EntropiaForum.com
Go Back   EntropiaForum.com > Entropia Universe Discussion > Skills
Notice
Skills Discussion of Entropia Universe skills and professions.

Reply
 
LinkBack Thread Tools
Old 02-14-2008, 22:01   #11
Old Alpha
Nitrosomonas's Avatar
Nitrosomonas InitiatedNitrosomonas InitiatedNitrosomonas InitiatedNitrosomonas InitiatedNitrosomonas InitiatedNitrosomonas Initiated  
  Activity Longevity
4/2015/20
Posts: 886
Gender: Male Ingame: Male
Avatar Name:
Nitrosomonas 'Headcrab' Imperius
Soc: <---Minersmafia--->
Location: Belgium
EFD: 56.94
Reputation: Initiated
Fame: 602 Achievements: 26
Style: Original EF Skin
Exclamation

that's weird
I can now outrun exas i couldnt outrun before... (dominants & guardians, also atrox mature i think, but not sure)
I really thought they increased running speed this VU
__________________


The Miner's Mafia Resource Shop
Nitrosomonas is offline Reply With Quote
Old 02-14-2008, 22:08   #12
Stalker
Mega's Avatar
EntropiaForum Senior Member, click here for more information.
Become a premium member today and enjoy enhanced EntropiaForum features!
Mega EliteMega EliteMega EliteMega EliteMega EliteMega EliteMega EliteMega EliteMega EliteMega EliteMega EliteMega EliteMega EliteMega EliteMega EliteMega EliteMega Elite  
  Activity Longevity
16/2011/20
Posts: 2,638
Gender: Male Ingame: Male
Location: UK
EFD: 212.79
Reputation: Elite
Fame: 993 Achievements: 9
FAP 5 Treatment Coolness

Quote:
Originally Posted by Traf Rellik View Post
Inflation.

Okay, after you stop laughing, I'm (semi-) serious.

Ways MA has to adjust profits are nearly unlimited. The ones we notice, we complain about. So they tend to hide some items. Nerfing skills is a fact of life in EU. I've posted about player styles and such on other threads recently, so here is just an "on topic" piece.

By making the mob faster or us slower, they reduce our play style ever so much, but deceptively so people won't complain (read: won't know what exactly to point at to complain). Now, instead of going for that OA (because the Alpha is too easy), we'll keep playing against the alpha longer. I'm fairly certain they also increased the attack speed of many mobs, but in miniscule amounts that cannot be measured accurately. Net effect of these tweaks (in aggregate) is to make our existing skills less effective than before.

Yes, it's a nerf. Like all the other tiny little bites they take out of you. But it's part of the inflation that is inherent in the game's design right now.
I agree. Boiling frog syndrome.

Boiling frog - Wikipedia, the free encyclopedia
Mega is offline Reply With Quote
Old 02-14-2008, 22:11   #13
Elite
Witte's Avatar
EntropiaForum Senior Member, click here for more information.
Witte ExpertWitte ExpertWitte ExpertWitte ExpertWitte ExpertWitte ExpertWitte ExpertWitte ExpertWitte ExpertWitte ExpertWitte ExpertWitte ExpertWitte ExpertWitte Expert  
  Activity Longevity
5/2018/20
Posts: 4,245
Gender: Male Ingame: Male
Avatar Name:
Vlugge Witte Harrie
Soc: Delta Force Elite
EFD: 76,563.19
Reputation: Expert
Fame: 84 Achievements: 1
Style: Segna Chomper

Quote:
Originally Posted by Traf Rellik View Post
Inflation.

Okay, after you stop laughing, I'm (semi-) serious.

Ways MA has to adjust profits are nearly unlimited. The ones we notice, we complain about. So they tend to hide some items. Nerfing skills is a fact of life in EU. I've posted about player styles and such on other threads recently, so here is just an "on topic" piece.

