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#31 | |||||||
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Old
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Vechel Vech Phalan Soc: Honest Entropians
Location: Finland
EFD: 0.01
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I also thought it in a different way before this, as to have clothes looking ok from 100% to 20% condition (just very slight wear and tear), and starting to look worse and worse from 20% down. The percents can be argued of course, just an example, but the general idea. In addition, it would have been a lot more cool option to add protection to clothing. Very minimal, but if you wear it instead of armor, you'd decay your clothes. Say NO to equipping fees! ![]() |
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#32 | |||||||
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Guardian
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To add to this. I am debating whether Armor should slow or speed up the rate of decay of clothes being worn under it. While the Clothes are not exposed to the elements and therefore decaying they do now have a heavy armor rubbing against it which would cause wear. If MA is going for a true to life game then when vehicles are implemented will they too decay when unused? Would armors not also decay when sitting in storage? Do weapons not rust and other things when they are not cleaned and taken care of? What is next? How far is MA planning on taking this decay thing? I understand wanting clothes to look "worn" when tt value is low. But to charge an equipping fee is the sticking point. Will there be a equipping fee added when we equip a weapon? What happens when we switch weapons in a fight going from our long range rifle to a carbine or a pistol? Will there be a decay added to access our storage fo rupkeep purposes? Will other storage boxes decay after we access those? Simply changing the look of lower tt items should generate enough added income to MA, since their income is based from repairing of items, to support the new changes they wish to make to curb lag. People will see clothes even more so as a status symbol than they do now. Especially keeping them repaired. To keep them repaired MA makes more money... Most people previously didnt bother repairing their clothes they wore or crafted because they looked the same. This will most likely not be the case any more. These added repairs will mor ethan cover the difference of the 2 pec charge and this one is optional and a choice that the player can make, instead of a mandatory tax being imposed to equip. Remove the added 2 pec fee and you still have the added income to reduce lag. |
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Xerces Xerces One ___________________________________________ - For every complex problem there is a solution that is Simple, Neat, and Wrong. H.L. Mencken |
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#33 | ||||||
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Old Alpha
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Wonder when we will see decay on tools and other stuff when we equip them - that would make the same "no sense" to me. Not that I wanna give MA any ideas but I really think this is stupid - I got the same lag as always...
When we add all the decay, auction fees etc. it can cost a lot to play this game - other games charge a monthly fee and manage to build a game for less money...or am I wrong? I also think it's a big problem for a tailor when selling clothes - it would cost me a lot to repair all the clothes in my shops in order for it to look the best. I hope the customers preper to repair it themself and that way they can decide how much they wanna rapair it. I'm still hoping that MA will wake up and see what they are doing...but the more bullshit they pull the more I doubt them and the more I doubt this game. |
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#35 | |||||||
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Old
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Vechel Vech Phalan Soc: Honest Entropians
Location: Finland
EFD: 0.01
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Besides, is customization going to be free? I don't think so... I doubt all the customization material will return as TT value in clothes or as cash when full TT is reached. I would rather pay the fee of customization as lost TT value for materials used, than pay 2pec everytime I wanna change my shirt. Now we're going to have to pay them both. This equipping fee is still going to send a message to new and potential new players of Entropia, that you can't even change your underwear without loosing money. |
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#36 | ||||||
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Old Alpha
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They can explain it the way they want, a rip off remain a rip off !
BTW if they explanation about clothe deterioration and customisation can be defendable since clothe dont decay at all, WHY expending this to the Armors ,??????????????????????????????????????? O Maybe coz 80%of equiping is armor and they need to steal more money ! |
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#37 | ||||||||
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Elite
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MA doesn't get it.
