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Old 03-06-2007, 04:03   #121
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Originally Posted by Midnght View Post
NP glad ot help out. I'm new to the tool myself. And being a double miner windowed mode allows me the only way right now to switch back and forth between additional infos.
Hi Midnght,

I have heard of people that run two instances of NRF next to eachother, both with a different set of hotkeys. One instance is used for ore, the other for enmatter.

Hope this helps!
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Old 03-06-2007, 04:15   #122
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Hmm hadn't considered that.
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Old 03-06-2007, 07:04   #123
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Quote:
Originally Posted by Borr View Post
Hi Midnght,

I have heard of people that run two instances of NRF next to eachother, both with a different set of hotkeys. One instance is used for ore, the other for enmatter.

Hope this helps!
Yep, doing that for some time now, and it is very good that way to see both types split.
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Old 03-06-2007, 11:41   #124
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Originally Posted by Angel D View Post
It kept giving an error that it couldn't create a file. I played around with it for a while and turned off the screenshot record option and finally managed to get it working.
Did u download the aplication or just the update. Update archive has the .exe file but doesnt have all the folders. Ex ..doesn't have screenshot folder.
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Old 03-07-2007, 10:33   #125
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all I can say is WOW.. checked out your great tool and then spent 2,5 hours inserting data into mining logs from screenshots I used to make after finding depos very useful program.Thank you so much
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Old 03-07-2007, 17:43   #126
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Originally Posted by Morosanu' View Post
Did u download the aplication or just the update. Update archive has the .exe file but doesnt have all the folders. Ex ..doesn't have screenshot folder.
Hmmm.... I'm not sure, I will download it again.

I did get the hotkeys working again, turns out zonealarm was preventing them from working.
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Old 03-07-2007, 17:46   #127
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I got alot of catching up todo Thanks to all that helped other users. I appreciate it alot seeing ppl helping.

I need to update the wishlist with several wishes. I have to get back to some people about bugs. But I am so close to finding out what it doesn't work in Vista. Just waiting for some test results to know for sure I found it.

As for bombing/drilling:
1. There is a wish on the wishlist for that. Just place your vote to give it more priority.

This is how it will work:
NRF will get a list of "equipment", which can hold the information of any finder. This list will be user extendable, for future addition for example. You will be able to add a certain "amp" to one of those equipment sets. Or if you have multipl finders, add them multiple times in the list, each with a different amp.

Your finder will be readable from screen, but as its an extra slowdown, this will become optional. This could be used to automatically select the finder from the list and use its information. If not automatically deteected, I could let the user add key combinations to equipment to select the one they are using.

A few issues I havent worked out yet. If you have say 2 OF105's and use them both with different amps, how will I let the program find out which amp it uses? And how will i let the user know which it selects while the user is in game.

If I could show NRF in game, it would help, but I think I should find away without displaying it.

Thats about how it will work. The equipment selected will ofcourse determine if it was bombing or drilling. I can also add an option to override the settings of the equipment.

I was also thinking of letting the search range automatically get set to 50% if it detects the location is on CND.

So thats it for bombs and drills. For now, the inventive method of running 2 instances should work fine
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Old 03-07-2007, 19:09   #128
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Although I appreciate the explanations given to me on other posts both by Sunab and Squee (+rep to both), I still stand to my point that it would be way better if the tool was usable from in-game, without the need to alt-tab, for those who can not play Entropia in windowed mode due to screen resolution limitations. I hope there is any chance of doing this in the future.
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Old 03-07-2007, 20:19   #129
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Quote:
Originally Posted by Squee View Post
A few issues I havent worked out yet. If you have say 2 OF105's and use them both with different amps, how will I let the program find out which amp it uses? And how will i let the user know which it selects while the user is in game.

Well I think this should be pretty easy to work out.
Build the reader portion generically.

IE if your using stndard stuff it will detect bomb or drill.

But if you are using amps and non stndard equip go the route of allowing multiple keyed in options and just allow a hot key to swap em.

That's what i'd do. But then I can't code this stuff. }:>)

Keep up the good work.

Oh the neomap importer is that working or is it still kinda buggy didn't work when i tried it out.
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Old 03-07-2007, 20:21   #130
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Originally Posted by Huskie View Post
Although I appreciate the explanations given to me on other posts both by Sunab and Squee (+rep to both), I still stand to my point that it would be way better if the tool was usable from in-game, without the need to alt-tab, for those who can not play Entropia in windowed mode due to screen resolution limitations. I hope there is any chance of doing this in the future.
Well PEass works that way right?
Perhaps they shoudl talk to each other maybe joint effort this if they can. As PEass is being rebuilt to allow for your own added tools. Perhaps this can be one of the first tools then allowing it to work in the game?

Just a thought.
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