EntropiaForum.com
Go Back   EntropiaForum.com > Information > MindArk News
Notice
MindArk News Official announcements from MindArk.

Closed Thread
 
LinkBack Thread Tools
Old 01-28-2007, 11:56   #11
Stalker
dean Qualifieddean Qualifieddean Qualifieddean Qualifieddean Qualifieddean Qualifieddean Qualified  
  Activity Longevity
6/2015/20
Posts: 2,449
Gender: Male Ingame: Male
Avatar Name:
dean deano james
Location: uk
EFD: 85.89
Reputation: Qualified
Fame: 916 Achievements: 41

when am i gona get some decent loot or claims bigger than ample? and this is a serious question ive been mining ages admited i sold some skills but i havent found a single claim bigger than ample since the last few VU's and im talking mounths not days its not good enough! in fact my loot and claims seem to be geting worse and worse and worse.
dean is offline
Old 01-28-2007, 11:59   #12
Elite
Konve's Avatar
EntropiaForum Senior Member, click here for more information.
Konve InspiringKonve InspiringKonve InspiringKonve InspiringKonve InspiringKonve InspiringKonve InspiringKonve InspiringKonve InspiringKonve InspiringKonve InspiringKonve Inspiring  
  Activity Longevity
8/2020/20
Posts: 4,216
Soc: nothing AND nowhere (nAn) Captain
EFD: 71.01
Reputation: Inspiring
Fame: 0 Achievements: 0

At present it's Mindarks way to honor and encourage older colonists to keep going by making it harder to get along for the new colonists. For two or three years therefor Mindark has been making "skilling" harder and harder, saying it's for the best and as a reward for those who already have high skills. Other things that can be mentioned is slower running speed, faster mobs, less range on weapons and so on.

I mean to say it looks to me like you're only making it harder and harder for everyone, so the reward was to be playing yesterday. With this thought in mind; How are you going to reward colonists five years from now? (Is there no end to what you can remove/make worse?) What, that we have today, is to be considered a reward tomorrow? Free TP? Free revival? Land without taxes?


Some might say this is more then one question, but I don't think it is.
__________________

Konve is offline
Old 01-28-2007, 12:20   #13
Prowler
Raffaele Meiers's Avatar
Raffaele Meiers AbleRaffaele Meiers AbleRaffaele Meiers AbleRaffaele Meiers AbleRaffaele Meiers AbleRaffaele Meiers AbleRaffaele Meiers AbleRaffaele Meiers AbleRaffaele Meiers Able  
  Activity Longevity
4/2017/20
Posts: 1,483
Gender: Male Ingame: Male
Avatar Name:
Rafaele Meiersos Rocko
Soc: Trigger Happy
EFD: 2,668.55
Reputation: Able
Fame: 835 Achievements: 24

From where does the Tax on LA's and OA's come from?


Is it a part of the loot that mob would have or is it added to the loot the mob generates?

Explanation to this question:

The question is would a hunter has the same profit with the same loot on different LA's with different taxes? Meaning that on LA1 the tax would be 5% on LA2 it would be 10% so will the loot be deducted from the loot he would get less then the hunter on LA1. If it is added to the loot the hunters gets both the same amount in peds but the pool is drained more by the taxes on LA2?


Loot for the hunter on LA/OA is Loot in mob minus tax to OA/LA owner or is it
Loot in mob to hunter and tax for mob deducted from lootpool goes to owner?

1 ped minus 5% to owner = 95 pec to hunter or is it
1 ped to hunter and 5% = 5 pec to owner.

Differnece is loot pool is drained of 1 ped or 1,05 ped depending on formula used.


PS:
reason for the question is that some stated that the tax does not influence the return you get on LA's which would mean the tax is a extra drain to the loot pool.
__________________
-- No I'm not leaving but I will also not leave my mind in storage --
Bugs that cost MA money are solved instantly -
Bugs that cost the player money have a tendency to reapear after next VU.
Bugs not fixed since March 2006
Raffaele Meiers is online now
Old 01-28-2007, 12:20   #14
Elite
Doer's Avatar
Doer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer Exceptional  
  Activity Longevity
3/2015/20
Posts: 4,297
Blog Entries: 26
Gender: Male Ingame: Male
Avatar Name:
David "Doer" Falkayn
Soc: Fat Rats
Location: The Real World
EFD: 5,922.30
Reputation: Exceptional
Fame: 1307 Achievements: 28

