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| Resources Discussion of the various resources available in Entropia Universe, including materials, ores, enmatter, timber, robot and animal parts, etc. |
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#1 | ||||||
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Stalker
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Mayby my english skills sucks...but I will try to tell ya something.
Many of us were whinning about drop rate of Generic Components (atau, escp, bscp...etc). Because of high prices and low drop rate...many limited guns prices were going up (for example P5a reached almost 151%, Adapted Montgomery Anabolic was going for 200-220% ? etc). Last night...as if by magic, drop rate of Generic Components has been drastically increased. And what Entropians do ? Again..., they whine about generic components too high drop rate...P3WN3D (OWN3D) C'MON !! It's difficult to satisfy everybody, I know, so I call all present whiners to state a satisfying plan... Tell me and others...what is your satisfying vision ? Because I see only 2 options here: 1. Stay with present insane drop rate and hunters (limited weapon users) and crafters are happy. I think this opened way to discover Weapon Book III Blueprints and also lower prices on weapons = longer playing time (which whets players appetite so they will pick more powerfull weapons more often) 2. Bring back old drop rate = expensive limited weapons and less crafting attempts. I hope you understand. Feel free to post everything related to this matter, I will try to understand all and mayby post something Do not ignore this thread because It was wrote by myself ![]() Best Regards. |
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__________________
Ugliest person in the world. Ugliest creature in the universe. If a woman has to choose between me and globster/whatever...she will chose a globster ![]()
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#2 | ||||||
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Prowler
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Hi,
Personally I think the drop rate needed to be increased as the inflation of Unlimited drop weapons is outrageous to the common day folk who engage in Entropia for enjoyment. The limited items and their associated generic components were starting to follow a similar trend hence having a kill off effect upon participation of the participants whom are still in the process of levelling up via sib based weapons or are reliant on such weapons as they can not afford or do not see value in investing large sums of money into dropped unlimited weapons (or find lvl 100 non sibs weapons way to uneconomical due to their current profession standing level in the associated area) You have a good point Level, the same applies to casual crafters not willing to make weapons due to the high price and associated risk factor involved of losing generic components per attempt ... After time it becomes a pattern that is adhered to after losing upon them a number of times. As the saying goes, once bitten, twice shy. If you speak to some of the top end crafters, they will only craft these sibs items using (L) blueprints due to them not requiring these generic components as they find the price on them for the most part outrageous, period. So all in all, personally this is a measure I feel MA should have tackled earlier. Though it is better later than never. The number of generic components required per combine and the what seems from what I am hearing, increase in failed attempts occuring, these generic components need to come down to a sensible range in price ... eg. 500% to 1000% for the most rare of the generic component variety. None of this 2000 - 5000% rubbish, it will just cause the above described learnt and adhered to behaviour when the crafter comes to evaluating risk and managing those risks. Take Care, Sparkz. PS. As primarily a hunter at this time, I am more than willing to take this hit on lowered return of these items with the foresight that it will help increase activity within other spheres of EU, hence helping to increase participation rates across the board along with money being processed and distributed throughout the EU system. PPS. Truth be told, it is also partly the reason why a number of participants with money to invest into EU have gone and taken the non SIBS un-economical path in EU with purchasing mid to high end dropped weaponary; As the associated short-term loses (poor returns) of using such items un-economically is somewhat cheaper and easily offset by the high markups on (L) items. This in turn exacerbates the inflationary problem of these unlimited non sibs and dropped unlimited sibs weapons through higher demand for them amongst other things. Last edited by Lavawalker; 07-04-2008 at 23:41. Reason: Added PPS |
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#3 | ||||||
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Alpha
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I think the generic components are one of the few items with a high markup that a hunter can still loot so I disagree on increasing the drop rate insanely to lower the price. On the other hand, if the price of these compnents is high, then the cost of hunting increases due to % increase on weapons.
