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Old 10-21-2005, 11:30   #21
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Quote:
Originally Posted by strakkan
Since the time its gotten harder to find?
Yeah, it's harder to find, but i'm not sure i would label it rare though I've mined enough erdorium this VU to not consider it rare.
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Old 10-21-2005, 11:53   #22
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There is less ores on the fields but this is due to the fact that they actually CUT the fields. They have made them smaller on Eudoria. Now this of course doesnt mean you get less if you know where to mine.

They have also made the grid larger making it harder to find the ores.

But the strange thing is that my output is excactly as big as before.

That is if I stay within the new field borders. And dont end up hitting ground which they have cut.
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Old 10-21-2005, 11:55   #23
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Quote:
Originally Posted by Kerham
Geten, considering that MA stated that those large deposits would empty the fields around, seems like the direction to follow is to carpetbomb an area with poor/very poor deposits. And this is noway an economic way of mining.
I never specified what i meant by economical mining My last comment in that post was not really "linked" to the other stuff i said

Quote:
Originally Posted by Kerham
On the flipside, "economical" i guess it can be splitted in two considerations:

- mining fields you know to have some regular satisfactory level of ore/en-matter spawn

- placing bombs at maximum efficiently coverage at area (i.e. from 70 m to 100m one from another, after the personal way of bombing)
Yup, that's a good start

Quote:
Originally Posted by Kerham
With all these considerations, if a miner went before you in the field, you will get zip. If it happens (perfectly possible in terms of mathematical probabilities) to visit 5 fields previously visited by other miners (thing you can;t possibly know and very possible with everyone mining these days) then you will perform "rather lousy".
Yup, it happens, thats why i always take long mining runs, so in the end, the result will be good. And there are things you can do to minimize your losses before finding a good area. One thing is that you need to have a "feeling" or develop a method for judging if an area/field is good enough at the time to be mined. It requires some experience of the system though. Cause wasting too many bombs and probes in a (for whatever reason) bad area is just.. bad

One other thing is know how to react when hof is "in the air"

And there is much more.

A few keywords for economical mining: Experience, knowledge and timing
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Old 10-21-2005, 12:26   #24
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Quote:
Originally Posted by Silver di Avlo
There is less ores on the fields but this is due to the fact that they actually CUT the fields. They have made them smaller on Eudoria. Now this of course doesnt mean you get less if you know where to mine.
Stop generalising please. Some fields are smaller, some are greater, some have not spawn at all yet.

Quote:
Originally Posted by Silver di Avlo
They have also made the grid larger making it harder to find the ores.
Stop generalising please Because some areas are extremely dense. If you really have done enough research and compared it to other miners, you should have noticed this. And i don't believe you have enough data to be able to count out the fact that there are _so_ many more miners out blowing off bombs/probes now with the meteor event and all. And many new beginner miners who just blows up some bombs randomly in the fields. Cause that would most likely have the same apparent effect; the deposits would seem to be more scattered than before or a seemingly larger grid. I have seen some newly respawned untouched areas which are extremely dense. However, i do believe they have cut down on the density in some areas and made some areas not to spawn at all to compensate for the new average sizes etc. But this is definately not true everywhere

Quote:
Originally Posted by Silver di Avlo
But the strange thing is that my output is excactly as big as before.
Not strange at all, look at what i wrote above and i think you will understand why

However, this also means that people like me are making more profit in this VU Okey, here goes a fundamental part of my strategy, not gonna go into detail so this is gonna sound really stupid But basically: I cycle dense areas and apply my grid mining technique to them. And because you now get higher average sizes, i make more profit in general (without counting hofs and globals).
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Old 10-21-2005, 12:26   #25
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It is my firm believe that skills DO matter with everything you do in PE, including mining. People need to realize that it effects their chance of getting something good, so it's bs to state that skills don't matter because a noob found an ATH deposit. 'see, that noob found 30k of ore and he has no skills, thus skills don't matter' is rubbish.

EVERYONE has a chance of finding an ATH, but there is just more noobs or low level players than there are ubers, so it stands to reason that you will regularly see noobs hoffing. That doesn't take away the fact that ubers have more chance of finding one and at least perform better on a regular bases.

