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Old 10-12-2007, 13:48   #31
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Quote:
Originally Posted by Alice View Post
it had been a nice idea to reduce the max TT of most clothes from say 130 (master coat) to around 50
and if that item had been repaired, the person gets 80 ped on the card

easy solution, problem solved, less ppl unhappy ^^
I agree, this would be a nice solution.

I also thought it in a different way before this, as to have clothes looking ok from 100% to 20% condition (just very slight wear and tear), and starting to look worse and worse from 20% down. The percents can be argued of course, just an example, but the general idea.

In addition, it would have been a lot more cool option to add protection to clothing. Very minimal, but if you wear it instead of armor, you'd decay your clothes.

Say NO to equipping fees!
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Old 10-12-2007, 13:48   #32
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Quote:
Originally Posted by Vech View Post
And what about armor, what do the clothing system changes have to do with armor having to decay when equipped...? Armor is also changed more often, more likely has more parts than any outfit, and so it decays way more.

Furthermore, it doesn't seem very Entropian that every single shirt, jacket, helmet and harness, each having different TT values decay the exact same amount when equipped? Is it fair that putting on a pixie set costs the same as putting on a supremacy set? Or putting on OJ shirt cost same as putting on a pleat coat?

If this decay on clothes has to stay, it could atleast be made so that the highest TT value clothes decay 2pec, and lower TT value clothes decay same % compared to total value.

Armor should not decay when equipped.
Armor should be possible to be worn over clothes, so that the clothes don't become unequipped because of it.


"Just my two pecs"... (this expression just isn't what it used to be)

To add to this. I am debating whether Armor should slow or speed up the rate of decay of clothes being worn under it. While the Clothes are not exposed to the elements and therefore decaying they do now have a heavy armor rubbing against it which would cause wear.

If MA is going for a true to life game then when vehicles are implemented will they too decay when unused? Would armors not also decay when sitting in storage? Do weapons not rust and other things when they are not cleaned and taken care of? What is next? How far is MA planning on taking this decay thing? I understand wanting clothes to look "worn" when tt value is low. But to charge an equipping fee is the sticking point. Will there be a equipping fee added when we equip a weapon? What happens when we switch weapons in a fight going from our long range rifle to a carbine or a pistol? Will there be a decay added to access our storage fo rupkeep purposes? Will other storage boxes decay after we access those?

Simply changing the look of lower tt items should generate enough added income to MA, since their income is based from repairing of items, to support the new changes they wish to make to curb lag. People will see clothes even more so as a status symbol than they do now. Especially keeping them repaired. To keep them repaired MA makes more money... Most people previously didnt bother repairing their clothes they wore or crafted because they looked the same. This will most likely not be the case any more. These added repairs will mor ethan cover the difference of the 2 pec charge and this one is optional and a choice that the player can make, instead of a mandatory tax being imposed to equip. Remove the added 2 pec fee and you still have the added income to reduce lag.
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Old 10-12-2007, 13:54   #33
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Wonder when we will see decay on tools and other stuff when we equip them - that would make the same "no sense" to me. Not that I wanna give MA any ideas but I really think this is stupid - I got the same lag as always...

When we add all the decay, auction fees etc. it can cost a lot to play this game - other games charge a monthly fee and manage to build a game for less money...or am I wrong?

I also think it's a big problem for a tailor when selling clothes - it would cost me a lot to repair all the clothes in my shops in order for it to look the best. I hope the customers preper to repair it themself and that way they can decide how much they wanna rapair it.

I'm still hoping that MA will wake up and see what they are doing...but the more bullshit they pull the more I doubt them and the more I doubt this game.
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Old 10-12-2007, 14:02   #34
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Since there`s no real competition for MA they will continue to push it , VU after VU. More taxes and more fees as they know from previous experience people don`t have yet where to turn 2 and give in finally.
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Old 10-12-2007, 14:03   #35
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Quote:
Originally Posted by kygon View Post
players "we want to be able to customise our clothes"
MA "ok we'll give you that, but it cant be free"
players "MA your fuckapklsjd*alkd*alskdj*alkjd *sdkaj whine whine 2pec"
But kygon, we're already paying a fee, but we can't customize anything yet...