Normally I will not pay over 150% for an (L) weapon. When the price of the p5 was around 130%, I used them all the time. Now that the price has risen, I use HL6. So, I adapted instead of moaned that the weapon I used was rising in price. I would have to suggest phase drop rate. Some years/months/VUs the drop rate is high, others it is low. If it is low then possibly looted gun drop rates increase so there is at least always a reasonably priced weapon. I don't know if it would work, theres proberbly a million reasons why it wouldn't. From top of head - everyone saves thier components until drop rate decreases, but then nearly everyone tries to do that anyway. |
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__________________
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#4 | |||||||
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Old Alpha
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Quote:
Let me make this very very simple... What difference is it to you if you loot 1ped with 5k ped markup or 10ped with 500ped markup ? The higher dropsrate will ONLY help - Not hurt anyone in any way... Well it might hurt the ones who had stocked up on these items - But that is/was a gamble from the start (Yes I had some in storage as well for later crafts) This new droprate means: 1. More crafting attemts = Good for crafter 2. Cheaper weapons = Good for (L) weapon hunters 3. Same "income" for hunters (More TT with lower TT) = no change 4. More crafts = more ores used = Good for miners... Tell me one single bad thing about this besides from the fact that ppl who had stcoked WAY to much on this might lose on it... |
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#5 | ||||||
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Elite
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drop rate increase is a great thing. the markup was to stupidly high. no one is owed anything by MA, so hunters (i am one) are out of luck and i am not sad. now the guns i use should be more common and cost less. so that is good for me.
now i hope i see esi in the tt machine and then i truly will be satisfied ![]() |
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__________________
The Supply Line - emerald lakes mall, level 2, shop 3 leathers, cloth, wood, paint, ematter, ores and more swing on by selling equip bps in book from 50 to 35 pec each! taking orders for PC reon sign art - 200 ped for S and 250 ped for W weapontool : directory : entropiatools : peauction: mytwopecs : entropedia : jaxmap : skill calc |
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#6 | ||||||
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Dominant
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heh yeah a resellrs nightmare... or a change ??!?
the amount needed to brign prices down will be huge, and it looks liek MA is determined to push this through. auction went from 12 pages too 55 in few hours and still rises. it might as well be that al lthe itemswill come in tt range this weekend, who knows. |
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#10 | |||||||
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Prowler
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Quote:
You need to have a proper understanding of the sibs crafted progression range across all firearms and melee weapons and the generic components used to craft each to understand the point being made by Level, also the points I was making in my post. People tend to have very narrow / tunnel vision when considering the participant base as a whole which you have demonstrated here by classic example. Not all dropped (L) are available all the time when needed, not all drop (L) weapons fill the gaps in levelling throughout sibs progression. The dropped (L) range compliments the crafted (L) range in requirements to be used at various profession standing levels. Here is another classic analogy .... 100 farmers have groves of grape vines growing, producing an excellent yield and healthy profits. The water from the river which all 100 farms draws is dying due to bad irregation techniques. It is quite possible that by the following season that if these bad techniquers are not rectified the river will turn acidic which ofc would kill all the grape vines. A tarrif is introduced on metering the water taken from the river ... What do you do > ? A. Do you pay the tarrif and improve your irrigation techniques. B. Do you steal from the river and ignore the declining state of the river with the potential of killing off the river completely by next season. No brainer really now isn't it. I would prefer to take a hit on the markup made out of generic components and keep things moving in demands required/requested by crafters whom are actively participating within that sphere of EU, knowing that more participants of all walks of life from the wealthy to the not so wealth, hardcore gamer to the casual participant looking for entertainment will have their individual needs met. Everything in EU has a knock on effect, if you can not see this, then you are sorely mistaking if you think simply adapting will rectify the issue at hand. This issue has already been left in a state long enough to see if things would adapt and rectify themselves ... Unfortunately it has not and MA has come to making an executive decision (balancing department) to help with the rectification process. (Re-balancing) Hope you can open your mind a little more and start thinking on more level than one, across all spheres of activity rather than just using a cop out phrase, adapt, without seeing past your own situation/circumstances. Take Care, Sparkz PS. Please do not take that personally as it was not directed at you personally. |
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