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Old 04-22-2007, 09:25   #11
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Old 04-22-2007, 10:04   #12
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My opinion is that amps simply gather the deposits. For instance, let's take oa 102, with 1 ped decay. That, for me, is equivalent with two bombs. So when you drop the bomb, the system calculates what should you have got in two separate drops and cumulates the deposits.

So, in the example of the threadstarting post, if you consider the rest of deposits except that from the bomb as no finds, than would have been a "large" nomatter what amp used.

That because MindArk is not Santa Clause to give free peds.

Nota bene, I also consider amps can be used smart and in player's advantage.
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Old 04-22-2007, 21:49   #13
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Interesting theory. I think I see what you mean, but just in case I misunderstood something I would like to ask a few followup questions.

Quote:
Originally Posted by Kerham View Post
So when you drop the bomb, the system calculates what should you have got in two separate drops and cumulates the deposits.
Essentially this means that according to your theory the return from dropping a bomb/probe will be a sum of probability calculations rather than a multiplier of a single probability calculation. Right?

If this is the case then the probability of finding something should increase when using an amp. To see why lets assume that a miner finds something every fifth bomb he drops (unamped). According to your theory using an ore amp that decays 1 ped is equivalent to dropping two bombs. The probability of missing two bombs in a row is 4/5 * 4/5, which is equivalent to 64%. The probability of finding something is therefore 36%, which is siginficantly higher than the 20% chance of finding something unamped.

Have you observed this effect? Or did I misunderstand you?

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That because MindArk is not Santa Clause to give free peds.
As far as I can see your theory and the competing theory (that amps multiplies the size of the deposits by a given factor) has the same average return. Therefore the result should be the same for Mindark.

The competing theory has larger variance though since the probability of finding nothing stays at 80% (using the numbers in my example) while using your theory the probability decreases to 64%

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Nota bene, I also consider amps can be used smart and in player's advantage.
I agree with this. If your theory is correct then a miner could use amps to make a small area yield more since the effect of using amps is that you are allowed to drop "more" boms/probes in that area without exhausting it.
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Old 04-22-2007, 23:03   #14
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Quote:
Originally Posted by RoadGravy View Post
Amps do more than just increase your deposit size. More importantly to amp or not revolves around your current in game CoS.




RG
Not for me, I do worse with amps... it's like all the deposits hide when I put them on...
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Old 04-23-2007, 06:54   #15
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Thanks all for the info.... It is quite helpfull...

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Old 04-23-2007, 06:54   #16
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Borealis, I am a mathematic newbie, more or less. And I am unable to give my "theory" a viable mathematical form.

Yes, you described it well, with the observation that a miner doesn't have a stationary ratio of finds. There are times when hit ratio is 8/10 there are times when is 1/10. For sake of example, if we are between bomb no #121400 and bomb no #121499 and I am "destined" to find in those 100 drops 10 smalls and 1 abundant (say 99 peds), then 99 shall be nomatter if are 100 unamped or 50 with oa 102.

From my experience (here I must make an * to put a note in the end), the high hit ratio periods are rather short. Now, aside from hit ratio, is the matter of the size of those deposits.

To be honest, I didn't took an accurate note of how many deposits I find in 1000 bombs amped with oa 102 and how many in 2000 unamped. Mainly because I can't afford it. But what I did observed is that using amps I don't find deposits significantly higher. And I used amps up to 105. I'll always remember a run with 3 oa 103 which looked exactly like a "good" run with 150 bombs unamped. Smalls, amples, mediums, etc. Just that the tt return was lower than 50%.

To sum up my theory: if mining amped or unamped, per TT ped spent, I have same TT return, then I loose every click's markup and, guaranteed, for every amp used, I loose the markup of unusable TT of the amp (those 1-2 clicks which remains in the end).

Also, given the fact that my highest unamped finds are 2 vasts and an enormous, while my highes amped find is a plentiful, maybe is quite clear why I am reluctant to use amps.

Now for the note: all this stuff can very well be personalized. My variation of hit ratio can be very well different to other's. My TT return/time concentrations might be very well different to other's. And so on.
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