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Old 10-12-2007, 14:41   #41
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Quote:
Originally Posted by aridash View Post
(will they not notice thats illogical or the double speak? no, it'll pass anyway. what, not even that we've taken away tailoring with hides? well, they havent noticed that yet. so they wont mind paying to have less features now if we promise more in the future? yep, thats the idea. most will be too busy hunting for the next month to find footguards anyway)
players "but what about the 2pec on armour"
...
... (more tumble weed) ssh, if we keep quite they might just go away how they going to react to the added decay planned in the next VU ...get back to work
haha, this was funny, thx, needed a laught
+rep for making me get on a better mood!
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Old 10-12-2007, 14:46   #42
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Quote:
Originally Posted by Alice View Post
i dont think that answer is really satisfying tbh ^.-

besides, that your L armor decays just from putting on is a weird point itself, huh?
take it on and off and it becomes unusable


that clothes in full repair look better is even quite understandable, just the decay isn't

it had been a nice idea to reduce the max TT of most clothes from say 130 (master coat) to around 50
and if that item had been repaired, the person gets 80 ped on the card

easy solution, problem solved, less ppl unhappy ^^
I agree still not a good enough explanation for me.
Decay & stuff looking damaged I have no issue with(that is a reality)
But implement this kind 'deacy' /tax is not acceptable, decay over time yes (if it's reasonable) decay from damage -yes .
But 'decay' from just it on is silly & very lazy (even I could code that!)
Next step will be items decay when you move them into & out of storage, when you equip tools or weapons, opening BP books ( all have an ingame condition)
...... think about what else comes next ....sorry no clothes or armor for me.
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Old 10-12-2007, 14:49   #43
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that's ok for cloths but no answer about why armour should decay when you equip it , it walready decays when you're using it to fight already why charge us 14 pec everythime we take it on or off. and why oh why do the shades and hat come off automaticaly ?
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Old 10-12-2007, 14:51   #44
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Lightbulb grrrr

I can see whats next......

Armours will look bad too when not fully repaired....

The futures not bright and not orange - the Futures tax...

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Old 10-12-2007, 14:52   #45
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I understand all of that. Condition of clothes should have an effect on their appearance. However, this does not make me any less pissed about having to pay 14 pec to put my armor on =x
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Old 10-12-2007, 15:04   #46
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Quote:
Originally Posted by Bertha Bot View Post
Armor/Clothing Changes
12 Oct 2007

While the recent inclusion of a 2 PEC value deterioration of clothes and armor when equipping was indeed an attempt to minmize client side lag, it was also a step in improving the clothing system and incorporating it into the overall Entropian economy. The visual deterioration also means that, as with other items, clothes will now need to be maintained in good condition to reap their maximum benefits i.e. appearance.

As our universe expands with more and more users, a clothing system that allowed garments to be produced with low condition and have no noticeable difference to garments of high condition, would be an imbalance that would only get bigger the longer it remained. The solution was to allow clothing to deteriorate when used, as they do in reality.

These changes also compliment our future plans to increase participant customization of clothes. Amongst other things participants will be able to apply different materials like wool, leather and latex to customizable garments. This will allow talented tailors to compete in a free market with unique high quality clothing.

Originally Posted Here
Quick translation:

"We intend to introduce a sliding scale of decay on these items."

I really hope I'm wrong on this one
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Old 10-12-2007, 15:06   #47
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Quote:
Originally Posted by kygon View Post
players "we want to be able to customise our clothes"
MA "ok we'll give you that, but it cant be free"
players "MA your fuckapklsjd*alkd*alskdj*alkjd *sdkaj whine whine 2pec"

dammed vs dammed

Yeah but here is how it worked out:


Players: We want to customise our cloths

MA: But would you be willing to pay extra for that?

Players: Maybe

MA: OK how about we charge you the fee now and get around to the customisable cloths later?
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Old 10-12-2007, 15:11   #48
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On the plus side, we have a response from MA at last.

Unfortunately it is complete crap. You've had 3 days to make up some excuse, and that's all you could come up with?

Just remove the tax.
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Old 10-12-2007, 15:22   #49
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No clothes or armor for me -- this is not settled yet.

LAST TIME I TRIED, MY CLOTHES CAME OFF WHEN MY ARMOR WENT ON.

Is this still the case?

So I have to put the clothes back on again for more decay?

NO WAY.

Guaranteed MA is reading these responses so I'll restate the general consensus:


THE ARMOR TAX IS UNACCEPTABLE.

YOU'RE LYING AGAIN. WHY A DIFFERENT STORY NOW???

THE CLOTHING TAX IS UNACCEPTABLE. PAYING FOR A FEATURE WE DON'T HAVE YET IS UNACCEPTABLE



HELLLLO!?! IS EVERYONE OVER THERE THICK OR JUST COMATOSE???
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Old 10-12-2007, 15:22   #50
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Thank you for the better lie MA. Now, get rid of the f-ing tax already.
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