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#21 | ||||||
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Guardian
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This is where you can set the options for your team. To create a team, you look under the action library(x) under the misc. tab. Invite and kick are under the interaction tab. You can see what damage decides gives, leader takes all is just as it says, most damage wins all gives loot just like normal fighting, queue goes down the team member list in order 1-? then back to 1 when giveing out items, and random of course is just that. For money damage is shown, and equal shares evenly with all members. When you have named and set the options for your team click the create button and it will start up the team, then you need to find members. This is where the invite comes in to play. And if someone in the team causes problems or such you have the boot command. On a side note, as you can see in my chat window, if you are alone in a team you will get no loot, so disband the team if this happens. I will explain this in next post. Last edited by DeusDeOnis; 01-05-2006 at 22:50.. |
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#22 | ||||||
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Guardian
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If you click on one of the labled tabs it will give a team message for easy use. If you join a team and wish to view the loot/money split you can use the create team command to list this. When leaving, or disbanding, a team just click on the X in the upper right corner. A member will leave the team when this is done, and if the leader does it, the entire team is disbanded. Team members will be listed under this command box. There will be a name with a health bar just like that shown in the HUD. This helps track who needs healing and such, also you can just click on the name in the list to target that member for any skills you wish to use on them (say a nice heal). Last edited by DeusDeOnis; 12-09-2005 at 11:39.. |
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#23 | ||||||
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Guardian
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I have seen a few people ask how this works, so I will try to explain as best I can.
Click to enlarge Skill progress is how skilled you are in the use of the item, or how close your skills are to being proficient in it's use. Skill increase bonus is if the item helps boost in skill gain. If it has a yes it gives a small boost, not yet means you are not skilled enough to get the bonus, never means it will not have bonus at all, and I think there is another for after you surpass the skill levels for it where it no longer gives a bonus. Of course the condition is how much repair the items has or needs. Durability tells you an average you can expect the item to decay during use. Attacks/min is an average of how fast the item can be used (weapons of course), I prefer to look at the damage interval for this. Damage impact/electric/etc. tells you what type and how much damage is possible from the weapon. Note that it will not always do this damage, some times will be higher others lower, this is just an average. It also depends on the defence of what you are fighting. Range is how far you can reach with the item, notice the power fist has much shorter than an axe, and guns varry widely. The hit ability and critical ability are your basic chances of missing or hitting with that weapon. Last edited by DeusDeOnis; 01-03-2006 at 14:30.. |
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#24 | ||||||
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Guardian
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I do not currently own any mining equipment so no screenshots, but the basics on them is range and depth. Range is how far out they will search and depth is how far into the ground. In most of these items I have seen that higher skills will increase the stats. Also note that if you wish to use a mindforce chip, you will need a NeoPsion implant that supports it's level. So far I have seen level 1-8 chips, and many implants for them. I will try to get some good shots of them later. If you hit the info tab on an item it will tell you the current TT value, and what the item is meant for. This is also where you will find the levels a mindforce implant can use for chips.
EDIT: added some mining shots and a walkthrough. Last edited by DeusDeOnis; 02-20-2006 at 15:51.. |
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#25 | ||||||
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Guardian
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As promised here is the starter implant for mindforce use:
![]() Note the minimum and maximum chip levels. You will need to make sure any implant you buy supports all the levels of chips you use, you can only have one inserted at a time. As stated in the previous post you can click the info tab on the item to see what levels it supports. In order to use the implant, you must get an implant inserter. ![]() Go into the tools in TT and look for surgical, the Payn-Inc Implant Inserter is what I use to implant these and skill chips. I suggest waiting a while before investing in any skills. Also you can not use skill implants if you are under discipleship. If you are interested in using mindforce I suggest you read Franck's guide: The Mindforce Guide Last edited by DeusDeOnis; 01-05-2006 at 23:05.. |
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#26 | ||||||
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Guardian
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Ok I can't remember which thread I found the map links in so I uploaded them for easy download from here.
http://www.megaupload.com/?d=8958I9O3 -main continent and, http://www.megaupload.com/?d=T3JOGMAL -for Amethera (I added 2 TP that where not on my map, northeast and southwest of the first on Treasure Island) They are older maps but worked well for me on my explorations. Missing a few of the estates on mainland, and a few land areas on Amethera, but still good. Hope they help. Edit: sorry bout that must not have coppied the second link as I thought, this should do it. Thanks for pointing it out Bragi. ![]() EDIT: had to update the amethera map, got zapped from inactivity. -ahh here we go, better links: http://www.entropedia.com/img/pe-calypso-60.jpg http://www.entropedia.com/img/pe-amethera-60.jpg (the official ones I used, but mine should still work )Last edited by DeusDeOnis; 02-17-2006 at 03:50.. |
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#27 | ||||||
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Mature
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Erm, Deus, both of those links are to a map of the main continent.
![]() [edit]Tehe! Thanks, bud! Last edited by Bragi; 12-17-2005 at 14:14.. |
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Lootius Maximus! Optimus Primus! May thousands of PEDs rain down on our heads and, forever, may Globals find us! |
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#28 | ||||||
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Guardian
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Here is the action list from the pulldown menu when you rightclick. On the top are the basic commands and the bottom shows the interactions.
Click to enlarge Click to enlarge To use the interactions you must first target the player (left click just like when selecting a mob for sweating). Last edited by DeusDeOnis; 12-17-2005 at 14:38.. |
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#29 | ||||||||
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Guardian
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Quote:
Quote:
And thanks for all the +rep from everyone for this, glad I could be of help to so many. Last edited by DeusDeOnis; 01-06-2006 at 02:58.. |
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#30 | |||||||
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Alpha
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Quote:
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![]() Links that I find useful: mytwopecs * pe-trade * pe-wiki * pementor * Eudoria TP run * Amethera TP run |
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