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Old 09-22-2005, 15:30   #81
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stop about the damm axe already lol its not the end of the world buy a gun fss
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Old 09-22-2005, 15:30   #82
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Quote:
Originally Posted by Knuckles
If a new feature is tradable mining deeds,then why isnt it working when its launched?

I do like some of the new stuff though,will you erase pvp hof list since almost all entries is from lame and retarded tp killing?`That would be the most fair to do
um, not mine

and

No, please don't MA. i worked hard for my presence on that list
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Old 09-22-2005, 15:32   #83
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Quote:
Originally Posted by Trakkur
IF they change the 1x0 axe to only deal a maximum damage of 24 (19 Impact and 5 Cut) rather then the 29 we've had since the beginning I *WILL* be quitting.
Big gratz on the first quitting post of the VU!

Quote:
Originally Posted by unionova
Isnt it in fact so that the axe users have been profiting from MA's mistake in the past rather than "taking the loss" for their bugfix now?
Spot on mate, but why let that get in the way of a good whine ?
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Old 09-22-2005, 15:35   #84
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Quote:
Originally Posted by kygon
jesus man chuill out please reread "WHAT IF ITS THE SAME DMG" by this I mean what if MA dont lower the total dmg
<inhales deeply> If it's the same, then all is fine in my little corner of PE. <exhales>

I'll hold all further comments on this topic until the patch is released, I've been able to download it, and had time to test it all.

On the rest of the update notes I like what I see, drilling towers is a nice touch..as is the auto claiming. And having looted items actually auto-stack in yuor inventory is good as well - although it will impact your movement rate - which is something it should have all along anyway. Keeping items in your loot window and not taking them to minimize weight carried was an exploit all along - one I fully admit to using, like most everyone I imagine. I can't wait to loot new stuff. LARGE update, hope it all works out.
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Old 09-22-2005, 15:37   #85
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Yeah i think he had 4 posts in a row

but any way off the topic of the axe how many of you think this will make the loot and other economy revert back to normal.

I wander if the astroid will still add more deposits and diff ones that is why they let the drilling tower back
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Old 09-22-2005, 15:38   #86
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Quote:
Originally Posted by Trakkur
If the max damage dealt by the 1x0 is the same (29), then fine, all if right in my little PE world. BUT! If it's dropped from 24 max dmg, then I have an issue. Simple enough for ya?
Honestly, I think this will be exactly the case, ... this thing about the "strange 5 electrical damage" has been discussed in this thread:

The Loot-system and the Axes

Here's a small quote from that post:

Quote:
Originally Posted by Recoda
So, this is what I think. I think that somehow the stats were messed up on the Rep Edge Axe 1x0, resulting in an additional 5 points of electricity damage. Of course this increased the economy on the axe aswell. Here’s the stats with and without electricity damage:

RepEdge Axe 1x0
Total Damage: 29
Decay: 5.6 Pec
Dmg/Pec: 5.18

RepEdge Axe 1x0 - Without Electricity damage
Total Damage: 24
Decay: 5.6 Pec
Dmg/Pec: 4.29

As you can see, the economy would be more realistic for a low-end weapon without the electricity damage. The Rep Edge Axe 1x0 is currently the only weapon with such a high economy. And it’s also a low-end weapon, which makes it even weirder.
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Old 09-22-2005, 15:39   #87
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So, how about being able to see your specific damage interval for a weapon based on skill?... this will let us be more acurate in judging our particular dmg/pec... thanks MA I guess the changes you make that actually help us save money are overlooked sometimes
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Old 09-22-2005, 15:45   #88
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Quote:
Originally Posted by LDS
stop about the damm axe already lol its not the end of the world buy a gun fss
Dude if you really don't see the problem, then you're the one who's sad not our discussion over it. If Axe stays at 29 whatever-type dmg it's ok, but if they just lowered max dmg by 5 there will be some really pissed-off people out there, including me. FYI MA said they are very reluctant to change weapon stats by any reason. Policy change or hmm... greed over too economic weapon?

Let's hope that the only thing changed is the damage type.
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Old 09-22-2005, 15:48   #89
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dont use drugs!! play pe :P
and pe and drugs is not good combo as i whas smoking weed a year ago and playing pe mestaken the tt for repair terminal and trown a mk and fap 2600 in it lol ma whas nice enuf to give it back tho

and yes i know oftopic yust needet to get that of my chest :P
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Old 09-22-2005, 15:48   #90
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Enough with the AXE 1x0, let's wait and see how it's like, and then make a new thread in "Items" or "Hunting" about the AXE 1x0.

Please discuss the other updates also.
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