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Prowler
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Either my math fails me completely, or you gain only a certain % of the possible skills before you unlock, so the absolute amount of skills gains is stable! (You actually gain all contributing skills, in exactly the contributing ratio, skills you haven't unlocked are simply lost, once unlocked, it will give you those gains, but that doesn't change anything on the distribution of the other skill gains!) Whoah, are you kidding? ![]() As for the skill contributions, the percentages there were taken from jimmy B. thread here, i've updated them myself and maintain quite a few pages there along with many others at least once a week, you better back this up or STFU! Last edited by wizzszz; 04-08-2008 at 20:31. |
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#22 | |||||||
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Elite
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__________________
Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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#23 | ||||||
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Guardian
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It's the exact same as Jimmy B's thread about skills contributing to professions. The crafting professions have all been solved (other than the recently added Materails one) and Computer does not contribute to them. I'm not sure what you're trying to imply with this comment. Other than adding health, no skill to my knowledge has been proven to have any intrinsic value other than increasing your professional level, and the singular significance of professional levels (except maybe Evader and a couple obscure ones) is allowing one to use certain items at their maximum power and efficiency. So I'd appreciate if you could clarify the "wrongness" you speak of.
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__________________
Mining HOFs: 3 Hunting Globals: 5 All-Time High: 1368 PED Durulium Professions: Lv. 4.5 Metal Engineer, Lv. 7 Prospector, Lv. 10 Laser Pistoleer |
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#25 | ||||||||
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Prowler
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So yes, other skills do have a meaning, not sure if it's the surveyor pro standing (which isn't much higher), or some of the other skills (i'm mostly an ore miner, so might be the way higher geo/cga as well) Quote:
But even if you ignore the tests: Coding a distribution for every single unlock profile seems way more effort and way less reasonable than to just ignore the "locked" skillgains. And within a certain boundaries of deviation, the average skill gains remain constant (measured in TT ESI) after unlocks. |
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Elite
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I understand and agree with your point about the simplicity of coding it that way, but it does seem rather harsh on all of us who haven't unlocked everything. ![]() |
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#27 | ||||||||
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Prowler
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There are ofc some deviations, just as in throwing a dice only a couple of times, however, the Law of large numbers applies (deviations seem to be caused by timing, from my observations, skills gains come in waves, just as globals) Quote:
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Elite
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Were you saying that once a skill is unlocked, the volume gain in the profession per activity is constant? Ie it doesn't slow down as the skill goes up. Quote:
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Prowler
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Elite
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