Say for example that a noob has a 1 out of 10.000 chance to find a hof and an uber a 1 out of 5000. If at any given time there are 10 ubers mining and 1000 noobs, then you will see more noobs in the chatwindow than ubers, but each uber will have a better average return than each noob. Also you will see the uber's names on a regular bases whilst the hoffing noobs are never to be heard from again (until they get better and better), which proves that skills have an influence in the formula. And before anyone starts... the above numbers (1/10000 and 1/5000) are purely fiction, i have no idea about the real numbers.

Your skills are part of the chance formula, the higher your skills, the higher your chance to get a hof. I do agree however that the difference might be smaller than we like to think, but there is a difference.

Also hunting skills seem to have more impact than mining skills. Almost all hunting ATH's are found by ubers or at least semi ubers, which isn't the case so often with mining, so maybe i am wrong after all
But I think that there are way less mining uber players than there are in hunting, so that might explain it a little.

Luckily Strakkan got an uberhof the other day, just to restore our faith in skill building

Last edited by dutch chap; 10-21-2005 at 12:32..
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Old 10-21-2005, 12:44   #26
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On a sidenote: It can be very annoying when a player that has played for 1 week gets an ATH, so it might be fair if your maximum find is connected to your skills. Instead of the aforementioned 30k, give him/her 3k and he will still be very happy. Throw the rest back into the 'lootpool'.

In that case it is very obvious that skills matter so people might be more inclined to pay for more skilling. It's more fair to more skilled players too, they have paid their dues while getting to such skill levels. I am not saying that they should always profit, but if there is a big ATH to be found it should be going to a person with enough skills to find it.

That won't be me then, but if my skills are too low i can live with that
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Old 10-21-2005, 18:38   #27
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Quote:
Originally Posted by geten
Sorry to dissappoint, but i've used "double bombing" as a part of my grid mining technique in the previous VU too, and all other VUs for that matter and it works perfectly, and it always has. It's a fundamental part in my mining strategy.
Considering that the detectors find the closest claim to your bomb/probe isn't "double bombing" a waste unless the claim is right next to where you bombed?
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Old 10-21-2005, 18:49   #28
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Dino it depends on if you are in a cluster of deposits or a vein. I double bomb once in while and if I get a hit after a claim. Usually (not always) this means its a cluster and I would be more apt to bomb/probe twice on a claim. A vein tends to be a strung out number of deposits (in a line/semicircle and such) I have not proved this but when you find a claim isnt it possible for another claim to be under that one? This is just some of the things I have experienced in this VU and past ones. Last night on TI I found 8 deposits in about 100m circle all from double bombing claims. Maybe it was just a quick respawn area I am not sure. I am still getting used to the new system as well. Hope this helps.
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Old 10-21-2005, 18:59   #29
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Quote:
Originally Posted by Sirhc
Dino it depends on if you are in a cluster of deposits or a vein. I double bomb once in while and if I get a hit after a claim. Usually (not always) this means its a cluster and I would be more apt to bomb/probe twice on a claim. A vein tends to be a strung out number of deposits (in a line/semicircle and such) I have not proved this but when you find a claim isnt it possible for another claim to be under that one? This is just some of the things I have experienced in this VU and past ones. Last night on TI I found 8 deposits in about 100m circle all from double bombing claims. Maybe it was just a quick respawn area I am not sure. I am still getting used to the new system as well. Hope this helps.
I've found several claims all within about a 50m radius too, but they are always "closest to the bomb" and never noticed depth to influence that. If I bomb and find a claim 30m away I always go at least 20m past it to bomb again to avoid overlap since I've negated a 60m diameter circle from being eligable. Does that make more sense?
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Old 10-21-2005, 19:48   #30
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That makes perfect sense Dino. I just wanted to share some of my experiences and state that its not always ridiculous to double bomb sometimes it pays off. Although not this VU in the last one I did find 4 deposits all bombing the same spot(which was a claim rod) and all within 5-10m. I guess ultimately mining is a "do whatever works for you" type of profession.
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