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#1 | ||||||
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News Fetcher
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Armor Deterioration Changes
15 Oct 2007 Following an evaluation of the changes in VU 9.0, recent armor deteriorations have been revised for VU 9.0.2 due on October 16. The 2 PEC deterioration of 'Limited' armor parts when equipping them has been removed. This will encourage the use of this armor type even more. The deterioration of 'Unlimited' armor parts has been reduced to 1 PEC per equip. MindArk wish to differentiate between Limited and Unlimited armor series. Hunters now have the added dimension of weighting the advantages and disadvantages of using an all-round protective armor which doesn't need to be changed as often, or using special armors that protect against specific damage types. This compliments the economic balance MindArk strive to achieve in regards to armors. The new abilities to 'Hot Key' armor parts will result in extra lag if abused i.e. participants repeatedly changing armors in crowded areas. This potential exploit is to be curbed. As the fee has now been reduced, an increased delay of 0.5 seconds is included when equipping armors. Originally Posted Here |
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#3 | ||||||
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Old Alpha
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Konrad "KP" Peters Soc: The Drow
Location: San Jose, Costa Rica
EFD: 1,351.09
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Nice, now we have less decay and Limited armors have something attractive to them. Thanks MA at least it shows you hear us.
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__________________
BMWCLUBCR |
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#4 | ||||||
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MindArk Official
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And I am back from my vacation. I didn't think that it would be warmer here than in real life, but I am ready.
In the future MA will convey more information about changes and upgrades before hand and have discussions about it. I will also make sure that the MA mission statement/vision will be made available in the next couple of weeks, to present how and why MA do things and what we intend to create, long-term. Can I please have a hug before I get flamed? ,-) |
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__________________
Regards -Marco Behrmann -Director of Community Relations, MindArk PE AB NOTE: I do NOT handle any kind of Entropia Universe Support matters on the boards or in PM:s. |
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#5 | ||||||
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Prowler
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Make it bad then a little better so we'll be happy - BS, get rid of the crappy decay totaly.
If you want to encourage the use of L armour then make it better. This is just like u did before, taxing auction to make shops apear better but doing nothing to make them better. This type of taxing is the last resort of an unimaginative mind. |
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#6 | |||||||
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Young
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Lisa Chest Loeab Soc: DKs - Dark Knight Squires
Location: Sweden
EFD: 5,093.28
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(Hug) |
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#7 | |||||||
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Prowler
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Ulric Ironheart Ironheart Soc: Peaceful Torture
Location: North West England
EFD: 18,242.15
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Quote:
![]() Nice to see the armour charge removed/reduced. |
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#8 | ||||||
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Alpha
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Jos Bernz Bernz Soc: Québec HQ
Location: Canada, Québec
EFD: 239.67
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Welcome back Marco.
![]() Hope you had nice vacation. |
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__________________
Trilomites waiting for you on ---> Outback #15
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#9 | |||||||
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Guardian
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that's a good step towards showing some respect to the customers. Thanks for this. Tromos |
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#10 | |||||||
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Alpha
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Quote:
![]() The response above is only partial, but at least it is indicative that you are listening. Hopefully a workable solution to this mess can be reached. At this time however, any equipping tax on armor is unacceptable. As Slither stated, if you want to encourage people to use (L) armor make it better. Do NOT nerf existing UL armors. ![]() |
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