![]() |
|
|
#71 | ||||||||
|
Old Alpha
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
Armour decay The justification quoted has nothing to do with armour decay - as has been posted above, armour already decays when absorbing damage (ie being used). This is consistent with the model that EU follows - use something and it costs decay. Eventually you need to repair or replace it. Armour is not being used when you don it - no need to decay there as well. I mean put on a perfect set of armour and already it no longer gives full protection? If they want realism, how realistic is that? Did I scratch the faceplate severely with my nose when donning it? Have I dented the armguards designed to withstand blows from a 5 ton mob, when i knocked it with my elbow? Realism? No sorry that's garbage imo, sorry to be blunt, but it is. But... suppose a hunter changes armour once every 15 minutes, and hunts on average 4 hours a day. That's 16 changes at 14 pec per day, or 2.24 a day cost. So 10000 hunters, over 365 days is about 8 million ped a year. Now I start to see why MA want this tax. Could the stuff about tailoring and so on have been a misguided attempt to sweeten the pill of extra armour decay by giving us the new and thought to be highly desirable feature of clothing condition? Do we actually have it all backwards and the armour decay not the tailoring market is the real driver for this? Repair clothes to look ok Clothes need to be repaired to max TT to look fine - ok, this is an interesting new idea, and why not. It's a bit harsh having to pay, in some cases 100s of peds to get clothes that used to look great looking how they did when you bought them before the VU, but as was suggested, they could simply make the TT lower, or gift the repair to people Quote:
Decay clothes when donned This is where it all goes wrong. This unrelated statement does not get justified. I cannot see why allowing clothes to deteriorate when used is the solution to requiring garments of low condition to look worse than garments of high condition. I mean this last point is not a problem - why does it need a solution. What they claim to be a solution is actually creating a problem. They then go on to suggest this decay cost is in some way related to the desire to offer a beter market to tailors. Well I cannot see how it will do. If my clothing decays, why would I go to a tailor to fix it - I just use the repair terminal. Now if the tailor can do it for less, I go to the tailor, but a tailor will only offer this service if they can get it for less. So do we have some kind of tailor licence that allows certain people to repair clothes at the terminal for less than others? Or maybe only people with the tailor licence will be allowed to repair clothes? Other than the tailoring licence, I cannot see how decaying clothes makes more of a market for tailors. Another possibility is that they remove the possibility to repair clothes. They decay and you cannot repair them, just have to buy new. This would improve the market for tailors by creating a steady demand. Effectively we are talking about (L) clothes here. If this is the plan, then fine. Just tell us clothing is moving to the (L) system. One hopes that the additional cost of replacing clothes will be offset by the increased markup on hunting loot, due to the increased demand for tailoring materials. A bit rough on miners, but there you go. Maybe they'll bring out (L) jewelry to aid the miners a bit. But the information and explanations on all this have been muddled up completely in the news release as far as I can see. And still no justification for the additional armour decay on top of decay which we have already. Oh and if yu remove armour, you should not have to re-equip clothes. If you get a charge for an action, it should be an action you can control. Or alternatively just add a 1 pec per hour decay to your ped balance. Erm I mean a monthly fee. :S |
||||||||
|
__________________
![]() KP's current objective: looting pixie feet, 1200SG Achieved objectives: 1000 SG, 200 Conc What is weapon economy
|
|||||||||
|
|
|
|
|
#72 | |||||||||
|
Mature
|
Quote:
Quote:
Quote:
|
|||||||||
|
|
|
|
|
#74 | |||||||
|
Old Alpha
![]() ![]() ![]() ![]()
Posts:
Gender:
Ingame: ![]() Avatar Name:
Hermann von Steppenwolf Soc: Merchant Guild
Location: Liverpool, UK
EFD: 6,306.49
|
Quote:
It was like this for years and there was no imbalance. Let me see: (A) Shooting with unlimited gun which is at 5% of TT Value - what kind of imbalance it causes - none.(B) Wearing the garments which are at 5% of TT Value - what kind of imbalance it causes - the same = none.Or is somebody trying to say that gun repaired to 5% of TT Value shoots worse than that repaired to 100% of TT Value ?!? ![]() What kind of half-arsed excuse is this ? ![]() And where is an explanation about the Armour wear? What kind of imbalance causes that ? I think that MA has forgotten, that as EU is not a game, EU Participants are not 10 year old children who can be fooled so easily. Please don't buy this humbug a protest here: Stop Whineing and Act ! Petition against the 2pec decay |
|||||||
|
__________________
![]() |
||||||||
|
|
|
|
|
#75 | |||||||
|
Slayer
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
I imaged MA a few years ago... MA VU manager: right guys stop playing pvp with your maxed out shit and tell me what we have ready for this months vu MA dev team: well we got this done MA VU manager: does it all work? MA dev team: well kinda we've not tested it yet but it should be fine they learned that implementing small incremental changes is less risky , easier to test, and when it involves additional costs to players easier for them to swallow. it bound to cost to customize clothes and I'd say MA are taking the piss if it costs any more than a few ped at most (image storage etc.) |
|||||||
|
|
|
|
|
#76 | |||||||
|
Elite
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Posts:
Gender:
Ingame: ![]() Avatar Name:
Ford Zippo LincolnMercury Soc: Soldiers of Fortune
Location: Delta Junction - AlaskA
EFD: 13,357.16
|
Quote:
|
|||||||
|
__________________
"If your enemy is secure at all points, be prepared for him. If he is in superior strength, evade him. If your opponent is temperamental, seek to irritate him. Pretend to be weak, that he may grow arrogant. If he is taking his ease, give him no rest. If his forces are united, separate them. If sovereign and subject are in accord, put division between them. Attack him where he is unprepared, appear where you are not expected." http://www.entropiaforum.com/forums/...ad.php?t=65574 - PVP GLOBALS |
||||||||
|
|
|
|
|
#77 | |||||||
|
Stalker
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Gender:
Ingame: ![]() Avatar Name:
Sunnata Thoreau Annata Soc: Viva la Swamp Camp
Location: Swamp Camp
EFD: 307.76
|
Quote:
I have a college degree. I do data analysis for a living. I have co-authored papers that have been published in academic journals. But I have no idea how a 2 pec decay charge for changing clothing/armors correlates with the ability to use wool, leather, and latex. Can someone please take a few minutes to educate me? |
|||||||
|
|
|
|
|
#78 | ||||||
|
Old
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Ok, we got an explination for cloths, how about the armor decay and now the need for foot protection.
It was only a matter of time until cloths decayed. If MA wants to do cloth decvay this way then fine but I have issue with certain cloths items now becomeing unequipped when armor is equipped. How come that feature is added now that there is a charge invovled in putting the item back on. It should have been that way from the begining if that is how they wantedit to operat. The least they could have done is to have all cloths have full TT to start this process We pay decay on armor when we hunt and get hit by mobs so why is there additional decay no just to put it on? Another armor piece to purchase to get full protection. If anyting, Ma shold have created several generic foot pieces to fit particular protections not force all players to have to get an additional for every set of armor they use or somehow allow the foot armor to be purchased at tt for any full set a person has. ![]() |
||||||
|
|
|
|
|
#79 | ||||||
|
Old Alpha
![]() ![]() ![]() ![]() ![]() ![]()
Gender:
Ingame: ![]() Avatar Name:
Rui "Cougar" Archer Soc: TuSaLuSa Cadets
Location: Portugal
EFD: 3,457.84
|
In agreement with other posts in this thread:
The 2 pec fee was introduced to make the clothes decay, although i don't like it i am conformed with it. But there is no need of adding yet another source of decay for armors ffs, and it is even more penalizing for owners of (L) armors. |
||||||
|
__________________
Xfire EU Cult | EU RSS feeds: Headlines News | Support News | Developers Blog ![]() |
|||||||
|
|
|
|
|
#80 | ||||||
|
Prowler
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
the only thing that would have made more sense is adding small amounts of protection types to all clothing items..
lol |
||||||
|
__________________ Sick of paying high auction fees? Sick of auctions ending without bids? ![]() Port Atlantis Mall Floor 2 #02 : Share Value: |