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#14 | ||||||
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Very interesting read.
However, it raises some questions for me: Code:
BLP Pistoleer (Hit) Agility*20 3% Aim 4% Combat Reflexes 3% Combat Sense 5% Commando 3% Coolness 5% Courage 3% Dexterity 3% Hangun 38% BLP Wep' Tech' 14% Marksmanship 7% Perception 2% Serendipity 1% Weapons Handling 9% Fully resolved and confirmed beyond any reasonable doubt. Last edited by Jimmy B : 04-27-2007 at 22:53. 1000/100*38 = 380 380/20,000 = 0.019 chance to hit/efficient of a grand total of 1 (or 100%) possible? {This is the same as ((1000/20,000)*(38/100)) }. Or is my assumption incorrect here? (2)Assuming everything above was 1000, then is the MA formula for MAX POSSIBILITY for me to be able to HIT/Damage a critter work like this? Aim = 4% of 1000 = 40/20,000 = 0.002 Combat Reflexes = 3% of 1000 = 30/20,000 = 0.0015 Combat Sense = 5% of 1000 = 50/20,000 = 0.0025 Commando = 3% of 1 (not unlocked I'd assume) = 0.0000 Coolness = 5% of 1 (not unlocked I'd assume) = 0.0000 Courage = 3% of 1000 = 30/20,000 = 0.0015 Dexterity = 3% of 1000 = 30/20,000 = 0.0015 Hangun = 38% of 1000 = 380/20,000 = 0.019 BLP Wep' Tech = 14% of 1000 = 0.007 Marksmanship = 7% of 1 (not unlocked I'd assume) = 0.0000 Perception 2% of 1000 = 20/20,000 = 0.001 Serendipity 1% of 1000 = 10/20,000 = 0.0005 Weapons Handling 9% of 1000 = 90/20,000 = 0.0045 Agility = ??? So if we add them all up = 0.041 of a max possible 1.0 (or a 0.04% max possible chance to be able to hit?). Not sure this assumption is correct - as I am definitely able to hit them much better than that rate. So what does this all mean then? (3) Furthermore - IF I am close to the concept - then to be ACTUALLY be able to hit a critter would also take into account further algorithms: (a) Distance to critter (b) Type of damage dealt (c) critters resistances to damage types (d) critters EVADE/Dodge chance? Or other skills of avoidance. (e) etc. Does this mean that our skills play an infinitely miniscule part in outcome of our combat? (4) Note that IF I am close to the concept - the numbers are definitely not in our favor - so does MA skew the numbers with X + (skill_chance) for our benefit? Or is there another RANDOM factor/skill (like Luck) involved? (5) Then there is the Newbie-Luck factor a lot of pros and veterans crib about - they say they have less luck than newbies. How does that factor come into play? Random? Or imagined? Again, please dont flame me - all these numbers people throw at me are nice and all - but in all PRACTICALITY what exactly are they doing for me? ie please explain in Laymans terms preferably with examples. ![]() Basically why should anyone invest hundreds/thousands of dollars to improve skills - if they are not paying back? ![]() Thanks. |
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#15 | ||||||
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Stalker
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Iam Flatline Legion Soc: SoF-Cadets
Location: Sweden
EFD: 206.67
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Some great posts here about skills in general.
Here is what i think about the mining skills Surv/prosp = range indicator Mineral sense = range indicator aswell cga/geo = direction indicators Miner = not sure yet |
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