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Old 10-15-2007, 16:40   #41
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Im sorry....but....

Take a LOT, return a little? Then we are all happy?

I dont think a hug is in order...sorry Marco.
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Old 10-15-2007, 16:41   #42
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Quote:
Originally Posted by Marco|MindArk View Post
It is not the armor per se, but the new ability to quickly change a lot of parts during a short time frame.

And, to make it clear - the changes comes in effect when VU 9.0.2 is released, which is expected to happen Tuesday, 16th of October.
Feel free to remove the ability to change armor quickly (not that 3.5 seconds is that quick) when you completely remove the tax for donning armor. In fact if you want to add a delay of 1-2 seconds per piece to equip armor feel free to do so (I get that now when switching weapons/FAPs anyway, so why not armor?!).
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Old 10-15-2007, 16:41   #43
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Quote:
Originally Posted by Marco|MindArk View Post

Can I please have a hug before I get flamed? ,-)
Just make sure they don't leave a knife in your back.. ;-)
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Old 10-15-2007, 16:43   #44
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Whilst we have you here Marco is there any chance of a compromise on the RMB functionality options?
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Old 10-15-2007, 16:43   #45
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Quote:
Originally Posted by Marco|MindArk View Post
No, it will not. It is a fundamental part of the whole clothes and beauty system upgrades planned for the near future. Clothes has had a condition bar since Entropia launched and it is unfortunate that it took this long before we activated it, therefore creating a "culture" where conditions of clothes didn't really matter.
How do you plan on trying to "direct" the looted or crafted foot guards to go to people with those sets, and not just to anyone? For example, if there were 100 shadow sets in EU and 100 foot guard sets were dropped, 100% of the population would still desire these foot guards. This would result in everyone trying to get them and not just the people with the sets. This will make the markup on these very high, unless they are looted and crafted in very large amounts. If this is the case, then armor sets in EU will be very unbalanced. Has this been a consideration, and are there any plans to change the way foot guards are dropping right now?
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Old 10-15-2007, 16:43   #46
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Ok, I can live with that. Now lets hope the loot does not go down =x
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Old 10-15-2007, 16:46   #47
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Arrow Clothes tax

Dear Marco,

You have reduced the equiping cost of Armours, can you please look into the cost of equiping clothes, there is no need to charge such a high cost to simply put on and take off clothes - clothing is a massive part of the social side to this game - MA have made people look interesting some like it some dont - but are we now to see everyone walking around wearing there underpants - wonderful move this......

Can we please have an answer to how you are going to address this Tax on clothes.. Its totally unfare on every player......

Your answers about the clothes tax diddnt answer the questions - you answered talking about the condision on clothes which doesnt address the Tax at all and was nothing to do with the Tax tghat has been added.

Moonfish

Quote:
Originally Posted by Marco|MindArk View Post
No, it will not. It is a fundamental part of the whole clothes and beauty system upgrades planned for the near future. Clothes has had a condition bar since Entropia launched and it is unfortunate that it took this long before we activated it, therefore creating a "culture" where conditions of clothes didn't really matter.
Quote:
Originally Posted by Marco|MindArk View Post
No, it will not. It is a fundamental part of the whole clothes and beauty system upgrades planned for the near future. Clothes has had a condition bar since Entropia launched and it is unfortunate that it took this long before we activated it, therefore creating a "culture" where conditions of clothes didn't really matter.

Last edited by Moonfish; 10-15-2007 at 16:52.
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Old 10-15-2007, 16:46   #48
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Quote:
Originally Posted by jod View Post
Whilst we have you here Marco is there any chance of a compromise on the RMB functionality options?
Yes, a quick-fix will come in VU 9.0.2, where the middle mouse button functions as change aim-/cursor-mode. In a future TBD VU we will add customization to mouse buttons, as many mice today has a gazillion buttons.
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Old 10-15-2007, 16:47   #49
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Quote:
Originally Posted by Marco|MindArk View Post
It is not the armor per se, but the new ability to quickly change a lot of parts during a short time frame...

[/b]
So...You ADDED another part?

WHY? There's SO many thing wrong with that idea.

MAKE THE SHINS AND SHOES ONE UNIT


AND: FROM NOW ON WE WANT TO SEE IN WRITING HOW MUCH EACH CHANGE YOU MAKE IS GOING TO COST US BEFORE YOU IMPLEMENT IT -- DON'T TRY TO DAZZLE US WITH SHINY NEW THINGS AND THEN SNEAK TAXES AND CHARGES IN UNANNOUNCED. YOU THINK WE WON'T NOTICE? YOU THINK WE'RE MORONS? THINK AGAIN.
THIS WHOLE FIASCO JUST SHOWS YOUR ARROGANCE AND THE TOTAL LACK OF RESPECT YOU HAVE FOR YOUR PAYING CUSTOMERS.

Last edited by 711; 10-15-2007 at 16:51. Reason: Rule #11 - SHOUTING
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Old 10-15-2007, 16:47   #50
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What about POE footguards? You guys gonna leave some of your biggest investors up to dry?
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