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#42 | ||||||
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Prowler
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I have noticed.. Thnx
Problems in VU8.8: Skill panels use the term 'points' instead of 'level' now. The deposit deed is aligned to a new position. Stupid me forgot to make screenshots of the last while still ingame.. I will try to get these VU related stuff fixed quickly... Maybe tonight ( in the coming hours ) otherwise tomorrow .. As for the server. It should run again for now. The old installation worked with the new mobo and chipset, so didnt require a new installation as I expected.. I am very very lucky .. After I am sure my server is stable for now I will fix the VU bugs.. |
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#44 | ||||||
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Old Alpha
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Excellent tool, I use it all the time! I don't mine, but do keep track of my skill progress. (and later i may start mining just because i like the tooling
)I do have some 'small' feature requests: a. Export of skill data for use in spreadsheets b. Sortable skills (columns, currently skill name, would like to sort the skill level in a certain run) c. When viewing graphs, NRF does not track the prefs (like background color (i prefer white background), graph size and whether the graph pane is visible or not). d. Skill graphs: it is currently only possible to view the progress of more than one skill if they are adjacent in the skill table. It would be excellent if I could select the skills by clicking on their name or the way it is currently implemented but enable multi select with the Ctrl-key. Thanks for the effort you have already put into this! |
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#45 | |||||||
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Prowler
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Firstly, The import/date problem.
This is only a visual problem. The dates are copied correctly. If you import the data, the save ( to a new file to be safe ), and reload the file, the dates are recalculated ( possibly syncing with recorded ingame times ) and will show as they should. This will be fixed in the next update.. Quote:
b. I do not use a database server ( to save memory, hd space and speed ) and will need to write a "bit" of code for sorting. It has been a wish of myself as well so it should come. c. If you mean track as in store settings for the next run, then these are like many options, not saves to the ini yet. As these have been requested ill try to add them asap as its only a minor task. d. you can select the runs you wish to pick but indeed not a certain 2 skills unless listed under each other. As selecting would be more complex if i would change that my preference would go to mentioning the skills in the checkbox with the skill categories in a tree view, making the visible seperately. -- Other: - Recording of proffesional standings have been suggested twice now, so thats more work for me - Another request is. Ill call it the "one run" mining records. Request on how to keep everything in one run and functionality to make that possible. - I still got the run in foreground like peAss request - Multiple equipment configurations selectable using keys was a request. I got some more saved up in a file somewhere. Im thinking I might make a page with the seperate wishes. You as usr can assign a ratings on how important it is for you to add that feature, and in that way prioritize stuff ![]() |
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#46 | ||||||
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Hatchling
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An absolutely excellent application. Thank you so much Squee!!!
.The only add-on I would like is the ability to record if a deposit found is a HoF/global and an option to only save that screenshot. ![]() My suggestion to solve this would be to allow the user to enter their full name in settings so that when a screenshot is processed the name (and global/HoF) can also be looked for. |
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#48 | ||||||
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Prowler
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A small update as I still havent released an update yet.
The next update will contain: - Filtering skills per skill instead of categories. - Professions are scanable. - A temporary speed increase in the grid containing skills. Next version will only be about optimizing certain pieces of code and making the grids sortable. - A new graph for miners creating a new way to index as well, Average Find Depth. instead of Average Search Depth. I can clearly see that my last 1000 finds gruadually are deeper and deeper. My current ASD is just below 400m based on the last 250 finds. - Import bug fixed - XML export bug fixed Other small requests might be added as well, but seeming the time already taking I might release this update first. The problem I still have to fix: Professions add several entries that already existed in the skills recording. I am trying to display them ammong the skills ( highlighted though ) but as the grids are still pretty dynamic ( which makes them slow in the firstplace ) it doesnt see the difference in a skill or profession yet. This is as far as I know only a display problem. Saving, backward compatibility with old skill-file versions etc have been dealth with. Ill probably use a simple hack to fix this as in the next update the whole display routine will be re-written. *edit* Main problems solved by now and looking good if I say so. Rebooting my main PC seemed to solve the slow rendering of the skills as well Testing with 74 filled snapshots currently, so without professions ( * 128 skills+attribs ) thats 9000+ cells visible. Just need to name the categories, test some backwards compaitiblity stuff and solve some minor issues that came with the changes made.Last edited by Squee; 01-02-2007 at 19:56. |
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#49 | ||||||
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Provider
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Squee--
I'm definitely interested in checking out NRF--someone suggested that I get in touch with you since I've also been tracking my finds, but only using an excel spreadsheet (thread here). I suppose we could combine features, but since I'm not a programmer, I guess that means feel free to borrow whatever you need from what I've done ![]() I'll get in touch again after I've had a chance to check out NRF (I don't think my employer would appreciate the download while I'm at work, hehe). --Dauntain |
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#50 | |||||||
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Prowler
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Quote:
I hardly written down all my own current idea's. |
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