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#121 | |||||||
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Prowler
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speaking of this, I just had a rare thought... I think I'm never going to buy another 'full' set of armor... only MA knows when's it not going to be full anymore... neck gaurds, crotch protectors... who knows what else is in store... |
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#123 | ||||||
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Hatchling
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Painful as it is, the clothing deterioration system was bound to happen sooner or later. I think it will be a good thing in the long run. The way it is implemented, by getting clothes damaged while equipping/unequipping is OK too. The only alternative I can see is deterioration by damage taken, and the current system is much cheaper
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#124 | |||||||
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Prowler
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Gender:
Ingame: ![]() Avatar Name:
Magnus Svarog Henriksen Soc: Ascension
Location: Rigorous northern country full of bears
EFD: 120.67
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There is a third alternative also - decay over time, but I like it even less than other two... |
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#125 | |||||||
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Alpha
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I (and i guess i'm not alone in this) wonder why single individuals should get some K$ handed for free. Only logical solution would be that the current owners can buy footguards for their set at the same rates all others have to. That would currently be ~200 - 500% over market average of the original armor parts. Do the math. Tussi |
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__________________
In PE i liked shooting mobs and dropping mines ... cycling the PED (shoot, loot, buy ammo, repeat) till all was spend on decay.That was fun. In EU way to many PED are lost on the first run or taxed away on armor change ... which is discouraging to put in any more. Because this is no longer funny. |
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#126 | |||||||
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Elite
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#127 | ||||||
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Old Alpha
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The future of clothing to me looks brighter - the clothes look fantastic since the VU so +rep to MA for great work on the graphics. As hard as it is to swallow the bullet now - this will make more sense in time and the community will learn to live it. Clothes need to decay and crafters need a reason to craft to full tt. The ability for tailors to customise a look that is their own is a fantastic step in the right direction.
Armour decay to remove gets a -rep, it just pisses me off. It feels like an unnecessary charge that has been implemented simply because the software code was linked (ie it's simply a bi product of the clothing system change). It must be removed. Surely MA should be focussing on increasing revenues by increasing the player base. They have two options for increasing revenues - more players or take more from the current player base. Anyone remember the thread about about guiness world records stating MA have the highest revenue per player of any MMO - that only makes potential players get scared - this is the most expensive MMO of any to play - I know people in RL who won't touch EU because it is too expensive. |
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#128 | |||||||
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Dominant
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The decay on clothing doesn't upset me - I can see some long term benefits and in fact have already spent more on clothes this VU than the rest of my 18 months on Calypso put together. So tailors are doing better out of me this VU. But the fact that the only thing people can see of my clothing now is the hem of my master coat and my hat (because I never take my armor off now) means there is not much point buying any more atm. |
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#129 | ||||||
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Stalker
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Gender:
Ingame: ![]() Avatar Name:
Nytewolf Nyteshadow Nordorith Soc: The Knights of Calypso
Location: Australia
EFD: 526.04
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I don't mind the shiny armour, the 2 PEC equip fee is unjust. On just clothes I might accept it (Though maybe 1 PEC instead of 2)
Marco's going to be swamped when he gets back... I almost feel sorry for the guy... ![]() |
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#130 | |||||||
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Alpha
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For normal armors, currently the price of footguards seems to be about 1x-2x the markup of the old entire armor set. The only footguard that's economically sane at this moment are pixie ones; above pixie it's at "global" level. As unscientic statistics, so far I've looted two goblin harnesses; but not a single footguard. (I've tried caudergatus, snarksnots, calamusoids females, hogglo and atrox, and a few neconu and combibos, sofar without any other result than serious damage to my PED card). |
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