If the 2 pec decay was for putting on clothing only, and not on armor, then I'd bet most of us could swallow the situation much easier. (2 pecs/piece is still high, even for clothing, but, whatever.) What has many of us pissed off is the 2pec per piece of armor. I'm betting that is what MA originally intended, but the problem is that the coders couldn't figure out how to code decay into clothing but not armor. Obviously, they couldn't write that part of the code to (in a decent way) check if it's armor or clothing you are putting on. They simply went Quote:
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At least that'll be a sh!t sandwich we can choke down. |
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#38 | |||||||||
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Guardian
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And still, after saying this, in the same sentence you say it will improve the clothing system... how? Quote:
Reality? thought this was a futuristic universe, not a realistic... Everlasting clothes material is no more unlikely than ppl being able to teleport in the future. Quote:
- Kujo |
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#39 | |||||||
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Elite
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er... no, that not it at all: players "we want to be able to customise our clothes" ... ... (nothing happening, no info, no questions, no feedback) ... MA "right, we're going to charge you 2pec to put on clothes...for, er, lag reasons" players "MA your fuckapklsjd*alkd*alskdj*alkjd *sdkaj whine whine 2pec" MA "oh, sorry, we mean, the 2pec is so you can customise clothes. um, by making it cost something to wear them... er, meaning lots of oppurtunities to tailor new exciting things in Latex!!!" (will they not notice thats illogical or the double speak? no, it'll pass anyway. what, not even that we've taken away tailoring with hides? well, they havent noticed that yet. so they wont mind paying to have less features now if we promise more in the future? yep, thats the idea. most will be too busy hunting for the next month to find footguards anyway) players "but what about the 2pec on armour" ... ... (more tumble weed) ssh, if we keep quite they might just go away how they going to react to the added decay planned in the next VU ...get back to work |
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![]() consider a cockup before a conspiracy |
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#40 | ||||||
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Prowler
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This has all been a mess, I think the majority of players are un happy about a number of things :
All the above cost the players more money, yes we all want improvements and look forward each VU for them, but aren't the vast amount of players already paying for this with there deposits or is the game not making any money and so new avenues of income or ways to take peds off the ped cards off players into the MA ped card. Diddnt the banks add $400,000 + $400,000 in a float - humm wheres that money gone too,. building a bank, in Second life you can do that in a few days for $5.00 - here its $100,000, humm very differnt (yes I understand there is a computer system to work out all the function, that will be alot of work). I suspect the majority of players with G cards that can function well, love the new Up-date I love the new colours the clothes look great and I see a very polished game, but a game that is crashing 20 times a day unfortunatly. I also looked at the positives - see link here I read in ND's thread that there was a person running his bank full time - or working full time to support his Bussiness and obviously they have a rl too support, Im not sure if that was a justification of the profits one might hope to make over time. However: As a note there are also other players that have been almost on permanent Holiday, working here with a the dream of being successful - others spend almost all there free time and money working here:
Basically the tax is the biggest mistake in all the changes, this has up set 99% of people. What are our clothes for, are they a social statement, well yes they are, but I have a feeling that really, our nice clothes make us feel good - we put them on we look in the Mirror, we like what we see and it makes us feel good & gives us confidence. Feeling good and confidence makes us feel positive & we spend money, yes ok some people spend money as there un-happy, but thats there problem. Now we look in the mirror and feel bad, and well, we feel negative. We dont come here to feel bad or negative, we have a hard time as it is justifying the amount of time here, if its fun and makes us feel good thats fine even if it costs an amount of money - but to pay more to feel bad, is not and players will leave slowly. maybe this is the long term plan, I have no idea. Ok, a tax on clothes but please make is a tiny tax 1/4 of a pec maybe, that justifys the idea of decay, but doesnt tottaly ruin the game for the players and the related industrys and professions - crafting / hunting / trading / colouring. As a smaller point, repairing clothes too 65% makes them look wonderful - no need to go too 100%. However the % bar values the incressed % on the amount of decay. EG.. 100 ped TT item that has a present TT valule of 50 ped or 50% Add to the repair terminal - move the slider to 10%. Now your item will be repaired and will come out at 70% repaird. So to get too 65% - you would have to move the slider to 7.5%. Some people may think are i repair to 65% and not realize its the % left not the whole TT price thats being looked at by the terminal and being repaired. So no need to waist your peds repairing to 100% Well, i stop before i loose the point and ramble on too long. Regards Moonfish Last edited by Moonfish; 10-12-2007 at 17:09. |
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