not payed are deducted when auction ends.
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Old 01-30-2007, 12:01   #109
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Hi, I wonder why lately we have so many obstacles with cashing out issue? (ESI prices and drop rate,cash card issue and so on).
2nd question: Is this the sign of MA "cashing out" also ?
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Old 01-30-2007, 12:04   #110
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Quote:
Originally Posted by HvSW View Post
I of course understand that questions such as:

"please give me all loot algorithms"

cannot be answered.

But what about:

"Could you please give us the algorithm of the Auction Fees" ?

In Developer's Blog you state: "We haven't included the exact formula, not because it's secret, but because it feels just a bit too hard core. Anybody talented with mathematics and who has the interest can easily work it out by placing two items on the Auction and doing some math."

I was trying hard, but it is not so straightforward.

It is just too complicated. Even if I have created formula, which worked with small mark-ups, it was not working correctly with higher mark-ups.

As you have stated that this algorithm is not secret, it would certainly make better sense, make the matter much more transparent and greatly help all the Sellers at the Auction if you will make the Auction Fee Algorithm public.

Thank you in advance.
Try this one - it should do the trick:
Initial Fee = 50 pec + ( ( Start Bid - TT value ) * 0.05 )
Commission Fee = ( Final Bid - ( Start Bid or TT value depending on whichever is higher) ) * 0.05
Complete Auction Fee = Initial Fee + Commission Fee
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