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Old 04-11-2008, 08:33   #21
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i have only two words for you:

ask coop_

with over 3.6k in sweat gatherer and having graduated in concentration (1.9k), if she doesn't know, nobody will
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Old 04-11-2008, 09:04   #22
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Quote:
Originally Posted by Bulldog420 View Post
I personnaly am going to step back, keep kepping track of my sweat per hour to see for my self and hope that those that state the skill is not pointless are right.
If you want to test impact of SG skill you have to go away from sweat/hour.
Sweat / hour is more influenced due to defensive skills (already said above by others).

To test the impact of SG skill, you have to note every full attempt (not interrupted). Then count the success and the number of sweat gathered.

Do this every time you go sweating and record it over a year then you will see yourself, that your SG skill has no impact, although you manage to earn a lot more sweat / hour later on, as your defensive skills go up while sweating.

My SG skill is above 1.2k
LVL11 Sweat Gatherer Proffession
Delivered Data for a Sweat Science Analyses a while back.

I know what I am talking!

If you want to do another SG Skill experiment feel free to start a thread about it, I surely will help and deliver data, so you may compare higher skilled vs lower skilled sweaters.
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Old 04-11-2008, 09:18   #23
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I agree that the focus/pull time is constant and potential amount per attempt remains 2-22 regardless of skill/mob.

However, what does improve is HP, evade etc which then means an individual can engage in the actual sweating act for proportionately longer per hour than a noob.

Also, the average sweat return rate in my experience is about 5-600 per hour. My justification of this is sweating dry and killing Exar/Daik at Troy and Combibo/Snarksnot at Minopolis.

If I sweat with a noob and fap them they are capable of the same 5-600 per hour return as I am. Leave them to sweat on their own and they die/run away a lot thereby drastically reducing their sweat return.

The person who claims to get 1000 per hour may have achieved that in isolation (as I have) but certainly does not return it with any consistency.

PS. I suppose I better add this before I get accused of not knowing what I am talking about.

SG - 2.8k
Prof Lvl - 25

and there are others out there with higher lvls who should be able to add to the debate.

Last edited by Wikkerman; 04-11-2008 at 09:21. Reason: Addition
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Old 04-11-2008, 09:41   #24
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Quote:
Originally Posted by Bulldog420 View Post
If sweat skills don't mean jack how has the amout per hr gone from <100 to around 300?
While your SG skill grows, you evade and other defense skill become greater too => mobs hits you and interrupts your concentrations less often, so you can do way more sweating attempts per hour => more sweat.
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Old 04-11-2008, 09:43   #25
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Quote:
Originally Posted by safara View Post
I have 42 Sweat Gathering skills and I pull just as much now as when I had 31 Sweat Gathering Skills.

Currently about 63 Sweat Bottles per year.
Your just a noob ... !
I have a massive 257 SG lol ....I has not gone up since the last sweat cap ( 2 years ago ?) & i still pull more then you ..101 sweat bottles per year ( more due to my CC bills rather than my higher SG )


lol , do I care ? it's sweating .. which is good secondary skiling like evade
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Old 04-11-2008, 09:46   #26
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What does help in sweat gathering however is a change of mobs.

Sweat bigger mobs, get more average return.. Longu instead of snables young for example.
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Old 04-11-2008, 09:57   #27
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Quote:
Originally Posted by Wikkerman View Post
I agree that the focus/pull time is constant and potential amount per attempt remains 2-22 regardless of skill/mob.

However, what does improve is HP, evade etc which then means an individual can engage in the actual sweating act for proportionately longer per hour than a noob.

Also, the average sweat return rate in my experience is about 5-600 per hour. My justification of this is sweating dry and killing Exar/Daik at Troy and Combibo/Snarksnot at Minopolis.

If I sweat with a noob and fap them they are capable of the same 5-600 per hour return as I am. Leave them to sweat on their own and they die/run away a lot thereby drastically reducing their sweat return.

The person who claims to get 1000 per hour may have achieved that in isolation (as I have) but certainly does not return it with any consistency.

PS. I suppose I better add this before I get accused of not knowing what I am talking about.

SG - 2.8k
Prof Lvl - 25

and there are others out there with higher lvls who should be able to add to the debate.
Thanks for stating what is obvious to most experienced player (whether sweaters or not) .
The only other factors to impact the 'pull rate ' per hour is that of mob & location choice. Mob 'agro' level & average dmg will effect the number hit taken & therefore rate per hour. In the event of death, distance from revival point back to mobsis important. Also the number & experience level of the surrounding sweaters effects the number hit you take.

my [
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Old 04-11-2008, 09:58   #28
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oops double post
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Old 04-11-2008, 10:04   #29
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Quote:
Originally Posted by Rowdoc View Post
Thanks for stating what is obvious to most experienced player (whether sweaters or not) .
:[
Fine!!!

I will shut up then and bow to your obvious and exceedingly superior experience.
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Old 04-11-2008, 10:04   #30
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Seems I need a change in profession:

I'm have a lowly value of 8 in my SG skill

Think I sweated for 10 mins at the start

PS Rowdoc you arrogant a$$ Wikkermans post was 100% relevant to the thread and also added more informatory value
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