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Old 12-31-2007, 01:43   #61
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Quote:
Originally Posted by Raffaele Meiers View Post
I made a test and have to say that natural health regain Today VU 9.1 is at 4,1666% or 4 1/6%
Quote:
Originally Posted by Etopia View Post
an other undocumented feature that change at noone know what VU ...
Actually, according to an older thread, it seems the 5% rule was incorrect. It doesn't look like they changed it lately. Just seems our data was incorrect.

Note that I did address this in the main post when I said:
Quote:
Originally Posted by JohnCapital
Every avatar regenerates ~5% of their full health every 20 seconds. (NOTE: This heal rate is not exact, based on latest tests, but your heal rate does stay constant regardless of movement, unlike faps.)
EDIT: Unless your numbers indicate the heal rate has been altered again, which I hope not.

Question: How sure are you on your numbers, since we no longer can see our current health rate? Did you just go by the time it took to reach full health?

Last edited by JohnCapital; 12-31-2007 at 01:49.
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Old 12-31-2007, 04:27   #62
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Quote:
Originally Posted by JohnCapital View Post

So, have you improved your heath economy lately?
Been using Adapted Vivo T20's, Vivo T20's which have the eco of
1) skilling me to lvl 20 para (sooonnnnn....)
2) better health/sec than the eki-2600

And I have now taken to medium heal chip beacue i want to skill that too (which I am hitting max heals on now).

Since you hate shopping, hunt formicacida, they drop fap-80's== great eco (but too slow for me)
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Old 12-31-2007, 08:26   #63
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Yes there was already earlyer a discussion about it and MA's Support "lied" it down with their usual statement that they did not change it so it died....

Quote:
Originally Posted by JohnCapital View Post
Actually, according to an older thread, it seems the 5% rule was incorrect. It doesn't look like they changed it lately. Just seems our data was incorrect.

Note that I did address this in the main post when I said:


EDIT: Unless your numbers indicate the heal rate has been altered again, which I hope not.

Question: How sure are you on your numbers, since we no longer can see our current health rate? Did you just go by the time it took to reach full health?
Yes I "just" was standing there letting me heal from 0 to 150 HP's naturally and it took exactly 8 minutes so 24 times 20 seconds or 4 1/6% every 20 seconds.
And this is everyone with 8 minutes time can check by themselve very easy.
1)die
2)click yes for revival and C to get time
3)do not use your FAP and wait until your health reaches 100%
4)press C again and look at the time difference betwenn first and second time you pressed C
5) if you are curiouse if the time is still 20 seconds you can look at the healthbar and press every time C it grows, I can tell you it is still 20 seconds..


I followed your link and read the thread, also from 2007 (had also contributed to it) and here some quotes from longterm players and MA's Support statement:

Quote:
Originally Posted by Optima View Post
Nerf indeed then... Me and many others tested this over time, and yup its confirmed to be 5% (errr... "was" atleast we tested with 90->~160hp people i think, only one that had more @the time was Dan i think lol). Die, then follow regen, take one big hit, then follow regen etc and always 5% nmw. Havent really cared to check for ages though tbh so not sure if this was a rescent change :s


Quote:
Originally Posted by Stryker
1..12..23..35..46..57..69..80..91..103..114..126.. 137..148..160..171..182..194

11-11-12-11-11-12-11-11-12-11-12-11-11-12-11-11-12

Exactly 20 second intervals still, but looks like we gain just over 11.33 per now I do remember when it was 5% of your total health, was nice to break into the next 20th hp level to gain that extra hp/20 sec, but no longer it seems.

Perhaps the mob regeneration rate was also nerfed
Quote:
Originally Posted by Recoda View Post
The regeneration rate was tested on creatures, as well as people over three years ago. I gave it a test in April 2004, and the result was exactly 5%.

It was easier to test back then, as you wouldn't see your maximum damage on your final shoot, you'd instead see the damage you actually made to the creature. This meant that you could see the exact damage done, ie, the exact health the creature had, with the regenerations.

Quote:
Originally Posted by rhogenbe View Post
I finally got an answer from support. Not really a conclusive answer though.


Quote:
:11 Sep 2007 You wrote:
Hi,

I noticed since the latest VU a difference in the natural healing rate of my avatar. This used to 5% of my total HP every 20 seconds. Now it is less then 5%.

Is this due to a bug or is this intended?

If it is intended why was this not in the release notes of the VU?

Regards
Richard
(ingame Siobhan Siam Ameno)
12 Sep 2007 Entropia Support:
Hi,
Thank you for your report. Are you experiencing lag? We are not able to comment about the percent of healing but it sounds like this issue might be connected to lag.
Kind Regards,
Entropia Support

12 Sep 2007 You wrote:
No this is not lag related.

This was tested several times on different servers. This was also tested by other people.
Both the original tests with the conclusion of 5% natural healing every 20 seconds and the fact that it is lower now.

Since there was no mentioning of this change in the release notes i assume that it is a bug. In case of that it is an intended change i do not seek the reasoning why but only hear the fact that it is an intended change. I would think that such a thing can not be changed without someone knowing about it because it has a major impact on the gameplay.

Like a said a simple yes or no on the question if it is a bug.

Regards
Richard
(ingame Siam)

17 Sep 2007 Entropia Support:
Hi,

We will check this with our developers. We will get back to you again as soon as we have more information.

Kind regards,
Entropia Support
04 Oct 2007 Entropia Support:
Hi,

According to the information we have received the health regeneration system has not been changed. Everything is working as intended.

Kind regards,
Entropia Support
So no real answer.
Something changed and no one in MA even know it has changed.
Very strange.

Cheers
Richard
(ingame Siam)

Conclusion:

there are three possible solutions:

1) MA changed it already in a VU earlier than we asked the question and Support was correct that it did not change in that VU and that it works like intended with 4 1/6% instead of 5% regain every 20 seconds.

2) They simply lied in the support case because they thaught they cant prove it.

3) Support asked the wrong developer about it who did not know shit about this part of the game.


PS: It seams not much but multiply it with the amount of avatars and time in game and it will be several 100 thousands of HP's every day now healed by FAP's rather than naturally and therefore generating decay.

Again another nail for the coffin labeled "Here lies a former great game called PE/EU" not so much the nerve itselve but the ignorance to not telling it and blatantly lying to us.

Last edited by Raffaele Meiers; 12-31-2007 at 08:32.
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Old 12-31-2007, 13:52   #64
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Thanks for the update, Raffaele Meiers. It is a bummer that this was done to us, but like other things, we either have to adapt or get out.

In the mean time, this changes nothing major about this guide, so I'll let it stand.

Happy hoffing folks.
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Old 01-03-2008, 04:28   #65
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Well done, a very informative guide to health. Thanks!
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Old 03-19-2008, 10:41
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Old 06-11-2008, 03:33   #66
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Thanks for info for noob +rep.
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Old 06-30-2008, 02:40   #67
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Great post. It really helped this noob out. +rep.
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Old 07-01-2008, 14:47   #68
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Very nice, This is great advice
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Old 07-08-2008, 02:16   #69
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nice guide

Heh, maybe they just want to fuck with our heads?

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Old 08-09-2008, 21:46   #70
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Bump for a great guide!
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