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Old 01-28-2007, 14:24   #21
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nowdays its or you use a opalo or a L weapon to hunt economical or you just have uber skills to use the normal guns probably. So there is a big holl in between. Isn't it possible to make other guns skilled out faster then uber skills?
like a gun whit 16 dammage on a level of 1k
a gun whit 24 dammage on a level of 2k
a gun of 28 at 3k
etc
that would be mutch cooler to skill to.
have you ever tought about this and do you think this would ever been an option to bring into the game ?
sorry for the probably many mestaces in my english
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Old 01-28-2007, 14:36   #22
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Hmm. What gonna happen with Mindforce?
Is the promiced MF uppdate comming or have you give that up?
Atm the biotropy part is heavy bugged with the healing (with chip) nerf (inpossible to heal when mob inbetween), and the Res-chip not working at all.
I hope those new MF bug's is due to preperation for more mindforce stuff.

regards nisse
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Old 01-28-2007, 14:43   #23
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Get skills and hunt big mobs!
(long thread i know, but maybe take the time to read it all if you havent yet since it touches a subject that annoys basically every highend hunter ingame...?)

Question that derives from it is this:

Will it continue to be utterly stupid to skill up to progress be able to hunt "big stuff" without loosing 40-60% on average unless you "get lucky" and hit a big one?
Atm you will get better returns on small ambus with an "insert name of your favourite smallass(L)-gun here" and shit for skills, than with maxed skills (10/10 on a "normal" gun) using modmerc/impMkII/whatever on lets say atrox dominants an up, or any other mob that "drops loot each time" (=definiton of "big" mobs for me)
Atm only masochists, idiots and compulsive gamblers (if you only look @it returnwise, not trying to offend anyone here im not exactly know for hunting snables myself...:p) hunt big stuff regardless of skills, gear, teamsize, whatever like discussed in the thread i linked.
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Old 01-28-2007, 14:44   #24
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Even common items are dropping less and less with every VU. Is this an MA planned plan or are you going to have periods where to loot a thing like pixie one avatar would't have to kill 1000 mobs.
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Old 01-28-2007, 14:48   #25
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LOL... This will probably be the shortest Q&A answer thread in history....

================================================== =========

Standard Answer #1: "I am afraid we cannot disclose that information..."

Standard Answer #2: "I cannot comment on such In-World balancing matters. It has been the policy for years and it still stands, sorry...."

================================================== =========
Here's another opportunity for open communication, MA. Let's see if you've learned something...
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Old 01-28-2007, 15:22   #26
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Cool My "Q" for balencing

Here is mine:

Quote:
Does EVERY one in Entropia have the same programed, or instilled "luck"?

Are any avators more likly to profit on hunting/mining/crafting than others?

Does player "X" have more chances to profit, comparted to player "O"?

Does skills have ANY effect on werther you can or will break even or profit hunting/mining/crafting?


Over the years, this basic question has driven most of my freinds out of the game. I'd get a friend quitting because he felt, "MA does not like me and have made my loot bad." or "My avatar is bugged and I'm losing all the time." etc.

So, it would be good for everyone to know how the score is.

Please also tell us if if is posible, through skilling to get better chances of success hunting/mining/crafting.

Thanks.

-----------------------------------------------------------------------
(this is later in the thread, but wanted it up front too )

Quote:
Originally Posted by Marco|MindArk
The economy concerning rare items will always be limited, as the items are just that - rare. Contrary to some beliefs though - every item can be found, even a Mod FAp or an Mod Merc or an Imp Mk2.
Sep 01, 11:11 2004 - Stratics HoC

Is this still true?

Sorry if this was covered before. Did not want to read through it all

Last edited by jak; 02-05-2007 at 17:46.
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Old 01-28-2007, 16:05   #27
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what is MA's roadmap for 2007?
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Old 01-28-2007, 18:12   #28
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Does MA plan to fix (or at least decrease) rubberbanding in near future?
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Old 01-28-2007, 18:14   #29
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When are we getting vehicles, and are you gonna make sure they are affordable for most of the population?
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Old 01-28-2007, 18:14   #30
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When will we be able to trade mining deeds which we were supposed to be able to do Vu's ago but it didn't work?
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