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Old 10-14-2007, 00:25   #111
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whats the point arguing with a bot? why try to kill the messenger?

talk to marco hes flesh and blood

we want some answers from marco
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Old 10-14-2007, 00:28   #112
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I could get used to the decaying clothes idea (as they were the only item in EU that never decayed previously AFAIK) but lets skip the 2pec equipping armor idea.

They decay enough with use as it is.
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Old 10-14-2007, 00:41   #113
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clothing decay im fine with.
new armor decay not cool we already decay it with usage.

forcing decay when equiping armor and auto removing clothing causing the 2pec fee is very not cool. making us pay for something that is not our doing is just plain wrong.
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Old 10-14-2007, 01:12   #114
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If deteoration is the case, i see a simple way, why the fee of 2 pec from wearing on and of?
Why don't they make just lik earmor? if u are hit by a mob or shoot, make the clothes decay like armor, yes, but this?! NO WAY
Clothes being deteorated with damage that the avatar takes if he got clothes on, is understandable, i neabm if im quiet with my clothes, they wont get deteorated, if i fall from my bike, yes i may screw the clothes, if i use oil to lubrificate the chain of my bike, yes i would get my clothes dirt, now this doenst make any sense, only makes sense to MA's pocket...
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Old 10-14-2007, 01:13   #115
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Quote:
Originally Posted by raybrad View Post
whats the point arguing with a bot? why try to kill the messenger?

talk to marco hes flesh and blood

we want some answers from marco
Answers?
I believe some ppl want his skin, not his answers!
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Old 10-14-2007, 08:15   #116
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I did a support and here what answer i got

12 Oct 2007 You wrote:
Hello, i am writing because i wanted to please you to remove the tax of 2 pec armor/clothes change.
If its not imposible then please tell me why we pay 2 pec tax for armor change? You already said the reason of the clothes but not about armors!
And ive seen alot of things in EU and most of them was good but these taxes is too much!
And another thing now when avatars emotions is not working, when u write on the chat lets say smile--> or you only hear the sound no face moves...

13 Oct 2007 Entropia Support:
Dear Participant,

Thank you for reporting. We are currently evaluating reactions to the Version Update and your feedback will be considered in this process.

Kind regards,
Entropia Support

What else they coulded say...
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Old 10-14-2007, 09:25   #117
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The new armour designs seem to fully cover shirts/jumpers, pants, and boots/shoes (or will do once you have the elusive foot guards).

Armour arm guards and harness cover coats/jackets.

Armour helmets/face guards cause hats to be removed.

I have to pay to put a helmet on, and then pay again to re-put on my hat. Simple solution is "I wont wear my hat any more".
Most of my coat is covered by armour, and can't be seen. In order for it to be visible, I have to take at least 2 armour pieces off. As it will cost me to put them back on, I wont take the harness/arms off. As my coat is now mostly invisible, i just won't wear it.

My jumper/pants/boots are hidden by my armour. I might as well not wear them either, as it will cost me to put my armour back on.

The introduction of a "getting dressed" tax has rendered all my clothing obsolete.

Quote:
clothes will now need to be maintained in good condition to reap their maximum benefits i.e. appearance.
I have to disagree here MA. All you have achieved is to devalue a major part of the community's assets by rendering what was already a non essential part of the universe expensive to use.

I pay to use ammo/mine/be healed etc, and get a tangible thing back (killed & looted mobs/resources/Health). Looking good in clothing brings me no loot.

Last edited by Dorsai; 10-14-2007 at 09:27. Reason: typo
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Old 10-14-2007, 13:35   #118
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Quote:
Originally Posted by Dorsai View Post
The new armour designs seem to fully cover shirts/jumpers, pants, and boots/shoes (or will do once you have the elusive foot guards).

Armour arm guards and harness cover coats/jackets.

Armour helmets/face guards cause hats to be removed.

I have to pay to put a helmet on, and then pay again to re-put on my hat. Simple solution is "I wont wear my hat any more".
Most of my coat is covered by armour, and can't be seen. In order for it to be visible, I have to take at least 2 armour pieces off. As it will cost me to put them back on, I wont take the harness/arms off. As my coat is now mostly invisible, i just won't wear it.