By making the mob faster or us slower, they reduce our play style ever so much, but deceptively so people won't complain (read: won't know what exactly to point at to complain). Now, instead of going for that OA (because the Alpha is too easy), we'll keep playing against the alpha longer. I'm fairly certain they also increased the attack speed of many mobs, but in miniscule amounts that cannot be measured accurately. Net effect of these tweaks (in aggregate) is to make our existing skills less effective than before.

Yes, it's a nerf. Like all the other tiny little bites they take out of you. But it's part of the inflation that is inherent in the game's design right now.
Hmm I wonder why they first decrease armor and fap decay significantly, and then increase mobspeed because they want more money . Well, maybe its MA logic
__________________
Member of Delta Force Elite and admin of Entropedia
Witte is offline Reply With Quote
Old 02-14-2008, 22:13   #14
Elite
The Nightbird's Avatar
The Nightbird CapableThe Nightbird CapableThe Nightbird CapableThe Nightbird CapableThe Nightbird CapableThe Nightbird CapableThe Nightbird CapableThe Nightbird CapableThe Nightbird CapableThe Nightbird CapableThe Nightbird Capable  
  Activity Longevity
2/2015/20
Posts: 3,354
Gender: Male Ingame: Male
Avatar Name:
Revan The Nightbird Evenstar
Soc: Project-Asylum Corp.
Location: Philadelphia, USA
EFD: 592.30
Reputation: Capable
Fame: 510 Achievements: 12
Style: TI Second Entity

Quote:
Originally Posted by Witte View Post
Hmm I wonder why they first decrease armor and fap decay significantly, and then increase mobspeed because they want more money . Well, maybe its MA logic
Why do all that work? They can just increase their income taken from decay from 10 to 15% or something.
__________________
2008, year of cryengine 2
The Nightbird is online now Reply With Quote
Old 02-14-2008, 22:17   #15
Alpha
Traf Rellik's Avatar
Traf Rellik AdeptTraf Rellik AdeptTraf Rellik AdeptTraf Rellik AdeptTraf Rellik AdeptTraf Rellik AdeptTraf Rellik AdeptTraf Rellik AdeptTraf Rellik AdeptTraf Rellik Adept  
  Activity Longevity
3/2016/20
Posts: 707
Gender: Male Ingame: Male
Avatar Name:
Traf Rellik
Soc: Freelancer
Location: Minnopolis, or Dallas Texas when Mino is crowded...
EFD: 72.25
Reputation: Adept
Fame: 0 Achievements: 0

Quote:
Originally Posted by Oleg View Post
That doesn't make any sense to me. MA are much more likely to gain financially if we hunt Old Alphas that we aren't really ready for than if we hunt Alphas that we're relatively comfortable on, surely.

I haven't noticed any change in running speed, but I haven't been watching for it.
Technically, you are correct. I tried to keep it simple.

Try this: because you (generic you) are still going to want to go after those higher mobs, and by making them all MORE likely to get that extra hit, they make every single person take that extra hit that does NOT shift down due to the forces of this kind of inflation. Example: If the damage you took from a 10000 risk animal goes up by 10 "hidden" risk points, you won't notice, but the decay and effort to kill it will in aggregate across all users. Only a few will say "hey, I better shift back to a different mob" as a result.
__________________
In the beginning MA created PE, and it was good. Then MA nerfed our skills and we played harder to achieve our successes. Then MA said "let there be EU" and we played under a new name. And so MA nerfed our weapons and we were displeased but loyal. Now, when MA massively nerfs everything and tells us to put our weapons and skill aside, to go forth and color and texturize our clothes, are we to do so dispite it being an abomination to what was ONCE good?!?
Traf Rellik is offline Reply With Quote
Old 02-14-2008, 22:25   #16
Alpha
Traf Rellik's Avatar
Traf Rellik AdeptTraf Rellik AdeptTraf Rellik AdeptTraf Rellik AdeptTraf Rellik AdeptTraf Rellik AdeptTraf Rellik AdeptTraf Rellik AdeptTraf Rellik AdeptTraf Rellik Adept  
  Activity Longevity
3/2016/20
Posts: 707
Gender: Male Ingame: Male
Avatar Name:
Traf Rellik
Soc: Freelancer
Location: Minnopolis, or Dallas Texas when Mino is crowded...
EFD: 72.25
Reputation: Adept
Fame: 0 Achievements: 0

