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Old 08-18-2007, 12:17   #151
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I think the important point is :

Did they made 1 model ( as before ) for all armors like vigi, nemi, shadow, etc... and will just change the color, or did they Made 1 different model for EACH armors... That would be a real change !
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Old 08-18-2007, 12:43   #152
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Quote:
Originally Posted by helena View Post
I think the important point is :

Did they made 1 model ( as before ) for all armors like vigi, nemi, shadow, etc... and will just change the color, or did they Made 1 different model for EACH armors... That would be a real change !
I hope they _do_ keep the "families" of armors...
There are several series of armors, where names and stats-distribution are related, and I actually think its neat that they also resemble eachother in looks.

And remember, more different models = more memory consumption = more lag.
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Old 08-18-2007, 12:52   #153
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Well, more different armors aren't a real problem for memory comsumption, meshes don't need that much.
Numerous textures could be a problem, especially multitexturing.
And the new working model of the shadow armor don't has a texture yet. Maybe an shader.

Different models for all armors, more diversity!

Last edited by Agar; 08-18-2007 at 12:53.. Reason: typo
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Old 08-18-2007, 13:05   #154
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True.
But meshes get more and more advanved too, for example, it would be nice to share things like that high resolution normal map they seem to be useing for the sample. (which is technically a texture, but more part of the mesh data really)
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Old 08-18-2007, 13:23   #155
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Extremely nice result. Gratz to MA.

I understand the redesign of shadow gets priority over vehicles, taming, content, space lfight, bugs, ...
Or does MA lack programmers and to many graphic designers

Well, lets wait to see what is else on the plate of the VU.
Maybe it will be cool too.
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Old 08-18-2007, 13:48   #156
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Didnt read through all posts...was hoping for the last one having a perfect statement.

Quote:
Originally Posted by AtamiKiangola View Post
Extremely nice result. Gratz to MA.

I understand the redesign of shadow gets priority over vehicles, taming, content, space lfight, bugs, ...
Or does MA lack programmers and to many graphic designers

Well, lets wait to see what is else on the plate of the VU.
Maybe it will be cool too.
p.s.
Looking at the new shadow reminds me the drones lost their shiny metal body again...
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Old 08-18-2007, 14:37   #157
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Looks very nice. Smooth, hand realistic.
Looking very forward to this update. Wonder else might be changed in the process.
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Old 08-18-2007, 14:52   #158
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Cant wait to see some avatar screenshots, with some of the redesigned clothes
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Old 08-18-2007, 15:08   #159
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Im more excited about the clothes update, and may wait to buy my new outfit till after it.

when it due to released
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Old 08-18-2007, 15:24   #160
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Cool. I wonder what my purple monkey outfit will look like...
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