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Old 09-22-2005, 16:37   #111
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very nice vu, the wedding items being a nice bonus
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Old 09-22-2005, 16:38   #112
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Devil Doll > hahah nice answer

vOiCeOfNiGhT > Yeah that is a very positive thing
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Old 09-22-2005, 16:39   #113
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Quote:
Originally Posted by Devil Doll
There is your answer. They are not "messed up", they are "fixed".

DD
Bah! But did they not say all along that they would never alter the stats of a weapon? Damn.
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Old 09-22-2005, 16:39   #114
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Alright, heres what I think about all the points made in this VU.

The mining thing with bombs automatically detonating, may not be so good if you accidentally place a bomb. Or if you place one but decide a moment later to place it somewhere else.

I LIKE the idea of using residue to boost successful products condition, it sure as hell beats TT'ing it, and I'm glad that it only gets used up when there is a success and not on failures too.

The BP's in book not counting towards item count is good too, as I recently had to dump my entire bp collection into storage because my item count was constantly over 60

Not quite sure what to make of the message centre thing. Ability to store received messages while offline? Expanded FL? Interested to see this.

Items with limited uses eh.... or to the layman, perma-decay. At least this has not been applied to all items, and has been applied to special items which, fingers crossed will have stats worthy of the fact they will eventually break for good.

Learning bonus - I'm a bit unsure what this means. Does this mean that the weapons introduced in vu 7.6 will have these stats? Or does it mean that any weapon, looted or crafted in vu 7.6 will have these stats? If its the latter then I'm disappointed that I won't be able to assess my ability to use any of the weapons, because they are already so common ingame.

Skill influence damage - No need for testing anymore, nice of MA to show some transparency for once.

Unsafe zones changes - Disappointed slightly here, since TI is now PVP-Free there will be no more Capture the Mansion tournament, and I had been looking forward to that

Statistics on items - Reload rates? Accurate decay figures? That should help clear up all those dodgy charts

New advanced items in manufacturing - Oooooh yeah, gonna go get my Jester d-1 from apartment and have it reworked and customised, gonna upgrade it to a 230 damage, 180 range, 0.6 reload rifle.... WOOTASH!

Display panels added - YES, can finally hang my sword on the wall instead of having it on the floor.... WOOHOO!

Wedding items - Before you ask, I'm single, and happy being that way.

Condition limit change - Pretty sweet, longer hunts before repair. nice

Creature sweat levels - No more greedy whinging noobies! YAY!

Fixed bugged items - About time MA re-balanced this weapon. it sucks that the most economic rifle is 35k, yet the axe had much more economy and was TT+1. I don't think people can complain, they had it good while it lasted now its back to reality.

General items added - Variety is the spice of life

Man I gotta say, I'm impressed. A lot of things here I'm really looking forward to more than any VU perhaps, of course there will always be some niggles... but I am not anticipating being frustrated by this stuff, as I was when I read the skill system change.... lets hope this rocks as much as I think it will.
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Old 09-22-2005, 16:41   #115
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Quote:
Originally Posted by Trakkur
Bah! But did they not say all along that they would never alter the stats of a weapon? Damn.
I have never heard them say that. Also, since day 1 there has been speculation that the elec damage was a bug. MA may have even commented on it, but I am not sure.

My real point here is that the 1x0 is a small peice of this VU. We should not ruin a great VU with whining about an unbalanced item that has been fixed. Rather, we should look towards good things and adapt.

DD
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Old 09-22-2005, 16:43   #116
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Quote:
Originally Posted by GHILL
Unsafe zones changes - Disappointed slightly here, since TI is now PVP-Free there will be no more Capture the Mansion tournament, and I had been looking forward to that
This should be remedied with the event system.

DD
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Old 09-22-2005, 16:50   #117
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Talking

Quote:
Originally Posted by Knuckles
Every VU in the history has been launched with bugs and created some rough emotions,personally I think they should fix bugs before they release it. Wouldnt you rather wait a few days extra to get a BUGFREE vu?
Would you liked to wait a few decades for a bug-free win95?
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Old 09-22-2005, 16:59   #118
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Very nice indeed, cant wait to see how it plays


Though there is one part that confuses me :

"Claim deeds cannot be put (in/on) the auction, due to the time constraints. "

Does this mean that it will be added at another time because the time constraints of getting the new VU up and running didnt have time for it to be added at this time?
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Old 09-22-2005, 17:00   #119
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Quote:
Originally Posted by Kyroph
very nice vu, the wedding items being a nice bonus
suuppaaa ! Finally I can marry my "one-and-Only", minha unica, minha gostosa amore.

Sad thing is only that she doesnot know anything about me
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Old 09-22-2005, 17:19   #120
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Quote:
Originally Posted by Fusion
Or what if the decay has been lowered accordingly to reflect the 5 damage it does less and keep the economy at the same rate - I kinda doubt this happened though.

edit - good I skilled with them for hours after hours until I couldn't keep my eyes open any more the last couple of days
So it takes more swings to kill a mob, more time, and more decay on armor, and probably kill someone who isn't too strong if they take more dmg form each mob.
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