Quote:
Originally Posted by Witte View Post
Hmm I wonder why they first decrease armor and fap decay significantly, and then increase mobspeed because they want more money . Well, maybe its MA logic
There's an EASY answer for this one. Because we would notice. We have noticed, and we complain when we do. So they make it something that LOOKS good to us, and then disguise the ways in which things are decreased to make up for it.

Kind of like that 2 pec armor fee issue. Blown out of proportion it became a symbolic rallying cry to demand it's removal. Now, instead of knowing the details of how that cost is paid to MA, we don't know the details at ALL. We still pay it, but it's hidden in the seams rather than written on the tag.

It's a good system. I like it, don't get me wrong. But I see that in some cases, MA may actually WANT to encourage certain players to leave. It's kind of like keeping the homeless from coming into the casino's in Lost Wages. Many of the tables do not require a stake, but you'd better buy in occasionally or be able to tip the dealer if you want to keep a seat that someone else is willing to gamble at. (This analogy is focused on the service aspect, not the gambling aspect).

Last edited by Traf Rellik; 02-14-2008 at 22:27. Reason: remove double negative.
Traf Rellik is offline Reply With Quote
Old 02-14-2008, 22:30   #17
Elite
Witte's Avatar
EntropiaForum Senior Member, click here for more information.
Witte ExpertWitte ExpertWitte ExpertWitte ExpertWitte ExpertWitte ExpertWitte ExpertWitte ExpertWitte ExpertWitte ExpertWitte ExpertWitte ExpertWitte ExpertWitte Expert  
  Activity Longevity
5/2018/20
Posts: 4,245
Gender: Male Ingame: Male
Avatar Name:
Vlugge Witte Harrie
Soc: Delta Force Elite
EFD: 76,563.19
Reputation: Expert
Fame: 84 Achievements: 1
Style: Segna Chomper

Quote:
Originally Posted by Traf Rellik View Post
There's an EASY answer for this one. Because we would notice. We have noticed, and we complain when we do. So they make it something that LOOKS good to us, and then disguise the ways in which things are decreased to make up for it.

Kind of like that 2 pec armor fee issue. Blown out of proportion it became a symbolic rallying cry to demand it's removal. Now, instead of knowing the details of how that cost is paid to MA, we don't know the details at ALL. We still pay it, but it's hidden in the seams rather than written on the tag.

It's a good system. I like it, don't get me wrong. But I see that in some cases, MA may actually WANT to discourage certain players to leave. It's kind of like keeping the homeless from coming into the casino's in Lost Wages. Many of the tables do not require a stake, but you'd better buy in occasionally or be able to tip the dealer if you want to keep a seat that someone else is willing to gamble at. (This analogy is focused on the service aspect, not the gambling aspect).
So because we would not notice they decrease decay significantly, and then think of all kinda tricks to increase it again... Why decrease it in the first place then? It makes no sense to me.
Witte is offline Reply With Quote
Old 02-14-2008, 22:43   #18
Alpha
Traf Rellik's Avatar
Traf Rellik AdeptTraf Rellik AdeptTraf Rellik AdeptTraf Rellik AdeptTraf Rellik AdeptTraf Rellik AdeptTraf Rellik AdeptTraf Rellik AdeptTraf Rellik AdeptTraf Rellik Adept  
  Activity Longevity
3/2016/20
Posts: 707
Gender: Male Ingame: Male
Avatar Name:
Traf Rellik
Soc: Freelancer
Location: Minnopolis, or Dallas Texas when Mino is crowded...
EFD: 72.25
Reputation: Adept
Fame: 0 Achievements: 0

You DID notice. You noticed that DECREASE.