Besides, is customization going to be free? I don't think so... I doubt all the customization material will return as TT value in clothes or as cash when full TT is reached. I would rather pay the fee of customization as lost TT value for materials used, than pay 2pec everytime I wanna change my shirt. Now we're going to have to pay them both.

This equipping fee is still going to send a message to new and potential new players of Entropia, that you can't even change your underwear without loosing money.
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Old 10-12-2007, 14:07   #36
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They can explain it the way they want, a rip off remain a rip off !

BTW if they explanation about clothe deterioration and customisation can be defendable since clothe dont decay at all, WHY expending this to the Armors ,??????????????????????????????????????? O Maybe coz 80%of equiping is armor and they need to steal more money !
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Old 10-12-2007, 14:24   #37
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RE: the 2 pec issue

MA doesn't get it.

If the 2 pec decay was for putting on clothing only, and not on armor, then I'd bet most of us could swallow the situation much easier. (2 pecs/piece is still high, even for clothing, but, whatever.)

What has many of us pissed off is the 2pec per piece of armor.

I'm betting that is what MA originally intended, but the problem is that the coders couldn't figure out how to code decay into clothing but not armor. Obviously, they couldn't write that part of the code to (in a decent way) check if it's armor or clothing you are putting on.

They simply went
Quote:
IF equip=body THEN decay = 0.020
Instead of
Quote:
IF equip=body AND equip.type=clothing THEN decay = 0.020
MA, you want 2 pec decay? Fine. Leave it on the clothes but take it off the armor.

At least that'll be a sh!t sandwich we can choke down.
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Old 10-12-2007, 14:30   #38
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Quote:
Originally Posted by Bertha Bot View Post
While the recent inclusion of a 2 PEC value deterioration of clothes and armor when equipping was indeed an attempt to minmize client side lag, it was also a step in improving the clothing system and incorporating it into the overall Entropian economy.
You want ppl to change clothes less due to CLIENT side lag, so ALL of us have to pay a fee so that ppl with crappy hardware can play?

And still, after saying this, in the same sentence you say it will improve the clothing system... how?

Quote:
Originally Posted by Bertha Bot View Post
As our universe expands with more and more users, a clothing system that allowed garments to be produced with low condition and have no noticeable difference to garments of high condition, would be an imbalance that would only get bigger the longer it remained. The solution was to allow clothing to deteriorate when used, as they do in reality.
No, the solution was to make them look worn when not full value, so we would have to repair garments crafted at low value to get the proper look.. No need to implement a decay system for this.

Reality? thought this was a futuristic universe, not a realistic... Everlasting clothes material is no more unlikely than ppl being able to teleport in the future.

Quote:
Originally Posted by Bertha Bot View Post
These changes also compliment our future plans to increase participant customization of clothes. Amongst other things participants will be able to apply different materials like wool, leather and latex to customizable garments. This will allow talented tailors to compete in a free market with unique high quality clothing.
Thought we could apply atleast leathers when making garments for a loing time now? and even if you talk about expanding the options here, there is still no need for clothes to decay to make it work.

- Kujo
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Old 10-12-2007, 14:30   #39
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Quote:
Originally Posted by kygon View Post
players "we want to be able to customise our clothes"
MA "ok we'll give you that, but it cant be free"
players "MA your fuckapklsjd*alkd*alskdj*alkjd *sdkaj whine whine 2pec"

dammed vs dammed

er... no, that not it at all:

