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#51 | ||||||
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Old Alpha
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A good guide but you might want to be more explicit about chipping health, someone might get the impression that any chipping will increase health, when it is actually about 17 things,and none have anything to do with crafting, for example.
http://www.entropedia.info/Info.aspx?chart=Skill&id=37 |
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__________________
"He hasn't an enemy in the world - but all his friends hate him." - Eddie Cantor (1892 - 1964) ![]() |
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#52 | |||||||
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Elite
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Quote:
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#55 | ||||||
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Elite
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Quick update. My fap setup is currently as follows:
Total = 3 spots & 17.5 kg. So now I have the highest heal/sec before heading into adj/imp/mod territory. The problem is 9 pec/click. Horrible eco. So I balanced it w/2 of the highest eco non-(L) faps I can get. I use the 2600 only in mid-fight and only if I need it. (say when hunting neconu or trox dom/alpha.) In between mobs, I use the fap-50 and only if I don't have enough health for the next mob. The T1 is only when I have some time on my hands (such as waiting for a hunting partner to revive and return) but can't rely on just regenerating. 1 heal on 2600 = 41 avg. 9 pec. 2.2 sec. 2 heal on fap-50 = 49 avg. for 8 pec. 5 sec. So 2 hits on fap-50 (8 pec total) and I have plenty of health left for the next batch of mobs, counting on my regenerating as well. No reason to keep fapping to full health between every mob if you don't need to. Obviously this depends greatly on what you're hunting. If you're hunting low lvl argos, you can go a long time before needing to fap, but if you're hunting neconu, it's best to be at full health before tackling the next one. I could get my eco even better if I use (L) faps. Trading my fap-50 for Vivo T15 (L) for example will give me almost as much heal for about 1/2 the cost (depending on markup). The slow reload of (L) faps make them perfect for mid-mob healing. I might just do this. It's just hard for me to embrace certain (L) items. Typical guy, hates shopping. ![]() In truth, I can likely leave the T1 at home, but for 9.98 eco, I can afford to carry it ![]() So, have you improved your heath economy lately? |
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#57 | ||||||
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Old Alpha
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Nice explanation
+repLast edited by Rowdoc; 11-23-2007 at 12:56. Reason: need to spread rep around 1st :( |
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__________________
The home of the brave..http://calypsosettlers.com |
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#59 | ||||||
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Prowler
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I made a test and have to say that natural health regain Today VU 9.1 is at 4,1666% or 4 1/6% this means you need 1 minute and 20 seconds more to get from 0 to full health or it is 1/5 slower than in the old days when you needed 6 minutes and 40 seconds to full health (now 8 minutes).
Or a Avatar with 150 hp's who gained 7,5 hp's every 20 seconds gains now 6,25 hp's every 20 seconds so 1,25 hp's less. |
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__________________
-- No I'm not leaving but I will also not leave my mind in storage --Bugs that cost MA money are solved instantly - Bugs that cost the player money have a tendency to reapear after next VU. Bugs not fixed since March 2006 |
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#60 | |||||||
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Bitchtropian
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Quote:
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