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Old 08-12-2006, 11:50   #1
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My guide so far, seeking feedback

after i published it here already,
here the link to my guide,
it is mainly written for disciples, but i would like to hear some feedback, about writing mistakes, absolut idiotical info (hopefully not much) etc. etc.
i try to keep it updated usually
if possible, no flaming (it's hot enough here )
here is the link
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Old 08-12-2006, 13:24   #2
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Well first up you get a big +rep from me for this!

There is alot of work gone into writing this and although I havn't read it all yet just the fact that you have gone to all this trouble deserves the rep.

As I said I havn't read it all yet, but I do plan to and give you some feedback section by section as I go through.

Upto now I have read just the 1st section so here are some comments and constructive critisisms I hope will be useful.

First Thoughts:

Very professional looking, but a little daunting at 71 page. My first though was that this is the start of a comprehensive user manual!

Title: perhaps include the VU number when the guide was last updated.

Section 1:

If you want to make this into a more general handbook, not just something for your disciples but something for all new players, then I suggest a bit of a re-write on this section to contain information about mentoring in general rarther than just your mentoring.

I would specifically add information on ways to find mentors, skill limits on adding disciples and kicking mentors etc.

I think it is very important that something like this stays as the first section, it is important that new players know early about the mentor system. Some may read the first few pages, then go play a bit, and by the time they get to mentoring section they could be passed the level where they can be added.

Perhaps shift the links to an appendix, with an expanded explanation of what each site is, then refer to the appendix both at this point and later in the guide. You could also include some other sites eg pe-directory, the eu site itself and the MA site (I'm sure others will suggest some more!).

Some notes on grammar:

There are a number of grammatical mistakes (although it is perfectly understandable), a couple of examples: 'ill' should be I'll (I will), and the last two sentences in 'What do I offer' section are a little difficult to follow as they stand. It is perfectly correct in English to use the personal pronoun 'he' when the gender of the subject is unknown or unspecified, I personally don't like 'he/she' or '(s)he' but understand that some people feel using just 'he' is introducing sexual bias, I would suggest, instead, using the phrase 'he, or she,' if you are not comfortable using just 'he'.

Finally, you use the abbreviation tt without explaining it, I find it is a good idea to use the full name of something followed by the abbreviation the first time, so 'trade terminal (tt)' and 'teleporter (TP)' after which you can use the abbreviation.

This is not an exhaustive list, if you want I am happy to read through and suggest further corrections as needed.

General comments:

If the rest of your guide is as good as this then I will suggest it to any new players I find. A truely excellent resource.
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Old 08-12-2006, 16:56   #3
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Flower

Quote:
Originally Posted by Squiglet
Well first up you get a big +rep from me for this!

There is alot of work gone into writing this and although I havn't read it all yet just the fact that you have gone to all this trouble deserves the rep.

As I said I havn't read it all yet, but I do plan to and give you some feedback section by section as I go through.

Upto now I have read just the 1st section so here are some comments and constructive critisisms I hope will be useful.

First Thoughts:

Very professional looking, but a little daunting at 71 page. My first though was that this is the start of a comprehensive user manual!

Title: perhaps include the VU number when the guide was last updated.

Section 1:

If you want to make this into a more general handbook, not just something for your disciples but something for all new players, then I suggest a bit of a re-write on this section to contain information about mentoring in general rarther than just your mentoring.

I would specifically add information on ways to find mentors, skill limits on adding disciples and kicking mentors etc.

I think it is very important that something like this stays as the first section, it is important that new players know early about the mentor system. Some may read the first few pages, then go play a bit, and by the time they get to mentoring section they could be passed the level where they can be added.

Perhaps shift the links to an appendix, with an expanded explanation of what each site is, then refer to the appendix both at this point and later in the guide. You could also include some other sites eg pe-directory, the eu site itself and the MA site (I'm sure others will suggest some more!).

Some notes on grammar:

There are a number of grammatical mistakes (although it is perfectly understandable), a couple of examples: 'ill' should be I'll (I will), and the last two sentences in 'What do I offer' section are a little difficult to follow as they stand. It is perfectly correct in English to use the personal pronoun 'he' when the gender of the subject is unknown or unspecified, I personally don't like 'he/she' or '(s)he' but understand that some people feel using just 'he' is introducing sexual bias, I would suggest, instead, using the phrase 'he, or she,' if you are not comfortable using just 'he'.