players "we want to be able to customise our clothes"
...
... (nothing happening, no info, no questions, no feedback)
...
MA "right, we're going to charge you 2pec to put on clothes...for, er, lag reasons"
players "MA your fuckapklsjd*alkd*alskdj*alkjd *sdkaj whine whine 2pec"
MA "oh, sorry, we mean, the 2pec is so you can customise clothes. um, by making it cost something to wear them... er, meaning lots of oppurtunities to tailor new exciting things in Latex!!!"
(will they not notice thats illogical or the double speak? no, it'll pass anyway. what, not even that we've taken away tailoring with hides? well, they havent noticed that yet. so they wont mind paying to have less features now if we promise more in the future? yep, thats the idea. most will be too busy hunting for the next month to find footguards anyway)
players "but what about the 2pec on armour"
...
... (more tumble weed) ssh, if we keep quite they might just go away how they going to react to the added decay planned in the next VU ...get back to work
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Old 10-12-2007, 14:35   #40
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This has all been a mess, I think the majority of players are un happy about a number of things :
  • The Tax on putting on & taking off on clothes & Armours
  • The incressed level of crashing of the game - even though no one is changing clothing - I wonder if we all did, if it would make the slightest diffence to the crashing or performance.
  • The Cost of Re-pairing Clothes to look good
  • The unequiping of clothes when Armours are applied (so people have told me)
  • The disruption to the game's economy (Clothes & the clothes Industy has slowed down & just became more expensive)
  • The knock on effect of the clothes Industy on the Hunters loot which will be not used so much and so devalue = less profit for there loots)
  • The introduction of foot Armours.
  • The new remodleing of our Looks (personally I like this its fun)
  • The movement -right mouse click function (I now can not control my walking well, I walk like a 1 year old sideways, god help you hunters, it must be near impossible)
  • The miss imformation on telling the comminity about the Tax.

All the above cost the players more money, yes we all want improvements and look forward each VU for them, but aren't the vast amount of players already paying for this with there deposits or is the game not making any money and so new avenues of income or ways to take peds off the ped cards off players into the MA ped card.

Diddnt the banks add $400,000 + $400,000 in a float - humm wheres that money gone too,. building a bank, in Second life you can do that in a few days for $5.00 - here its $100,000, humm very differnt (yes I understand there is a computer system to work out all the function, that will be alot of work).

I suspect the majority of players with G cards that can function well, love the new Up-date I love the new colours the clothes look great and I see a very polished game, but a game that is crashing 20 times a day unfortunatly.

I also looked at the positives - see link here

I read in ND's thread that there was a person running his bank full time - or working full time to support his Bussiness and obviously they have a rl too support, Im not sure if that was a justification of the profits one might hope to make over time. However:

As a note there are also other players that have been almost on permanent Holiday, working here with a the dream of being successful - others spend almost all there free time and money working here:
  • Offering a service - Flying/Colouring/trading
  • Running Events
  • Working & adding colourful articals and posts on the Forums
  • Mentoring
  • Running related Web Sites

Basically the tax is the biggest mistake in all the changes, this has up set 99% of people.

What are our clothes for, are they a social statement, well yes they are, but I have a feeling that really, our nice clothes make us feel good - we put them on we look in the Mirror, we like what we see and it makes us feel good & gives us confidence. Feeling good and confidence makes us feel positive & we spend money, yes ok some people spend money as there un-happy, but thats there problem.

Now we look in the mirror and feel bad, and well, we feel negative. We dont come here to feel bad or negative, we have a hard time as it is justifying the amount of time here, if its fun and makes us feel good thats fine even if it costs an amount of money - but to pay more to feel bad, is not and players will leave slowly. maybe this is the long term plan, I have no idea.

Ok, a tax on clothes but please make is a tiny tax 1/4 of a pec maybe, that justifys the idea of decay, but doesnt tottaly ruin the game for the players and the related industrys and professions - crafting / hunting / trading / colouring.

As a smaller point, repairing clothes too 65% makes them look wonderful - no need to go too 100%.

However the % bar values the incressed % on the amount of decay.

EG.. 100 ped TT item that has a present TT valule of 50 ped or 50%

Add to the repair terminal - move the slider to 10%.

Now your item will be repaired and will come out at 70% repaird.

So to get too 65% - you would have to move the slider to 7.5%.

Some people may think are i repair to 65% and not realize its the % left not the whole TT price thats being looked at by the terminal and being repaired.

So no need to waist your peds repairing to 100%

Well, i stop before i loose the point and ramble on too long.

Regards
Moonfish

Last edited by Moonfish; 10-12-2007 at 17:09.
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