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Old 01-30-2008, 00:00   #91
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Quote:
Originally Posted by Redfrog View Post
There's also the other theory that it's related to amount of PED actually spent. I'm going on a gut feeling here rather than any testing but I do seem to get bigger and/or nicer loots when I've bought a lot of ammo. Even if I don't use it all.
That should be easy to test...Stick an A106 on the tt handgun and see how your loot works out
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Old 01-30-2008, 00:20   #92
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...hmmmmmmmmmmmmmmmmmmm...mmmm...mmmmm ok 0= I can look better while loosing ped I guess ^^ well maybe the loot pool for smaller mobs (bery's snables molisk young/adult etc.) will be increased?!...maybe 0= or I might even loot some damn shogun off all the bery's I have been killing
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Old 01-30-2008, 01:06   #93
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[quote=darth_bacon4; or I might even loot some damn shogun off all the bery's I have been killing [/QUOTE]

I can barely swing an axe for all all the armor pieces i loot of berys. try four pieces in a non global. And a minstrel 'useless paperweight' vase.
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Old 01-30-2008, 08:08   #94
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Looks like we're gonna need that (L) Jag armour I saw discovered doesn't it ?

Nasty trick to play on poor guys who just worked their way up to being able to hunt a mob like ambus..and now find they have no chance because it's "mutated" into something twice as hard to kill.
Hardly encouraging if you're trying to build up to bigger mobs when you suddenly find them further away than before you started skilling is it?

Hope there's some nice stuff to balance this VU for people other than ubers, I could get to thinking MA don't really want most of us in this game...MA events = uber, landgrab = ubers, mobs that were mid level = ubers ....getting boring if you aren't very uber really.

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Old 01-30-2008, 08:21   #95
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""Creatures with high attack rates have slightly increased 'inflict critical hit' ability""

so, more crits for some, more decay on armor, if u die, more ME to use, more decay on fap and so on

MA found a way to steel even more peds from us.. great work MA

sry, but i realy cant see it in any other way, reminds me of the damm foot guards, same bs.. just more peds to MA..
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Old 01-30-2008, 09:07   #96
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Quote:
Originally Posted by timmmers View Post
Nasty trick to play on poor guys who just worked their way up to being able to hunt a mob like ambus..and now find they have no chance because it's "mutated" into something twice as hard to kill.
Hardly encouraging if you're trying to build up to bigger mobs when you suddenly find them further away than before you started skilling is it?
They haven't gotten harder to kill They just have more HP. But they do not hit you harder or faster - which is what makes a mob hard to kill. Just taking off HP is not hard.

The effect is that the player you mention can now kill mobs with higher HP than before 9.2 but with the same difficulty level as before 9.2, thus giving them access to mobs with higher HP (and potentially higher loot if loot follows mob HP).
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Old 01-30-2008, 10:38   #97
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same on CP, lol, they hit so hard that people die from week, but ey, MA has just shownen it again, how gready they are, if u dont whant to die, u have to fap like creasy.. and well, geuss how mutch peds MA make on that..

im still a noob with only 145 in hp. but before i could have 6 aurli week around me, without no trouble.. lol, now one can kill me in 2 quick crits..

Yeee.. MA.. well done.. dont find any word about u any more
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Old 01-30-2008, 11:49   #98
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For the record, youngs take 300 ammo with p5+a104, matures about 400

So not twice as hard.

FOur times as hard.
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Old 01-30-2008, 15:08   #99
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Quote:
Originally Posted by Jimmy B View Post
That's an unknown too really. If a mob has 10 HP and you shoot it for 50 HP, that shot could count as 10 (since you've only reduced the health of the mob by 10) or by 50 (since that's the damaged you've inflicted). In other words, the old theory could be explained by it going on damage inflicted, or max HP+total HP regenerated.

It was a long time ago though, I think it really needs a retest.
A friend of mine already got a bug once (maybe 1 year or 2 ago), his mk2 had damaged a little creature (let's say a berycled young) and damaged it for 1800 points in 1 shot !

No need to say this poor baby died instantly. He told me his story, so i asked him "how was his loot ?". He said about 25 ped.

Of course, this could be a coincidence, but this would tend to prove that the dmg dealt (even if overdamage is done) is taken into account for calculating the loot.
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Old 01-30-2008, 15:11   #100
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Quote:
Originally Posted by Ime View Post
A friend of mine already got a bug once (maybe 1 year or 2 ago), his mk2 had damaged a little creature (let's say a berycled young) and damaged it for 1800 points in 1 shot !

No need to say this poor baby died instantly. He told me his story, so i asked him "how was his loot ?". He said about 25 ped.

Of course, this could be a coincidence, but this would tend to prove that the dmg dealt (even if overdamage is done) is taken into account for calculating the loot.

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