My jumper/pants/boots are hidden by my armour. I might as well not wear them either, as it will cost me to put my armour back on.

The introduction of a "getting dressed" tax has rendered all my clothing obsolete.



I have to disagree here MA. All you have achieved is to devalue a major part of the community's assets by rendering what was already a non essential part of the universe expensive to use.

I pay to use ammo/mine/be healed etc, and get a tangible thing back (killed & looted mobs/resources/Health). Looking good in clothing brings me no loot.
True, but it isn't a non-essential part of the game to tailors or colourers.

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Old 10-14-2007, 13:58   #119
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Quote:
Originally Posted by Bertha Bot View Post
Armor/Clothing Changes
12 Oct 2007

While the recent inclusion of a 2 PEC value deterioration of clothes and armor when equipping was indeed an attempt to minmize client side lag, it was also a step in improving the clothing system and incorporating it into the overall Entropian economy. The visual deterioration also means that, as with other items, clothes will now need to be maintained in good condition to reap their maximum benefits i.e. appearance.

As our universe expands with more and more users, a clothing system that allowed garments to be produced with low condition and have no noticeable difference to garments of high condition, would be an imbalance that would only get bigger the longer it remained. The solution was to allow clothing to deteriorate when used, as they do in reality.

These changes also compliment our future plans to increase participant customization of clothes. Amongst other things participants will be able to apply different materials like wool, leather and latex to customizable garments. This will allow talented tailors to compete in a free market with unique high quality clothing.
Originally Posted Here
All this has probably already been said a thousand times, in this thread and in others so just gonna repeat a lil

1: Footguards:
While putting in footguards might be a cool thing seen in the long run there are 3 general flaws with the way they were implemented imo...

a) It should have been done ages ago (or been given for free to people that already collected full sets during years...)
b) You should have allowed for an ALOT longer period for people to gather the footguards needed if you really feel this is the way to go (6 months +), the short time we have been given now will make this an orgy for resellers taking advantage of the "rush" since VU 9.1 can be in as short a time as what? 1-2 months? Especially since it seems youre following the usual droppatterns on the armor, i.e. descent drops compared to other parts since footugards are "new", but its still not really like theyre raining from the sky now is it...
c) Especially on "uber armor" there will be an extremely heavy cost to make your set "full" again, just because you spent alot on angel/supremacy or whatever hardly automatically means that youre "rich" and can just spend like 5-15k or more on another single part (not like the "just 2k" i spent on jaguar made me happy since i already spent alot of time hunting, money buying and time searching for parts the first time... oh and btw whats up with event armors? How are PoE going to get their footguards since they cant be looted?)

2: Clothes and armor decay while putting on:
You claim this on realism? "Real" would be clothes decaying from use over time, not from putting them on...
You claim this will make work for tailors in the future? How is that? Most people i know atm consider clothes useless (besides appearance ofc) and are hunting in their underwear (or just not changing clothes at all if armor allows them to stay on...) since paying to change to clothes in town would be stupid as hell from a financial point of view, id say this damages tailors more than benefits them since even when the "shock" of this wears away slowly, and even if a couple of pec doesnt matter all that much to most, then alot of people will just stop using clothes and stay "in armor" while in town on principle...
Also if people have to repair their clothes to full tt that means tailors can charge less markup (or have to repair clothes themselves before selling) both i dont really see as "advantages" for tailors, might be needed for some reason as MA financials etc im fully aware that the game isnt "free" but an advantage? i dont see it but guess that might change in the future...
If anything maybe require them to be full tt for appearances sake (and for MA's wallet) but to charge for changing looks?

Like usual im not going to "quit" over a VU, been here for way to long for that, ill just adapt like usual, try to avoid as many "fees" as i can and will probably even stop complaining about this one over time like ive done with most other "dynamics" MA implemented :p.
But atm i gotta admit im thinking: Some good ideas in the VU, some very nice changes, but like usual pretty shitty info, implementation and explanations...

Last edited by Optima; 10-14-2007 at 14:00. Reason: asdfg
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Old 10-14-2007, 16:18   #120
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POE owners should get thier footguards for free. Only logical resolution !

Else Empire = Scammers !

Last edited by McCormick; 10-14-2007 at 16:44.
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