Hooboy great timing for this. I started this thread in response to a lot of talk by both ubers and noobers about frustration due to the most recent skill nerf (VU 8.8) and especially the ongoing (repetitive) nerfing of skills. In particular, the present system prevents those who haven't got skills above 7k from getting them there without massive amounts of time and/or money compared to just a month ago. The discouragement this has caused in players of all levels trying to reach their goals has led to a lot of changes in the game play (decreased input to the system) which is obviously a bad thing for MA. Some have or will be selling out -- another bad thing.

So my question: why do you not "raise the bar" with SIB tools and weapons that require skills higher than the current "maxed" skills (~10k average) to give ubers something to aim for instead of destroying the chances of anyone new becoming uber (without an uber bank account)? I know that the sugar coating description on the VU made it sound like that is what was being done, but the reality is that the nerf has been heavy-handed and excessive. MA (you in this case Mr. Balancing manager) had the choice between a progressive change to adapt to the advancing player base or a regressive one. You have chosen the regressive one as has been done too often in the past, ever increasing the gap between first-comes and later-comes, and it has hurt your credibility. Furthermore, wouldn't it be more beneficial to both MA and the player base to decide on a suitable skill progression and then freeze it, declaring that it will not be fundamentally changed again?
__________________
Champion of reason, unraveler of MA's mysteries...forever n00ber
Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachments
Other esoterica: My Story Luck Project Entropia: what's in a name? More bang
Doer is online now
Old 01-28-2007, 12:31   #15
Soul Keeper
Jorael's Avatar
This member has helped support EntropiaForum in the past via donations.
Become a premium member today and enjoy enhanced EntropiaForum features!
Jorael AstonishingJorael AstonishingJorael AstonishingJorael AstonishingJorael AstonishingJorael AstonishingJorael AstonishingJorael AstonishingJorael AstonishingJorael AstonishingJorael AstonishingJorael AstonishingJorael AstonishingJorael AstonishingJorael AstonishingJorael Astonishing  
  Activity Longevity
4/2017/20
Posts: 2,003
Gender: Male Ingame: Male
Avatar Name:
Jaeon Jorael Shardoz
Soc: Ex Cons
Location: PT
EFD: 16,929.80
Reputation: Astonishing
Fame: 1273 Achievements: 28
Medicine Coolness Combat Sense Mod Merc
Mod FAP A 106 Martial Arts Imk2
Wounding

Will we have new professions soon, on the same level as hunting, mining, crafting?

Thx
__________________
Easy money can many times end up costing you a fortune.
Jorael is offline
Old 01-28-2007, 13:05   #16
Fin
Alpha
Fin ApprenticeFin ApprenticeFin ApprenticeFin ApprenticeFin Apprentice  
  Activity Longevity
4/2016/20
Posts: 534
Gender: Male Ingame: Male
Avatar Name:
Finbar Fin McCullouch
Soc: Freelancer
Location: England
EFD: 5.26
Reputation: Apprentice
Fame: 32 Achievements: 1

One of the key balances in EU is between how much success depends on luck and how much on intelligent and thoughtful playing (e.g. calculating mining find patterns, hunting patterns etc.). This balance has a really big effect on the kind of players you get (and keep), and also affects the whole style and social 'feel' of the EU experience.

So-over the next year will the effect of luck on success be increased, decreased or stay as it is now?
Fin is offline
Old 01-28-2007, 13:17   #17
<b>Miss Reporter</b>
Skam's Avatar
This member is an offical EntropiaForum reporter. Click here for the lastest Entropia Universe news
Become a premium member today and enjoy enhanced EntropiaForum features!
Skam Great Arch Master
Skam Great Arch MasterSkam Great Arch MasterSkam Great Arch MasterSkam Great Arch MasterSkam Great Arch MasterSkam Great Arch MasterSkam Great Arch MasterSkam Great Arch MasterSkam Great Arch MasterSkam Great Arch MasterSkam Great Arch MasterSkam Great Arch MasterSkam Great Arch Master
 
  Activity Longevity
4/2020/20
Posts: 7,565
Gender: Female Ingame: Female
Avatar Name:
Silicon Skam Chip
Soc: Rabbids -Captain
Location: North Norway
EFD: 16,087.71
Reputation: Great Arch Master
Fame: 1962 Achievements: 17
Flower

Do you have a girlfriend?
No, just kidding, Ill make a better question...

