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Old 02-25-2008, 03:46   #41
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Originally Posted by Immortal View Post
Maybe it's daikiba's. Maybe it's you. I pace atrax mature: I notice no change (still)
No its not just me, I've brought a few people along to race Atrox Matures (Sakura is a good place for this) with similar agilty to my own.

To recap - pre recent VU, 57 agility was slower than one, at 58, it disappeared into the distance, now at 59 they catch me once again.

You havent stated your agility Immortal, I presume its in the 60-65 range. The fact you keep pace with one supports what I say if thats the case.

From further testing its now looking like a running speed slowdown and a creature speed up. A few more tests to run then I'll ask Mindark directly.
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Old 02-25-2008, 04:25   #42
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When I reached 60 agility 4 months ago I tried to find out do I run faster now than with 59. I measured the time I need to run from Billy's to Phoenix (tp->tp, 3 times) before I got 60 and after. It were the same exact 5 minutes, so no difference.

Now I have agility 63 (so I shouldn't be faster than at 60) and I just ran that route again and it still exactly 5 minutes .
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Old 02-25-2008, 04:33   #43
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Originally Posted by Svarog View Post
When I reached 60 agility 4 months ago I tried to find out do I run faster now than with 59. I measured the time I need to run from Billy's to Phoenix (tp->tp, 3 times) before I got 60 and after. It were the same exact 5 minutes, so no difference.

Now I have agility 63 (so I shouldn't be faster than at 60) and I just ran that route again and it still exactly 5 minutes .
Funnily enough, Danielle, Eggroll, Shaggy and I also ran that route last week to determine if item count affects speed (found out it didnt) and we all timed at around 5 minute mark too.

There is a speed difference between us (51 to 67 agility) but would only account for about 5 seconds over a 5 minute run.

So from your post it sounds like the thread title is incorrect and that it should read:

Creature speed increased!!
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Old 02-25-2008, 04:35   #44
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Ah yes sry it is (almost) 63. And the atrax test was with full armor, 160kg and 140 itamzzzz (not really a test just couldn't be bothered with them near orthos). for reference it is fast enough so merp old can attack but will always miss due to range.
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Old 02-25-2008, 04:37   #45
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Quote:
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Ah yes sry it is (almost) 63.
it is fast enough so merp old can attack but will always miss due to range.
really .. merps always catch me at 67 agility
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Old 02-25-2008, 04:49   #46
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really .. merps always catch me at 67 agility
Big merp, always. small merps....they keep on running but they need to take autoaim of if they're gonna hit me
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Old 02-25-2008, 12:34   #47
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I have noticed changes in mob speed recently too.

I have come to the opinion that when a "Skill nerf" VU happens what MA is really doing is to categorize us all in percentiles. So in-between nerf VU's our skills will change incrementally in accordance to the numbers we see increase, but every once in a while they rebalance us on percentiles so that your progress is really only measured against everyone else's in the long-run.

I am pretty sure it applies to everything and not just running speeds.
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Old 02-25-2008, 22:28   #48
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Quote:
Originally Posted by Svarog View Post
When I reached 60 agility 4 months ago I tried to find out do I run faster now than with 59. I measured the time I need to run from Billy's to Phoenix (tp->tp, 3 times) before I got 60 and after. It were the same exact 5 minutes, so no difference.

Now I have agility 63 (so I shouldn't be faster than at 60) and I just ran that route again and it still exactly 5 minutes .
An easier way to see if 60 agility is faster than 59 would be for you to run side by side with someone with 59 agility and see if you pull ahead. When you do a timed run from Billies to pheonix you can never be sure of your results because there are many factors that could effect them. You could be off by a fraction of a second with the timer. You could travel a slightly different route. I can tell you from experience that as your agility goes up, you run faster. So 60 agility is faster than 59. If you were measuring the difference right before you hit 60 and right after, you would probably not notice a difference as you do not get a bump in speed at each integral, you get a bump at each individual skill gain, no matter how small it is. 59.9999 agility is essentially the same as 60.00001
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Old 02-26-2008, 07:03   #49
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I think the people who will be most affected by this are the week old players who are trying to complete all the TP runs.

What was a challenge for us older players will prove fatal for unaccompanied newbies I suspect.
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Old 02-26-2008, 08:09   #50
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Some time ago I noticed that some of the mobs I sweated suddenly was able to catch up with me during the sweat power up period. Especially exo´s, but others mobs was able to do so to. I also noticed that the same category of mobs example sanbelsnot young apparently had to running speeds , a speed where it was possibly to power up and avoid getting hit and a sped slight faster so you must be much faster to avoid getting hit after powering up to sweat. Before the mobs got faster this wasn’t a problem to power up, and suddenly it is now


I then cam up with some methods to reduce the mobs sped during power up.
1 sweat a slower mob.
2 run uphill and start powering up far enough away..
3 use a another mob nearby to power up on, and then sweat the mob that is tailing you.
4 and just before running the mob to a gun/its death use it to power up on.

I think that the mob speed increase has a significance to getting hit during sweating and hunting it’s a way of tipping the expense in a negative way for the players. In short the just raised the price for plying the game a bit.

Ps has any one noticed that mobs are now more persistent to hunt you, the don’t stop so often as the did before ?
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