By giving you something that you like, it allowed them to disguise a lot of things in the shadows. You don't know the mechanics of the system, so that decay change could have set up a much larger number of "gradual" changes.

And yes, "boiling frog syndrome" is a very appropriate post. Read that post, follow that link. It may help. The major decay decrease is very nice, and indeed, my armor decay bill has reflected fewer costs. My profits (er, losses) have not shown the difference, though, have yours? If my costs went down, but my profits went down too... why am I so thrilled that they decreased the decay?!? -- Because it's NOTICEABLE, whereas the others are "not so much".

Give the good stuff with fanfare and public announcements -- give the bad stuff with silence and misdirection. More accurately: make it easy to notice the changes that cost you less and VERY HARD to notice the changes that cost you more.

If you don't understand now, we'll need a translator.
Traf Rellik is offline Reply With Quote
Old 02-14-2008, 22:54   #19
Elite
Witte's Avatar
EntropiaForum Senior Member, click here for more information.
Witte ExpertWitte ExpertWitte ExpertWitte ExpertWitte ExpertWitte ExpertWitte ExpertWitte ExpertWitte ExpertWitte ExpertWitte ExpertWitte ExpertWitte ExpertWitte Expert  
  Activity Longevity
5/2018/20
Posts: 4,245
Gender: Male Ingame: Male
Avatar Name:
Vlugge Witte Harrie
Soc: Delta Force Elite
EFD: 76,563.19
Reputation: Expert
Fame: 84 Achievements: 1
Style: Segna Chomper

Quote:
Originally Posted by Traf Rellik View Post
You DID notice. You noticed that DECREASE.

By giving you something that you like, it allowed them to disguise a lot of things in the shadows. You don't know the mechanics of the system, so that decay change could have set up a much larger number of "gradual" changes.

And yes, "boiling frog syndrome" is a very appropriate post. Read that post, follow that link. It may help. The major decay decrease is very nice, and indeed, my armor decay bill has reflected fewer costs. My profits (er, losses) have not shown the difference, though, have yours? If my costs went down, but my profits went down too... why am I so thrilled that they decreased the decay?!? -- Because it's NOTICEABLE, whereas the others are "not so much".

Give the good stuff with fanfare and public announcements -- give the bad stuff with silence and misdirection. More accurately: make it easy to notice the changes that cost you less and VERY HARD to notice the changes that cost you more.

If you don't understand now, we'll need a translator.

The problem with your theory, is that most people dont know it decreased. Besides, MA never made a statement about it, except one line in the VU notes saing it was changed. Reducing armor/fap decay up to 50% isnt something you do when you want to sqeeze out every single PED.

BTW, the equip armor/clothes decay wasnt that hard to notice. Nor were feetguards. Infact, they got much more publisity then armor and fap decay.
Witte is offline Reply With Quote
Old 02-14-2008, 23:00   #20
Prowler
Usurper's Avatar
EntropiaForum Senior Member, click here for more information.
Usurper InspiringUsurper InspiringUsurper InspiringUsurper InspiringUsurper InspiringUsurper InspiringUsurper InspiringUsurper InspiringUsurper InspiringUsurper InspiringUsurper InspiringUsurper Inspiring  
  Activity Longevity
7/2012/20
Posts: 1,591
Gender: Female Ingame: Female
Avatar Name:
Emelie Usurper Andersson
Soc: Navigators
Location: Sweden
EFD: 1.27
Reputation: Inspiring
Fame: 495 Achievements: 12
Style: TI Second Entity
Avoidance Calypso Ground Assessment Coolness Extraction
Martial Arts Medicine Serendipity Vivo T20

There is one logic explanation if the running speed is slowly being nerfed, How else would MA motivate us to get a VEHICLE?
It makes perfect sense!
__________________

Nana korobi ya oki!
Usurper is offline Reply With Quote
Reply

Bookmarks