There are certain items that has disappeared completely from game, stuck with old avatars that isnt active anymore. I think its a shame that those items will be lost in history (and in some cases, all we have is pictures to know they existed) Not only talking about equipment, but rare clothing-pieces. We all know clothing doesnt drop anymore so getting it back seems rather hopeless unless you plan to do something about it.
Do mindark in any way plan for these items to have their "return" on Calypso?
In loot or as competition-prizes in any way?
__________________
Skam is offline
Old 01-28-2007, 13:36   #18
Prowler
Darkaner's Avatar
This member has helped support EntropiaForum in the past via donations.
Darkaner AdeptDarkaner AdeptDarkaner AdeptDarkaner AdeptDarkaner AdeptDarkaner AdeptDarkaner AdeptDarkaner AdeptDarkaner AdeptDarkaner Adept  
  Activity Longevity
5/2020/20
Posts: 1,625
Gender: Male Ingame: Male
Avatar Name:
Keiser Darkaner Söze
Soc: Docs
Location: DDR / Sweden
EFD: 1,070.78
Reputation: Adept
Fame: 396 Achievements: 15
Style: Segna Chomper

Sometimes fairly common types of loot stop dropping completely, like Fine wool a few weeks ago. Is this on purpose or by mistake? If it is on purpose, what is the reason for it? If it is a mistake, should we file support cases when it happens?

Last edited by Darkaner; 01-28-2007 at 19:08.
__________________
Darkaner is offline
Old 01-28-2007, 13:39   #19
Elite
F1r3's Avatar
F1r3 GreatF1r3 GreatF1r3 GreatF1r3 GreatF1r3 GreatF1r3 GreatF1r3 GreatF1r3 GreatF1r3 GreatF1r3 GreatF1r3 GreatF1r3 Great  
  Activity Longevity
1/2018/20
Posts: 3,064
Gender: Male Ingame: Female
Avatar Name:
Angelina F1r3 Blade
Soc: Ex Cons
Location: Belgium
EFD: 1,039.97
Reputation: Great
Fame: 2448 Achievements: 69
Imk2

Will we be preparing for LG in 3 years or in 3 weeks?
__________________
!HOFs: 40 (7755 Ambu/2, 2948 Trox Prowler/3, 2788 Ambu, 2560 Ambu, 1977 Longu, 1610 Ambu, 1583 Allo, ...), Team globals: 327, Globals: 636 Since 6 April 2005 Hostes ad pulverem ferire
F1r3 is offline
Old 01-28-2007, 13:50   #20
Rogue Banker
Teilk's Avatar
Teilk ImpressiveTeilk ImpressiveTeilk ImpressiveTeilk ImpressiveTeilk ImpressiveTeilk ImpressiveTeilk ImpressiveTeilk ImpressiveTeilk ImpressiveTeilk ImpressiveTeilk ImpressiveTeilk Impressive  
  Activity Longevity
0/2014/20
Posts: 2,172
Soc: Fat Rats
Location: USSA
EFD: 6,794.84
Reputation: Impressive
Fame: 583 Achievements: 15

Is the launch into the Chinese Empire still going to happen? If so, (since the balancing manager is watching), do you have a plan to adjust the droprate of everything in game to avoid the massive influx of players causing a hyperinflation?





Oh, and I am sure we would all like to hear about the egg.....

Ahh, the egg.....
__________________
Res ipsa loquitur, sed quid in infernos dicet?
Teilk is offline
Closed Thread

Bookmarks

Thread Tools
 
EntropiaTracker.com Loot Trends
Hunting Loot: + 13.5 % Mining Loot: + 14.67 % Crafting Loot: + 20.04 %

~ Entropia Universe | Entropia Radio | Entropia Wiki | Entropia Tracker | Entropians IM ~

All times are GMT. The time now is 22:14. | Calypso Time: 22:14

Copyright ©2005 - 2008, EntropiaForum.com.
Entropia Universe is a registered trademark of Mindark PE AB.
All other copyrights and trademarks are property of their respective owners.
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.