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Old 07-25-2007, 20:05   #111
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this is sick....and I mean that in a good way =D
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Old 07-25-2007, 20:23   #112
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FYI - Prettier pictures does not equal better gameplay ;-)
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Old 07-25-2007, 20:25   #113
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Quote:
Originally Posted by thoreau View Post
FYI - Prettier pictures does not equal better gameplay ;-)
No, but it makes the no-loot-pill easier to swallow
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Old 07-25-2007, 20:27   #114
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Marco to the best of your knowlegde is the current models that has been made compatible with the new engine ? i mean does it utilize same tecnology ?
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Old 07-25-2007, 20:27   #115
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This is incredible news.

What i'm worried about is EU keeping its charm in the new engine. If you stick cartoonish mobs and cartoonish scenery (which looks kinda nice, if cartoonish) into a photorealistic 3D FPS engine, it actually loses something.

It will be interesting to see how this process goes. I hope that some effort will be made to conserve the quaintness of the nicer parts of hand-crafted Eudoria (perhaps little "preserves"). Amethera -- they can nuke and start over -- as far as i am concerned.

Please please do this The Right Way(TM) from the start: take your time to avoid the kludges and band-aids that make the current system break in a dozen different places every time something is changed.

This announced move greatly increases my hopes for MA's ability to plan and evolve their product. I hope that it happens as announced.
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Old 07-25-2007, 20:27   #116
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Watched that demo, looks really great. Can't wait to see it in EU .
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Old 07-25-2007, 20:28   #117
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this engine is a "damn'good choice Mindark
keep up the good work!!!!
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Old 07-25-2007, 20:30   #118
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Not bad..
I know what im getting for my B day in June 2008... New PC!!
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Old 07-25-2007, 20:31   #119
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Forgive me if already posted. Didnt read all.

Falling Leaf Systems has made a DX10 solution for Windows XP some time ago.

http://www.fallingleafsystems.com/

Then again I wish seeing PE with a maxed out Gamebryo engine 1st...

Whats wrong with the next generation of gamebryo ?

http://www.emergent.net/index.php/ho...amebryo-engine

Please dont tell me the reason is :
The Gamebryo run-time engine is a well-architected C++ API that includes multiple culling and sorting techniques reduce CPU usage by drawing only visible objects.

Last edited by McCormick; 07-25-2007 at 20:44.
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Old 07-25-2007, 20:44   #120
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A huge amout of effort will need to go into making this happen by mid to end of 08. Marco, you guys gearing up for more staff? Existing developers should still be tied up in vehicles, taming, mindforce, etc....

Looking forward to the future of EU tho.

Regards,
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