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#13 | ||||||
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Elite
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You win the award for first post over 1 MiB.
![]() As with most things in EU, there are multiple factors to skillgains. One factor is the kill bonus, so that killing small mobs (at least certain small mobs--and it may be it's a special type of mob, not the size, something i haven't tested) gives more skill gains per PED output, but there are practical limitations due to acquisition time and avoiding enormous overkill. Another factor is obviously how many shots you take, and (probably) the tt value of each shot. I'm guessing that the size of the gain is partially proportional to the output (tt), and the probability of a gain is fixed so that you get more chances with more shots. I can verify from my own records the above--I can get more skills/PED output from small mobs but get them faster by blasting huge amounts of ammo at bigger mobs. The results of a very limited number of hunts, Laser Sniper (Hit) profession total volume gains/PED ammo: small big 0.028 0.008 0.028 0.009 0.028 0.031 0.029 0.023 0.026 0.025 Average 0.027 0.008 Note that this isn't quite right due to heavier amping and weapon decay of the small mob kills relative to the ammo burn. The difference is far more than can be explained by that, though. I am keeping better records to compare straight across for total output tt vs. skills but don't have enough data recorded or the comparator finished. Last edited by Doer; 03-29-2008 at 13:31. Reason: Added numbers |
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Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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#20 | |||||||
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Prowler
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Quote:
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