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Old 01-29-2008, 18:01   #21
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Originally Posted by MrWizard View Post
And for those of you who feel we're beta testers, for goodness sake, they do test,...
yeah right
i pretend i believe you
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Old 01-29-2008, 18:06   #22
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Calypso Ground Assessment Wounding

what about the random CTD's ive been having? and for me it messed up my quickkeys, took off my armor and removed my mindforce implant.. we were trying to do a beacon mission in that area near kingfishers and memorial island.. i couldnt tp out of the land area because it took the implant out , so we finally get to the right coords, and they tell me the servers going down

Lets hope that when they come back up, they'll be fixed to a semi-usuable state
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Old 01-29-2008, 18:14   #23
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Quote:
took off my armor and removed my mindforce implant
I had the same bug last month, had to do the reimplant myself. Held out for a week or so after raising a support case which took them 5 days to answer and which point they essentially said 'not our problem'.
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Old 01-29-2008, 18:24   #24
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Quote:
Originally Posted by NetStalker View Post
What about mob Health increase...sounds like a bug to me....
In reality, it was a bug. Some mobs have always been meant to deal out more damage in some areas (and heal much much quicker than they did), but it has always been a bug that they didnt. This VU, along with future VUs are designed to finally correct this flaw. ...so dont let it be said that MA doesnt fix bugs, just took them a few years to get around to fixing this one. I am sure there are many more bug fixes to come as their financial requirements from the players continue to increase day to day.
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Old 01-29-2008, 18:40   #25
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Quote:
Originally Posted by Morg View Post
In reality, it was a bug. Some mobs have always been meant to deal out more damage in some areas (and heal much much quicker than they did), but it has always been a bug that they didnt. This VU, along with future VUs are designed to finally correct this flaw. ...so dont let it be said that MA doesnt fix bugs, just took them a few years to get around to fixing this one. I am sure there are many more bug fixes to come as their financial requirements from the players continue to increase day to day.
Morg, thanks for the response...but I call Bullshit...I have been a very active member of these forums for many years, and I can honestly say I dont recall anyone talking about a mob not dealing enough damage is a bug....Feel free to point out any post over the past few years that says that or some quote from Marco, and I will stand corrected.

Otherwise, even tho your post makes sense....no actual facts or quotes to support this bug theory.

Regards,

edit...sorry was not aware this was all tongue in cheek...hehe, actually quite funny once it was splained to me...

Last edited by NetStalker; 01-29-2008 at 20:35.
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Old 01-29-2008, 18:51   #26
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Unhappy Wot no Bots??!!!

I was out hunting troopers....good spawn around me when EU freezes on me and i'm left staring at 2 frozen troopers for a few mins b4 i decide to relog....
when i get back on (2mins max) all the bots had gone!!!! i mean just dissappeared....none....and no-one else hunting either!! where did they go?
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Old 01-29-2008, 19:02   #27
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Quote:
Originally Posted by NetStalker View Post
Morg, thanks for the response...but I call Bullshit...I have been a very active member of these forums for many years, and I can honestly say I dont recall anyone talking about a mob not dealing enough damage is a bug....Feel free to point out any post over the past few years that says that or some quote from Marco, and I will stand corrected.

Otherwise, even tho your post makes sense....no actual facts or quotes to support this bug theory.

Regards,
I think he was just joking. or rather being sarcastic
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Old 01-29-2008, 19:55   #28
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Any chance we can play for longer than a ten minute stint any time soon?
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Old 01-29-2008, 20:09   #29
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Quote:
Originally Posted by NetStalker View Post
Morg, thanks for the response...but I call Bullshit...I have been a very active member of these forums for many years, and I can honestly say I dont recall anyone talking about a mob not dealing enough damage is a bug....Feel free to point out any post over the past few years that says that or some quote from Marco, and I will stand corrected.

Otherwise, even tho your post makes sense....no actual facts or quotes to support this bug theory.

Regards,
Yes NS, I agree is BS...but I have gotten use to it over the years (found a bottle of TT lube to help the transition over these last couple years). With a touch of sarcasm I was just referring to the BS story MA gave about why they suddenly decreased the Axe1 damage...essentially it had always been bugged (was always meant to do less damage) but it took them a couple years to finally get around to fixing it. However I am sure the real reason they decreased the axe damage is pretty similar to the real rea$on they changed the mobs health.
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Old 01-29-2008, 20:16   #30
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Quote:
Originally Posted by agalvayne View Post
we were trying to do a beacon mission..
Beacon mission.... on the day of a vu .... you sir are much braver than I!



roflmao
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