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| Mining Entropia Universe mining tactics, tips and equipment discussion. |
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#61 | |||||||
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Prowler
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Switch, There are only small maps availabe from what I have seen.
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I have thought of the last. Can't remember any good reasons not todo it, but one reason was priority. I think if I would implement it, I would make it that the app automatically fills the info but leave it adjustable. This connect well with the solution i already posted for the seperating ores and enmatters. |
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#62 | ||||||
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Young
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Hi Squee,
this is my feedback on NRF so far: I am now using your nifty little program for about 1 week. I got used to it pretty quick and it runs stable in the background. I am happy about having the possibility to mine and pin down my findings so easily. Sometimes though, it really gets me. It won’t log my deposits anymore (parsing drops will always work). I have checked everything, tried to readjust gamma settings and color for better recognition, but it seems that it is not really an OCR problem, as on the settings tab I can see clearly the white writing filled in. A restart of the application sometimes helps. Sometimes it seems I can make it work again if I parse a drop first and then the depo. What is wrong? I have no glue. I have made a personal wish list and a note of thoughts: The program will always start with a new log: it would be nice to be able to continue a log, as for short breaks or (as is atm) parsing problems, a copy function might do the trick also, sure this is on official wish list already. The depth graph is awesome, but the average find graph seems to be pretty useless. A better separation between ore/enmatter would be nice. I would love to be able to print out the maps with the options set (i.e print me amathera map all I see in the window scaled to A4 paper, no drops, only lyst, belk, oil finds with names beside) If I clicked on a find within the map it would jump to the data within the log file. It would be nice to know the amount of different sized depos and to see that somewhere; perhaps next to the size log? i.e II(78), V(34), XI (5), XIV(2), XXX (1) I wishThought it might interest you. Ok. Can’t think of anything more right now ![]() tk /Switch |
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#63 | ||||||||||||
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Prowler
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Not mixed. The half hidden red/green button switches them. Or did you mean something else?Quote:
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I was actually working on a reportage function, making browsable html based reports on your HD. I have been working on it since a few updates ago, but its far from done. It ammong things, shows a grid, with resource vs size including totals for the resources and sized, area overlaps % of drops, and a few more things. I wanted to work on this reporting stuff slowly and also use it abilities in NRF itself. It will take alot of time before its finished though . |
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#64 | ||||||
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Provider
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I've tried to replace the old amethera map with the new amethera revival map in NRF, but i couldn't get the coords right.
Could someone help me out ? ![]() edit: this map Amethera Revival Map updated |
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#65 | ||||||
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Alpha
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MindArks maps never match coordinance. Never have. you don't notice it much on Eudoria but Amethera is especially bad.
We need someone to "stretch" the map to fit the actual coordinances. The problem is it isn't just stretching the x-y, it will take more work than that. |
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#66 | |||||||
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Prowler
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Editing is hard, saving happens to the wrong directory, and visuals don't update correctly while editing. I'll edit this post with some reasonable coordinates for that map soon and have these issues fixed in the next update. Release date is unknown for now.As for what dino said. This is correct. The maps are not accurate themselves. The coordinates shown by nrf are calcuclated so are accurate compared to drops and finds shown by nrf. The map is only a visual aid. --- Callibration: I think this is reasonably accurate. Copy the following into maps/amethera.ini, overwriting all other content. Code:
[Map] mapRealW =24330 mapRealH =32800 mapOffsetX =-360 mapOffsetY =-200 Last edited by Squee; 01-18-2007 at 21:30. |
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#68 | ||||||
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Young
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To clearify my statement above:
"The depth graph is awesome, but the average find graph seems to be pretty useless" What I was trying to say is: The depth graph contains enough information. If it was for finding out the average depo depth this could be implemented withing the depth graph. This would leave space to use the tab for something else. |
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#69 | |||||||
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Alpha
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Anyone know how to do this? |
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#70 | ||||||
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Prowler
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Well this is my detailed approch to callibration and my thoughts on it whats best to do..
I dont think fixing things by stretching is a human task To much damned work. But if you want, I find gimp easy enough to use, just not an as friendly interface as times, otherwise photoshop could be used which I loved but is costly .I find that there are 2 coordinates on MA's maps. One are the TP's although on the amethera version they do seem to be less accurate. The other is the background, the colored map itself. On amethera, you have the LA layer as well. I know for certain that due to the way MA positions the background and LA layer, they sometimes are shifted compared to a previous view. You can see this happen in nrf as well. Simple floating point to integer conversions, do the trick ![]() Method: 1. Use the added mining log which contains 4 TP's of eudoria, or all ( considering an older VU ) of Amethera. I use the TP's to calibrate. 2. I set the "show path" option on the map on. 3. I zoom in on a TP, and edit the "mining log" so it displays a radius just as big as the TP on the map. I find it easier to center the actual center this way. And I zoom out again. 4. I stretch the height and width settings of the map, using big values, slowing decreasing the ammount I change it by when getting closer. 5. I remember the most western, southern, etc TP's in the log and remember them. I will zoom in closely on one, and double click the log to jump through them. 6. As I close in you will notice that the path displayed, is wider/higher then the TP's or not. You can see this by how the "drops" are displayed over the TP's. If the one is positioned left and the other right, its not accurate. Keep scaling until the "drops" are all positions at the same angle and direction from their nearest TP. 7. Once thats done, fine tuning can be a few minz, then you just need to adjust the offset a bit. The more accurate you want it, the more time goes in fine tuning. I find it pretty accurate when i use the tp coords to callibrate. I use the most northern, southern, western and eastern TP's as an incorrect scale will be most visible due to the big distances between them. If you do it this way, you will notice that sometimes a TP on a map isnt accurate, even though you callibrated using the farthest distance. If you mine along the coast you will notice that you are either mining abit inland or in the water. But, when you look in EU you see this same dispositioning. Only using the last as argument I would say TPs are more accurate if you want a one on one view of where it would be in EU. I hope later on I can add downloadable map packs including calibrations. ATM I got enough work organising some projects. PS.. The update is coming alone nicely.. Don't think i'll release it in two pieces but in one update. I probably have extra time this weekend. Except for some minor bugs, and vista support that im still working on, and the map that i can callibrate if requested, there are no main bonuses. Only minor interface bugs, but many of them, and saving much more settings. I would like to add the improved grids including sorting and several speed improvements before wrapping it up. If any mayor bug or VU change happens, or if it just takes to long, I'll speed it up. |
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