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Old 08-16-2007, 16:00   #501
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I took a short break from the daily support for a week. But here are some replies.. And to make up for it, I did make some progress with ingame displaying. But I just cant get it 100% to work. I am still far from a complete implementation I think. Chainfire has already helped me greatly.

I will also try to add all the wishes to the wishlist. I hope I dont miss any. I know, I konw, I should of added them as I read them. But I am to chaotic for that

And now, the replies..

Quote:
Originally Posted by Trux View Post
another suggestion for this already great tool:

wouldn't it be cool to add a HP-calculation to the skill-logger? a simple progress-bar, which shows you how much to go for your next HP.
this would also help to confirm the 'known' health-formulas. maybe even a 'upload'-button to make it possible for ppl to load their skill-snapshots to a central DB for further computing...

trux

btw, i can't get the skill-graph shown. it's just white (or black if i toggle background). there is one single black pixel in the very top left corner of the graph window, and i see a 'flash' in the window when i try to toggle the grid. everything else is working just fine
It would be a cool addition, but the numbers arround that are very inaccurate, and some people are already making nice sites with the functionality ( or almost ) that is needed. I could add a button posting the information to any site that could support it. For me it would be easier if someone that already deals with the information that is needed would make it.

I could make a form, making it possible to add the % of influence to each skill, making it possible the NRF users fill up the data and maintain it if they wish.

The flash is the code correcting the position of the grid, as it remember size you left it in. It happens when toggling alot of visibility.

As for the graph, you need to select the skills in the grid you wish to display, by selecting multiple cells from the graph. Hold left mouse button down on the starting cell and drag to the end. The sorting and dragging of skills makes its possible to select several related skills at once.

Quote:
Originally Posted by danGer.aRen View Post
Hi there.
Well, a quite impressing tool, and yet a bit overwhelming for my humble being.

My major problem with it is to combine some actions with a single key stroke.

To make it concrete:

I drop a probe, I find nothing. I don t care.
" , I find a claim. Press "p" >> position >> screen shot >> found deposit.

I d like to combine that. (Moreover i can t edit my Hotkeys -_-;

Ok mb someone can help me, whose expertise exceeds mine.

Thx in advance.

Bye

Ah and rep ofc.
Assuming you do not wish to record your drops, then you need to parse your finds differently.

You will need to open the deed, ( which already holds the x,y location ) to parse the information of your find. Leave the deed in its original position. The use the key to parse a find. If you press 'p' for the position as well, it will record the z position shown in chat.

If you wish to sync with MA time, don't forget to press 'c' ( or what ever key ) to display MA time in chat.

I hope that helps a bit.

Quote:
Originally Posted by Selene B View Post
Squee:I have another problem. How to modify (what to search/replace in hexeditor) logfile to change radius for all records? Its 50 by default, however I use 10 since beginning but after several thousands of entries "dots" are still starting to hide map on background.. It would take weeks to change radius in every entry smaller just manually.. any help greatly appreciated
AI! Well replacing it would mean you would need the floating point value for 50. I don't know how to format that to hex float value by head, I would need to test so I will get back on that. I do think the chance of screwing up your log wouldnt be big as most other values are stored as integers.

Quote:
Originally Posted by SoReal View Post
Would like to use this but cant , when I do the color test its mostly garbage , even when I play around with the deviation slider , I still cant get the text to clear up.

I have followed the install instructions.
I replied to your PM
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Old 08-16-2007, 20:41   #502
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yup all working now , awesome
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Old 08-30-2007, 15:06   #503
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Just an update that the update is still not ready But I did make a big step towards in-game display which I got working now. I hope to get the input working quick as well, and I'll then start working towards a new update including all bugfixes. Personally, I am happy I finally got this working and can look forward to the next steps in implementing this.
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Old 08-31-2007, 09:27   #504
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Hey, first of all, thank you for this great tool!

I have a small problem... When i want to take a snapshot of the 2nd page of combat skills, it doesnt work :S

I wonder if its because i have 2 "red" skills in that page ?
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Old 08-31-2007, 09:53   #505
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Quote:
Originally Posted by Gabriel View Post
Hey, first of all, thank you for this great tool!

I have a small problem... When i want to take a snapshot of the 2nd page of combat skills, it doesnt work :S

I wonder if its because i have 2 "red" skills in that page ?
Very Likely. If the color selection isn't correct on the locked (red) skills NRF will stop parsing at that point. The easiest way I had found to fix this was to slowly slide the color deviation slider under the color settings tab up. You should be able to adjust that up enough to get the locked skills in red to read.

If that doesn't work for you there is also a way to manually define the color setting for locked skills in the ini file by adding some lines. Let me know if the above works or not and I'll dig thru to find the ini settings Squee posted for me earlier when I had the same problem.
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Old 08-31-2007, 14:34   #506
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Thank you it works
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Old 08-31-2007, 14:39   #507
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sounds great app and might test it when I get my new desktop from the retailer...

dunno if this has been asked before but is it possible that there would be something for hunters also?

like recording your shots in hunting run, how much your shots missed, how manytimes you crit hitted etc...

and in counterpart, what is the dmg area of mobs they hit you, how much they missed you etc?

-edit-

found on youe website that this has been requested already, my bad :P

can't wait to get my new comp to try this out.

Last edited by Anthalas; 08-31-2007 at 14:55. Reason: suggested already
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Old 09-23-2007, 17:43   #508
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Quote:
Originally Posted by SoReal View Post
yup all working now , awesome
Would be nice to post that advice so that others having the problem can fix it too! :-\ (I have the same problem.)
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Old 09-27-2007, 13:29   #509
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Ranged Damage Assessment

Have downloaded NRF from the website, installed and selected a batch of Screen shots from my graduation that I wanted to use as a baseline. So far I have not been able to parse any skills from the screen shots nor from ingame. I hit the button to parse and it just sits there. walked away for a few min to get a coffee came back and still nothing in the skill log This tool look awsome just hope someone can help me figure out what bone head mistake I am making so I can use it
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Old 09-29-2007, 16:30   #510
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Quote:
Originally Posted by Redelle View Post
I hit the button to parse and it just sits there. walked away for a few min to get a coffee came back and still nothing in the skill log This tool look awsome just hope someone can help me figure out what bone head mistake I am making so I can use it


yeah im haveing the same problem when i tryed the batch processer and it still didn't update the skill logs im using the newest ver. 1.2.5 any help is appreciated

just make sure if your running it in full window mode to have EU runs in window mode unchecked thats what i did wrong. Now it works

Last edited by Pchalic1000; 09-29-2007 at 17:06. Reason: i just fixed it
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