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Old 10-30-2007, 16:41   #541
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1. Delete last input button. Ie i press 1 to get a drop, and i notice i havent ran far enough.. press 3 to delete it and keep running. etc.
Or you could make a check coords button that you press and it shows up for a few seconds on your map then goes away again.
Yes that would be cool! I occasionally use the maps in NRF to check my position in relation to the place on the map (revisiting recent claims, making maps, ...). It would be great to have a positiion check option in NRF without showing a fake drop in the mining log.

BTW: Hey Legion! ;-)
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Old 10-30-2007, 20:02   #542
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i have been using NRF since i started mining, great app


only prob i have ever really encountered was when MA changed the way text rendered, but i have since then found a workaround
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Old 10-30-2007, 22:05   #543
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what else i would love to see added although unlikely that you will add it ;P

When doing a miningrun, check what is dropped ore/enmatter bombs and then compare that to the average loot which you also check the markups on via that website i never can remember the name of, and then calculate if the run was profitable and such, and then also record at what time a specific area was profitable to mine and so on.. you get the picture i guess
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Old 10-30-2007, 22:31   #544
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The only thing I'd like to add so far is separate hotkeys for different ore and enmatter finders so i can keep better track of my hits on specific finders and eventually amps. I can change it in the settings but if I alternate ore an enmatter I don't really want to change it each time.
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Old 10-31-2007, 11:02   #545
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ok yet another thing i want added ;P

I want to be able to link certain runs and also name them by what area i'm in or sort runs by coords. ie i want to be able to see which runs i did in this particular area and then for example link the last 3 runs i did so i can see where i been getting hits and where not. also i want to be able to toggle the dropped bombs/drills for the run i'm doing now and NOT show them in the old runs, ie i want to see where to drop bombs the run before so i dont drop bombs in the same spot again ;D

*edit* just noticed that this kinda already been asked for i think, maybe not as precise as my wish though. But to get more votes on that i'll explain WHY i want this ;P

Lat day at 16.00 i was mining this spot and it's quite a small spot. Came back again just to test if it respanwed and sure there was some ore there but i got a lot of skillgains so i decided to wait until the morning to come back again.. and now at 11.00 i was there again and voila.. new ore again..

BUT what i did notice was that the ores i found now was the ones i didnt find ore in before :P

so run 1 was like this (x= miss o= hit
run 1 xxoxxxooxxxo
run 2 xoxxxoxxoxxx
run 3 oxxooxxoxoxx

so ie the spots i hadent found anything in before was the spots i did find stuff in now

Last edited by Legion; 10-31-2007 at 11:09.
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Old 10-31-2007, 13:05   #546
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Quote:
Originally Posted by Legion View Post
Some stuff i'd like added.

1. Delete last input button. Ie i press 1 to get a drop, and i notice i havent ran far enough.. press 3 to delete it and keep running. etc.
Or you could make a check coords button that you press and it shows up for a few seconds on your map then goes away again.

Make ores green by default and all enmatter blue.
I had a similar idea. Consider it added to the list. It is a function I could really use as well.


Quote:
Originally Posted by Borr View Post
Yes that would be cool! I occasionally use the maps in NRF to check my position in relation to the place on the map (revisiting recent claims, making maps, ...). It would be great to have a positiion check option in NRF without showing a fake drop in the mining log.

BTW: Hey Legion! ;-)
I think this has been asked for before. I will recheck the wishlist.

Quote:
Originally Posted by Legion View Post
what else i would love to see added although unlikely that you will add it ;P

When doing a miningrun, check what is dropped ore/enmatter bombs and then compare that to the average loot which you also check the markups on via that website i never can remember the name of, and then calculate if the run was profitable and such, and then also record at what time a specific area was profitable to mine and so on.. you get the picture i guess
I have code on our website ( webbased reporting ) that already does this. It would require NRF to have more extensive reporting functionality. More on that at the bottom of this poast.

Quote:
Originally Posted by Karmic View Post
The only thing I'd like to add so far is separate hotkeys for different ore and enmatter finders so i can keep better track of my hits on specific finders and eventually amps. I can change it in the settings but if I alternate ore an enmatter I don't really want to change it each time.
Is request and on the wishlist. A work arround is having 2 folders with NRF, both NRF version with unique hotkeys. One for ores, one for enmatters.


Quote:
Originally Posted by Legion View Post
ok yet another thing i want added ;P

I want to be able to link certain runs and also name them by what area i'm in or sort runs by coords. ie i want to be able to see which runs i did in this particular area and then for example link the last 3 runs i did so i can see where i been getting hits and where not. also i want to be able to toggle the dropped bombs/drills for the run i'm doing now and NOT show them in the old runs, ie i want to see where to drop bombs the run before so i dont drop bombs in the same spot again ;D

*edit* just noticed that this kinda already been asked for i think, maybe not as precise as my wish though. But to get more votes on that i'll explain WHY i want this ;P
As you said, is requested.


As for progress on NRF..

1. The update will come, but there is less pressure as there seems to be no problems with the new VU.

2. There will be a second project coming, packaged with NRF, that will take over the mapping of ore finds. NRF's mapview will be reduced to a mere indication while running, while the new project will do more extensive reports on the finds. This is a schoolproject for someone, and I will cooperate support him being able to load and save mining logs, as well as start directly from within NRF. I will not remove an functionality from NRF, but won't add any to the mapping either. I hope this second project can fulfill many wishing for the charting of finds on the map.

3. There have been several requests to cooperate with NRF and help program for the project. So far I declined all requests.
However...
When thinking and being honest, I am not sure if I can bring up the hours I used to for the project in the upcoming future. Lately I havent worked on it alot either, not since I got ingame display working in my tests.
So I am considering several options atm like giving the project on to another reliable person and only work on it in the background, or take the management of the team developement into my own hands, and only check the code before releasing it as a security measure.
As the last update was long ago, I will first use my time to work on the update, then on starting some selection procedure for a new main programmer, or start on a procedure to select a few trusty programmers to work on it. As I notice in other projects I work on, there arent many willing people that are truely dedicated, so that is another problem. Most don't really have the time, though they might want to.
So this is something I still got to think about for a while. But it is pretty sure something will change on the developement side to improve the current developement speed. No need to PM me about it ATM though.
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Old 10-31-2007, 13:37   #547
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Thanks for the update Squee!
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Old 10-31-2007, 13:50   #548
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Can't parse deposit

Usign NRF both for skills and for mining - great app really.
However, I can't parse a deposit. NRF just can't parse the screen shoot (which looks OK to me). Am I the only one with this problem?

/Ole
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Old 10-31-2007, 13:56   #549
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Originally Posted by MrOle View Post
Usign NRF both for skills and for mining - great app really.
However, I can't parse a deposit. NRF just can't parse the screen shoot (which looks OK to me). Am I the only one with this problem?

/Ole
i think it could be due to colors and such, check the website about bugs or the manual. I had a similar problem some time ago if i remember correct.
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Old 11-01-2007, 08:32   #550
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i think it could be due to colors and such, check the website about bugs or the manual. I had a similar problem some time ago if i remember correct.
Thanks Legion.

I tried, but no success. I changed the colors and the "sensitivity", still the same.
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