Finally, you use the abbreviation tt without explaining it, I find it is a good idea to use the full name of something followed by the abbreviation the first time, so 'trade terminal (tt)' and 'teleporter (TP)' after which you can use the abbreviation.

This is not an exhaustive list, if you want I am happy to read through and suggest further corrections as needed.

General comments:

If the rest of your guide is as good as this then I will suggest it to any new players I find. A truely excellent resource.
thank you, for the suggestions
changed section 1 a bit, and the page of the non depositer part
more websites will be added, i just added those i use(d) mainly
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Old 08-13-2006, 15:30   #4
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I made a fast look on your guide. I found it full of usefull stuff. Very well writen. One thing to think about is not to state prices of thing in it since this is changing over time. I know i's sometimes hard not to do so.
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Old 08-14-2006, 03:09   #5
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Well, thats so comprehensive and informative....I wonder why MA doesn't make such a guide.

That aside, it's late here and I only scanned most of it.

Two things I noticed:

1. You state clothing does not decay.

I might be mistaken, but I've always thought it does, just very slowly. Eventually you will revert back to the jumpsuit (could be bug & my lack of attention)

2. You state that a critical hit from a mob incurs some armor decay.

This could be a misunderstanding on my interpretation of what you wrote. However, MA has stated that critical hits from mobs skip over armor entirely, causing no decay buy giving you max damage. (MA often lies, tho)

Thats all I can notice, for now. It's a very impressive guide, which I will direct newcomers to read, if they can.
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Old 08-14-2006, 03:33   #6
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My Secret is out

Ahhhh now you all know my secret. Alice was my mentor, and because of time differences, her guide was my constant companion. Those of you that read it as noob, will no doubt benefit the same as I have, and have a thorough understanding of the EU environment, before even sweating your first mob.

Again my congrats to you Alice for taking the time to give something back to this community.

Your servant Always..

Last edited by Toshba; 08-14-2006 at 05:20.
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Old 08-14-2006, 04:33   #7
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wow that guide looks scary to a new player, but very informational, gratz and + rep for it, u should get it as sticky in the guides section or something
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Old 08-14-2006, 04:56   #8
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Flower

thx all so far for the replies
Quote:
Originally Posted by Nirfu
I made a fast look on your guide. I found it full of usefull stuff. Very well writen. One thing to think about is not to state prices of thing in it since this is changing over time. I know i's sometimes hard not to do so.
will most likely be changed then
Quote:
Originally Posted by Amanita
Well, thats so comprehensive and informative....I wonder why MA doesn't make such a guide.
That aside, it's late here and I only scanned most of it.
Two things I noticed:
1. You state clothing does not decay.
I might be mistaken, but I've always thought it does, just very slowly. Eventually you will revert back to the jumpsuit (could be bug & my lack of attention)
2. You state that a critical hit from a mob incurs some armor decay.
This could be a misunderstanding on my interpretation of what you wrote. However, MA has stated that critical hits from mobs skip over armor entirely, causing no decay buy giving you max damage. (MA often lies, tho)
Thats all I can notice, for now. It's a very impressive guide, which I will direct newcomers to read, if they can.
i will inform me about nr1, and especially 2
for now i just read that clothes decay with bleaching, maybe evel coloring, but decay over time would be new for me
i'll take a closer look at my boots and hat now
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Old 08-14-2006, 04:57   #9
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Nice work Alice was thinking of doing the same thing but you beat me to it . Probably wouldn't have had the time anyway, so when I get to mentoring, I'll be directing my disciples to that doccy.

Once again great work, and you got another +rep for it
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Old 08-14-2006, 07:55   #10
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Sections 2&3

ok, as promised some more feed back for sections 2&3:

2: Good section, very useful for guiding the reader. My only comment is that the buy/don't buy lists seem a little out of place there, perhaps they should be at the start of each of the professional sections.

(Also I personally think you do the Mann MPH a bit of a disservice, I think it is a very good and fun gun that is much better than a m2100 for an exprienced player, but it is indeed no good for the newbie.)

3: Again a very important section to have near the beginning.

You talk about using '3' to autorun in the text but don't mention 'r' and then go on to talk about moving autorun to '1', which is a non-trivial operation with the new UI. Perhaps it would be better to leave all mention of changing the keys untill your next section where the UI is discussed in more detail.

It would be useful, I think, to include in your 'hot-key list' the default action keys for a new player (3 = autorun etc). Although I don't know what those default actions are now.

The only other missing control that is important for a newbie is 'follow mode' by right clicking another player.
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